remove meaningless flee

This commit is contained in:
Yunfan Li
2023-11-10 19:46:48 +08:00
parent 1f6e5627df
commit 7063e5e00b
2 changed files with 14 additions and 14 deletions

View File

@@ -43,13 +43,13 @@ class GenericHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr); /*C*/ nullptr);
} }
static ActionNode* wing_clip([[maybe_unused]] PlayerbotAI* botAI) // static ActionNode* wing_clip([[maybe_unused]] PlayerbotAI* botAI)
{ // {
return new ActionNode("wing clip", // return new ActionNode("wing clip",
/*P*/ nullptr, // /*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("raptor strike"), nullptr), // /*A*/ NextAction::array(0, new NextAction("raptor strike"), nullptr),
/*C*/ NextAction::array(0, new NextAction("flee"), nullptr)); // /*C*/ NextAction::array(0, new NextAction("flee"), nullptr));
} // }
static ActionNode* raptor_strike([[maybe_unused]] PlayerbotAI* botAI) static ActionNode* raptor_strike([[maybe_unused]] PlayerbotAI* botAI)
{ {

View File

@@ -172,13 +172,13 @@ class GenericPriestStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*A*/ NextAction::array(0, new NextAction("fade"), NULL), /*A*/ NextAction::array(0, new NextAction("fade"), NULL),
/*C*/ NULL); /*C*/ NULL);
} }
static ActionNode* fade(PlayerbotAI* ai) // static ActionNode* fade(PlayerbotAI* ai)
{ // {
return new ActionNode ("fade", // return new ActionNode ("fade",
/*P*/ NULL, // /*P*/ NULL,
/*A*/ NextAction::array(0, new NextAction("flee"), NULL), // /*A*/ NextAction::array(0, new NextAction("flee"), NULL),
/*C*/ NULL); // /*C*/ NULL);
} // }
static ActionNode* shadowfiend(PlayerbotAI* ai) static ActionNode* shadowfiend(PlayerbotAI* ai)
{ {
return new ActionNode ("shadowfiend", return new ActionNode ("shadowfiend",