Naxx fourhorsemen strategy

This commit is contained in:
Yunfan Li
2024-02-08 22:09:36 +08:00
parent 479908e778
commit 6e5c86b84d
13 changed files with 271 additions and 214 deletions

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@@ -14,8 +14,7 @@ We've provided a simple method to clone the module:
```bash
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk
cd module
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
```

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@@ -1383,6 +1383,36 @@ bool PlayerbotAI::IsRangedDps(Player* player)
return IsRanged(player) && IsDps(player);
}
bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{
Group* group = bot->GetGroup();
if (!group) {
return false;
}
Group::MemberSlotList const& slots = group->GetMemberSlots();
int counter = 0;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) {
Player* member = ref->GetSource();
if (group->IsAssistant(member->GetGUID()) && IsHeal(member)) {
if (index == counter) {
return player == member;
}
counter++;
}
}
// not enough
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) {
Player* member = ref->GetSource();
if (!group->IsAssistant(member->GetGUID()) && IsHeal(member)) {
if (index == counter) {
return player == member;
}
counter++;
}
}
return false;
}
bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index)
{
Group* group = bot->GetGroup();

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@@ -28,8 +28,8 @@ class RaidNaxxActionContext : public NamedObjectContext<Action>
creators["razuvious use obedience crystal"] = &RaidNaxxActionContext::razuvious_use_obedience_crystal;
creators["razuvious target"] = &RaidNaxxActionContext::razuvious_target;
// creators["horseman attract alternatively"] = &RaidNaxxActionContext::horseman_attract_alternatively;
// creators["horseman attack in order"] = &RaidNaxxActionContext::horseman_attack_in_order;
creators["horseman attract alternatively"] = &RaidNaxxActionContext::horseman_attract_alternatively;
creators["horseman attack in order"] = &RaidNaxxActionContext::horseman_attack_in_order;
creators["sapphiron ground position"] = &RaidNaxxActionContext::sapphiron_ground_position;
creators["sapphiron flight position"] = &RaidNaxxActionContext::sapphiron_flight_position;
@@ -60,8 +60,8 @@ class RaidNaxxActionContext : public NamedObjectContext<Action>
// static Action* thaddius_move_polarity(PlayerbotAI* ai) { return new ThaddiusMovePolarityAction(ai); }
static Action* razuvious_target(PlayerbotAI* ai) { return new RazuviousTargetAction(ai); }
static Action* razuvious_use_obedience_crystal(PlayerbotAI* ai) { return new RazuviousUseObedienceCrystalAction(ai); }
// static Action* horseman_attract_alternatively(PlayerbotAI* ai) { return new HorsemanAttractAlternativelyAction(ai); }
// static Action* horseman_attack_in_order(PlayerbotAI* ai) { return new HorsemanAttactInOrderAction(ai); }
static Action* horseman_attract_alternatively(PlayerbotAI* ai) { return new HorsemanAttractAlternativelyAction(ai); }
static Action* horseman_attack_in_order(PlayerbotAI* ai) { return new HorsemanAttactInOrderAction(ai); }
// static Action* sapphiron_ground_main_tank_position(PlayerbotAI* ai) { return new SapphironGroundMainTankPositionAction(ai); }
static Action* sapphiron_ground_position(PlayerbotAI* ai) { return new SapphironGroundPositionAction(ai); }
static Action* sapphiron_flight_position(PlayerbotAI* ai) { return new SapphironFlightPositionAction(ai); }

