[performance] side-effect of other bug causes to stay inactive when botAmount min/max not equal

This commit is contained in:
bash
2024-10-30 01:49:42 +00:00
committed by 姜耀
parent 436774a7af
commit 74ee7fa3a4

View File

@@ -315,8 +315,8 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
} }
setBotInitializing( setBotInitializing(
onlineBotCount < maxAllowedBotCount && //onlineBotCount < maxAllowedBotCount && <-- these fields are incorrect when using bot amount min/max are not equal.
GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.15); GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.12);
// when server is balancing bots then boost (decrease value of) the nextCheckDelay till // when server is balancing bots then boost (decrease value of) the nextCheckDelay till
// onlineBotCount reached the AllowedBotCount. // onlineBotCount reached the AllowedBotCount.