From e3b942cee3368ad74bf752d9628472a39dd57500 Mon Sep 17 00:00:00 2001 From: Revision Date: Mon, 29 Jul 2024 15:01:56 +0200 Subject: [PATCH] Fix another instance of the wrong guid being assigned --- src/LootObjectStack.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/LootObjectStack.cpp b/src/LootObjectStack.cpp index 5b792865..d2c6cf3f 100644 --- a/src/LootObjectStack.cpp +++ b/src/LootObjectStack.cpp @@ -125,7 +125,7 @@ void LootObject::Refresh(Player* bot, ObjectGuid lootGUID) case LOCK_KEY_SKILL: if (goId == 13891 || goId == 19535) // Serpentbloom { - this->guid = guid; + this->guid = lootGUID; } else if (SkillByLockType(LockType(lockInfo->Index[i])) > 0) {