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@@ -56,15 +56,6 @@ bool GrobbulusGoBehindAction::Execute(Event event)
return MoveTo(bot->GetMapId(), rx, ry, z);
}
// bool MoveToPointForceAction::Execute(Event event)
// {
// return MoveTo(bot->GetMapId(), x, y, bot->GetPositionZ(), true);
// }
uint32 RotateAroundTheCenterPointAction::FindNearestWaypoint()
{
float minDistance = 0;
@@ -409,119 +400,53 @@ bool RazuviousTargetAction::Execute(Event event)
return Attack(target);
}
// bool HorsemanAttractAlternativelyAction::Execute(Event event)
// {
// Unit* sir = AI_VALUE2(Unit*, "find target", "sir zeliek");
// Unit* lady = AI_VALUE2(Unit*, "find target", "lady blaumeux");
// bool raid25 = bot->GetRaidDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL;
// if (!sir) {
// return false;
// }
// std::vector<std::pair<float, float>> position = {
// // left (sir zeliek)
// {2502.03f, -2910.90f},
// // right (lady blaumeux)
// {2484.61f, -2947.07f},
// };
// float pos_z = 241.27f;
// BossAI* boss_ai = dynamic_cast<BossAI*>(sir->GetAI());
// EventMap* eventMap = boss_botAI->GetEvents();
// const uint32 timer = eventMap->GetTimer();
// if (lady) {
// BossAI* lady_ai = dynamic_cast<BossAI*>(lady->GetAI());
// EventMap* ladyEventMap = lady_botAI->GetEvents();
// const uint32 voidZone = ladyEventMap->GetNextEventTime(5);
// if (!voidZone) {
// voidzone_counter = 0;
// }
// if (voidZone && last_voidzone != voidZone) {
// voidzone_counter = (voidzone_counter + 1) % 8;
// }
// last_voidzone = voidZone;
// }
// int pos_to_go;
// if (!lady) {
// pos_to_go = 0;
// } else {
// // 24 - 15 - 15 - ...
// if (timer <= 9000 || ((timer - 9000) / 67500) % 2 == 0) {
// pos_to_go = 0;
// } else {
// pos_to_go = 1;
// }
// if (botAI->IsRangedDpsAssistantOfIndex(bot, 0) || (raid25 && botAI->IsHealAssistantOfIndex(bot, 1))) {
// pos_to_go = 1 - pos_to_go;
// }
// }
// // bot->Yell("pos to go: " + std::to_string(pos_to_go), LANG_UNIVERSAL);
// float pos_x = position[pos_to_go].first, pos_y = position[pos_to_go].second;
// if (pos_to_go == 1) {
// float offset_x;
// float offset_y;
// if (voidzone_counter < 4) {
// offset_x = voidzone_counter * (-4.5f);
// offset_y = voidzone_counter * (4.5f);
// }
// if (voidzone_counter >= 4) {
// offset_x = (7 - voidzone_counter) * (-4.5f);
// offset_y = (7 - voidzone_counter) * (4.5f);
// offset_x += 4.5f;
// offset_y += 4.5f;
// }
// pos_x += offset_x;
// pos_y += offset_y;
// }
// if (MoveTo(bot->GetMapId(), pos_x, pos_y, pos_z)) {
// return true;
// }
// Unit* attackTarget;
// if (pos_to_go == 0) {
// attackTarget = sir;
// } else {
// attackTarget = lady;
// }
// if (context->GetValue<Unit*>("current target")->Get() != attackTarget) {
// return Attack(attackTarget);
// }
// return false;
// }
bool HorsemanAttractAlternativelyAction::Execute(Event event)
{
if (!helper.UpdateBossAI()) {
return false;
}
helper.CalculatePosToGo(bot);
auto [posX, posY] = helper.CurrentAttractPos();
if (MoveTo(bot->GetMapId(), posX, posY, helper.posZ)) {
return true;
}
Unit* attackTarget = helper.CurrentAttackTarget();
if (context->GetValue<Unit*>("current target")->Get() != attackTarget) {
return Attack(attackTarget);
}
return false;
}
// bool HorsemanAttactInOrderAction::Execute(Event event)
// {
// Unit* target = nullptr;
// Unit* thane = AI_VALUE2(Unit*, "find target", "thane korth'azz");
// Unit* baron = AI_VALUE2(Unit*, "find target", "baron rivendare");
// Unit* lady = AI_VALUE2(Unit*, "find target", "lady blaumeux");
// Unit* sir = AI_VALUE2(Unit*, "find target", "sir zeliek");
// vector<Unit*> attack_order;
// if (botAI->IsAssistTank(bot)) {
// attack_order = {baron, thane, lady, sir};
// } else {
// attack_order = {thane, baron, lady, sir};
// }
// for (Unit* t : attack_order) {
// if (t) {
// target = t;
// break;
// }
// }
// if (target) {
// if (context->GetValue<Unit*>("current target")->Get() == target && botAI->GetCurrentState() == BOT_STATE_COMBAT) {
// return false;
// }
// if (!bot->IsWithinLOSInMap(target)) {
// return MoveNear(target, 10.0f);
// }
// return Attack(target);
// }
// return false;
// }
// bool SapphironGroundMainTankPositionAction::Execute(Event event)
// {
// return MoveTo(533, 3512.07f, -5274.06f, 137.29f);
// // return MoveTo(533, 3498.58f, -5245.35f, 137.29f);
// }
bool HorsemanAttactInOrderAction::Execute(Event event)
{
Unit* target = nullptr;
Unit* thane = AI_VALUE2(Unit*, "find target", "thane korth'azz");
Unit* baron = AI_VALUE2(Unit*, "find target", "baron rivendare");
Unit* lady = AI_VALUE2(Unit*, "find target", "lady blaumeux");
Unit* sir = AI_VALUE2(Unit*, "find target", "sir zeliek");
std::vector<Unit*> attack_order;
if (botAI->IsAssistTank(bot)) {
attack_order = {baron, thane, lady, sir};
} else {
attack_order = {thane, baron, lady, sir};
}
for (Unit* t : attack_order) {
if (t) {
target = t;
break;
}
}
if (target) {
if (context->GetValue<Unit*>("current target")->Get() == target && botAI->GetState() == BOT_STATE_COMBAT) {
return false;
}
if (!bot->IsWithinLOSInMap(target)) {
return MoveNear(target, 22.0f);
}
return Attack(target);
}
return false;
}
bool SapphironGroundPositionAction::Execute(Event event)
{
@@ -982,9 +907,6 @@ bool GluthSlowdownAction::Execute(Event event)
case CLASS_HUNTER:
return botAI->CastSpell("frost trap", bot);
break;
// case CLASS_MAGE:
// return botAI->CastSpell("frost nova", bot);
// break;
default:
break;
}

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@@ -145,24 +145,23 @@ class RazuviousTargetAction : public AttackAction
RazuviousBossHelper helper;
};
// class HorsemanAttractAlternativelyAction : public AttackAction
// {
// public:
// HorsemanAttractAlternativelyAction(PlayerbotAI* ai) : AttackAction(ai, "horseman attract alternatively") {
// this->last_voidzone = 0;
// this->voidzone_counter = 0;
// }
// virtual bool Execute(Event event);
// protected:
// uint32 last_voidzone, voidzone_counter;
// };
class HorsemanAttractAlternativelyAction : public AttackAction
{
public:
HorsemanAttractAlternativelyAction(PlayerbotAI* ai) : AttackAction(ai, "horseman attract alternatively"), helper(ai) {}
bool Execute(Event event) override;
protected:
FourhorsemanBossHelper helper;
};
// class HorsemanAttactInOrderAction : public AttackAction
// {
// public:
// HorsemanAttactInOrderAction(PlayerbotAI* ai) : AttackAction(ai, "horseman attact in order") {}
// virtual bool Execute(Event event);
// };
class HorsemanAttactInOrderAction : public AttackAction
{
public:
HorsemanAttactInOrderAction(PlayerbotAI* ai) : AttackAction(ai, "horseman attact in order"), helper(ai) {}
bool Execute(Event event) override;
protected:
FourhorsemanBossHelper helper;
};
// class SapphironGroundMainTankPositionAction : public MovementAction
// {

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@@ -22,6 +22,9 @@ class GenericBossHelper : public AiObject {
public:
GenericBossHelper(PlayerbotAI* botAI, std::string name): AiObject(botAI), _name(name) {}
virtual bool UpdateBossAI() {
if (!bot->IsInCombat()) {
_unit = nullptr;
}
if(_unit && (!_unit->IsInWorld() || !_unit->IsAlive())) {
_unit = nullptr;
}
@@ -46,10 +49,17 @@ class GenericBossHelper : public AiObject {
_timer = _event_map->GetTimer();
return true;
}
virtual void Reset() {
_unit = nullptr;
_target = nullptr;
_ai = nullptr;
_event_map = nullptr;
_timer = 0;
}
protected:
std::string _name;
Unit* _unit = nullptr;
Creature* _target = nullptr;
std::string _name = nullptr;
BossAiType *_ai = nullptr;
EventMap* _event_map = nullptr;
uint32 _timer = 0;
@@ -187,4 +197,102 @@ class LoathebBossHelper: public GenericBossHelper<boss_loatheb::boss_loathebAI>
LoathebBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "loatheb") {}
};
class FourhorsemanBossHelper: public GenericBossHelper<boss_four_horsemen::boss_four_horsemenAI> {
public:
const float posZ = 241.27f;
const std::pair<float, float> attractPos[2] = {{2502.03f, -2910.90f}, {2484.61f, -2947.07f}}; // left (sir zeliek), right (lady blaumeux)
FourhorsemanBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "sir zeliek") {}
bool UpdateBossAI() override {
if (!GenericBossHelper::UpdateBossAI()) {
return false;
}
if (!bot->IsInCombat()) {
Reset();
}
sir = _unit;
lady = AI_VALUE2(Unit*, "find target", "lady blaumeux");
if (!lady) {
return true;
}
ladyAI = dynamic_cast<boss_four_horsemen::boss_four_horsemenAI *>(lady->GetAI());
if (!ladyAI) {
return true;
}
ladyEvent = &ladyAI->events;
const uint32 voidZone = ladyEvent->GetNextEventTime(EVENT_SECONDARY_SPELL);
if (voidZone && lastEventVoidZone != voidZone) {
voidZoneCounter++;
voidZoneCounter %= 8;
lastEventVoidZone = voidZone;
}
return true;
}
void Reset() override {
GenericBossHelper::Reset();
sir = nullptr;
lady = nullptr;
ladyAI = nullptr;
ladyEvent = nullptr;
lastEventVoidZone = 0;
voidZoneCounter = 0;
posToGo = 0;
}
bool IsAttracter(Player* bot) {
Difficulty diff = bot->GetRaidDifficulty();
if (diff == RAID_DIFFICULTY_25MAN_NORMAL) {
return botAI->IsRangedDpsAssistantOfIndex(bot, 0) || botAI->IsHealAssistantOfIndex(bot, 0) ||
botAI->IsHealAssistantOfIndex(bot, 1) || botAI->IsHealAssistantOfIndex(bot, 2);
}
return botAI->IsRangedDpsAssistantOfIndex(bot, 0) || botAI->IsHealAssistantOfIndex(bot, 0);
}
void CalculatePosToGo(Player* bot) {
bool raid25 = bot->GetRaidDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL;
if (!lady) {
posToGo = 0;
} else {
// Interval: 24s - 15s - 15s - ...
posToGo = !(_timer <= 9000 || ((_timer - 9000) / 67500) % 2 == 0);
if (botAI->IsRangedDpsAssistantOfIndex(bot, 0) || (raid25 && botAI->IsHealAssistantOfIndex(bot, 1))) {
posToGo = 1 - posToGo;
}
}
}
std::pair<float, float> CurrentAttractPos()
{
float posX = attractPos[posToGo].first, posY = attractPos[posToGo].second;
if (posToGo == 1) {
float offset_x;
float offset_y;
if (voidZoneCounter < 4) {
offset_x = voidZoneCounter * (-4.5f);
offset_y = voidZoneCounter * (4.5f);
}
if (voidZoneCounter >= 4) {
offset_x = (7 - voidZoneCounter) * (-4.5f);
offset_y = (7 - voidZoneCounter) * (4.5f);
offset_x += 4.5f;
offset_y += 4.5f;
}
posX += offset_x;
posY += offset_y;
}
return {posX, posY};
}
Unit* CurrentAttackTarget()
{
if (posToGo == 0) {
return sir;
}
return lady;
}
protected:
Unit* sir = nullptr;
Unit* lady = nullptr;
boss_four_horsemen::boss_four_horsemenAI* ladyAI = nullptr;
EventMap* ladyEvent = nullptr;
uint32 lastEventVoidZone = 0;
uint32 voidZoneCounter = 0;
int posToGo = 0;
};
#endif

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@@ -210,18 +210,19 @@ float AnubrekhanGenericMultiplier::GetValue(Action* action)
return 1.0f;
}
// float FourhorsemanGenericMultiplier::GetValue(Action* action)
// {
// Unit* boss = AI_VALUE2(Unit*, "find target", "sir zeliek");
// if (!boss) {
// return 1.0f;
// }
// if ((dynamic_cast<DpsAssistAction*>(action) ||
// dynamic_cast<TankAssistAction*>(action))) {
// return 0.0f;
// }
// return 1.0f;
// }
float FourhorsemanGenericMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "sir zeliek");
if (!boss) {
return 1.0f;
}
context->GetValue<bool>("neglect threat")->Set(true);
if ((dynamic_cast<DpsAssistAction*>(action) ||
dynamic_cast<TankAssistAction*>(action))) {
return 0.0f;
}
return 1.0f;
}
// float GothikGenericMultiplier::GetValue(Action* action)
// {

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@@ -69,14 +69,14 @@ public:
virtual float GetValue(Action* action);
};
// class FourhorsemanGenericMultiplier : public Multiplier
// {
// public:
// FourhorsemanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "fourhorseman generic") {}
class FourhorsemanGenericMultiplier : public Multiplier
{
public:
FourhorsemanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "fourhorseman generic") {}
// public:
// virtual float GetValue(Action* action);
// };
public:
virtual float GetValue(Action* action);
};
// class GothikGenericMultiplier : public Multiplier
// {

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@@ -4,10 +4,6 @@
void RaidNaxxStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// triggers.push_back(new TriggerNode(
// "often",
// NextAction::array(0, new NextAction("try to get boss ai", ACTION_RAID), nullptr)));
// Grobbulus
triggers.push_back(new TriggerNode(
"mutating injection",
@@ -42,7 +38,6 @@ void RaidNaxxStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
triggers.push_back(new TriggerNode(
"anub'rekhan",
NextAction::array(0,
// new NextAction("anub'rekhan choose target", ACTION_RAID + 1),
new NextAction("anub'rekhan position", ACTION_RAID + 1),
nullptr)));
@@ -76,14 +71,14 @@ void RaidNaxxStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
"razuvious nontank",
NextAction::array(0, new NextAction("razuvious target", ACTION_RAID + 1), nullptr)));
// // four horseman
// triggers.push_back(new TriggerNode(
// "horseman attractors",
// NextAction::array(0, new NextAction("horseman attract alternatively", ACTION_RAID + 1), nullptr)));
// four horseman
triggers.push_back(new TriggerNode(
"horseman attractors",
NextAction::array(0, new NextAction("horseman attract alternatively", ACTION_RAID + 1), nullptr)));
// triggers.push_back(new TriggerNode(
// "horseman except attractors",
// NextAction::array(0, new NextAction("horseman attack in order", ACTION_RAID + 1), nullptr)));
triggers.push_back(new TriggerNode(
"horseman except attractors",
NextAction::array(0, new NextAction("horseman attack in order", ACTION_RAID + 1), nullptr)));
// sapphiron
triggers.push_back(new TriggerNode(
@@ -126,7 +121,7 @@ void RaidNaxxStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
multipliers.push_back(new InstructorRazuviousGenericMultiplier(botAI));
multipliers.push_back(new KelthuzadGenericMultiplier(botAI));
multipliers.push_back(new AnubrekhanGenericMultiplier(botAI));
// multipliers.push_back(new FourhorsemanGenericMultiplier(botAI));
multipliers.push_back(new FourhorsemanGenericMultiplier(botAI));
// multipliers.push_back(new GothikGenericMultiplier(botAI));
multipliers.push_back(new GluthGenericMultiplier(botAI));
}

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@@ -28,8 +28,8 @@ class RaidNaxxTriggerContext : public NamedObjectContext<Trigger>
creators["razuvious tank"] = &RaidNaxxTriggerContext::razuvious_tank;
creators["razuvious nontank"] = &RaidNaxxTriggerContext::razuvious_nontank;
// creators["horseman attractors"] = &RaidNaxxTriggerContext::horseman_attractors;
// creators["horseman except attractors"] = &RaidNaxxTriggerContext::horseman_except_attractors;
creators["horseman attractors"] = &RaidNaxxTriggerContext::horseman_attractors;
creators["horseman except attractors"] = &RaidNaxxTriggerContext::horseman_except_attractors;
creators["sapphiron ground"] = &RaidNaxxTriggerContext::sapphiron_ground;
creators["sapphiron flight"] = &RaidNaxxTriggerContext::sapphiron_flight;
@@ -56,8 +56,8 @@ class RaidNaxxTriggerContext : public NamedObjectContext<Trigger>
static Trigger* razuvious_tank(PlayerbotAI* ai) { return new RazuviousTankTrigger(ai); }
static Trigger* razuvious_nontank(PlayerbotAI* ai) { return new RazuviousNontankTrigger(ai); }
// static Trigger* horseman_attractors(PlayerbotAI* ai) { return new HorsemanAttractorsTrigger(ai); }
// static Trigger* horseman_except_attractors(PlayerbotAI* ai) { return new HorsemanExceptAttractorsTrigger(ai); }
static Trigger* horseman_attractors(PlayerbotAI* ai) { return new HorsemanAttractorsTrigger(ai); }
static Trigger* horseman_except_attractors(PlayerbotAI* ai) { return new HorsemanExceptAttractorsTrigger(ai); }
static Trigger* sapphiron_ground(PlayerbotAI* ai) { return new SapphironGroundTrigger(ai); }
static Trigger* sapphiron_flight(PlayerbotAI* ai) { return new SapphironFlightTrigger(ai); }
static Trigger* kelthuzad(PlayerbotAI* ai) { return new KelthuzadTrigger(ai); }

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@@ -110,22 +110,21 @@ bool RazuviousNontankTrigger::IsActive()
return helper.UpdateBossAI() && !(bot->getClass() == CLASS_PRIEST);
}
// bool HorsemanAttractorsTrigger::IsActive()
// {
// Difficulty diff = bot->GetRaidDifficulty();
// if (diff == RAID_DIFFICULTY_25MAN_NORMAL) {
// return BossPhaseTrigger::IsActive() && (botAI->IsRangedDpsAssistantOfIndex(bot, 0) || botAI->IsHealAssistantOfIndex(bot, 0) ||
// botAI->IsHealAssistantOfIndex(bot, 1) || botAI->IsHealAssistantOfIndex(bot, 2));
// }
// return BossPhaseTrigger::IsActive() && (botAI->IsRangedDpsAssistantOfIndex(bot, 0) || botAI->IsHealAssistantOfIndex(bot, 0));
// }
bool HorsemanAttractorsTrigger::IsActive()
{
if (!helper.UpdateBossAI()) {
return false;
}
return helper.IsAttracter(bot);
}
// bool HorsemanExceptAttractorsTrigger::IsActive()
// {
// return BossPhaseTrigger::IsActive() &&
// !(botAI->IsRangedDpsAssistantOfIndex(bot, 0) || botAI->IsHealAssistantOfIndex(bot, 0) ||
// botAI->IsHealAssistantOfIndex(bot, 1) || botAI->IsHealAssistantOfIndex(bot, 2));
// }
bool HorsemanExceptAttractorsTrigger::IsActive()
{
if (!helper.UpdateBossAI()) {
return false;
}
return !helper.IsAttracter(bot);
}
bool SapphironGroundTrigger::IsActive()
{

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@@ -143,19 +143,23 @@ public:
// ThaddiusPhaseThaddiusTrigger(PlayerbotAI* ai) : BossPhaseTrigger(ai, "thaddius", 1 << (4 - 1), "thaddius phase thaddius") {}
// };
// class HorsemanAttractorsTrigger : public BossPhaseTrigger
// {
// public:
// HorsemanAttractorsTrigger(PlayerbotAI* ai) : BossPhaseTrigger(ai, "sir zeliek", 0, "horseman attractors") {}
// virtual bool IsActive();
// };
class HorsemanAttractorsTrigger : public Trigger
{
public:
HorsemanAttractorsTrigger(PlayerbotAI* ai) : Trigger(ai, "fourhorsemen"), helper(ai) {}
bool IsActive() override;
private:
FourhorsemanBossHelper helper;
};
// class HorsemanExceptAttractorsTrigger : public BossPhaseTrigger
// {
// public:
// HorsemanExceptAttractorsTrigger(PlayerbotAI* ai) : BossPhaseTrigger(ai, "sir zeliek", 0, "horseman except attractors") {}
// virtual bool IsActive();
// };
class HorsemanExceptAttractorsTrigger : public Trigger
{
public:
HorsemanExceptAttractorsTrigger(PlayerbotAI* ai) : Trigger(ai, "fourhorsemen"), helper(ai) {}
bool IsActive() override;
private:
FourhorsemanBossHelper helper;
};
class SapphironGroundTrigger : public Trigger
{

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@@ -27,7 +27,7 @@ bool InvalidTargetValue::Calculate()
target->isFeared() ||
target->HasUnitState(UNIT_STATE_ISOLATED) ||
target->IsFriendlyTo(bot) ||
!bot->IsWithinDistInMap(target, sPlayerbotAIConfig->sightDistance) ||
// !bot->IsWithinDistInMap(target, sPlayerbotAIConfig->sightDistance) ||
!bot->IsWithinLOSInMap(target);
}