Levelup maintenance

This commit is contained in:
Yunfan Li
2024-08-14 18:19:51 +08:00
parent a1cb9dea05
commit 765d0305ef
5 changed files with 172 additions and 256 deletions

View File

@@ -1,206 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AutoLearnSpellAction.h"
#include "Event.h"
#include "GuildMgr.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "BroadcastHelper.h"
bool AutoLearnSpellAction::Execute(Event event)
{
std::string const param = event.getParam();
std::ostringstream out;
LearnSpells(&out);
if (!out.str().empty())
{
std::string const temp = out.str();
out.seekp(0);
out << "Learned spells: ";
out << temp;
out.seekp(-2, out.cur);
out << ".";
botAI->TellMaster(out);
}
return true;
}
void AutoLearnSpellAction::LearnSpells(std::ostringstream* out)
{
BroadcastHelper::BroadcastLevelup(botAI, bot);
if (sPlayerbotAIConfig->autoLearnTrainerSpells &&
sRandomPlayerbotMgr->IsRandomBot(bot))
LearnTrainerSpells(out);
if (sPlayerbotAIConfig->autoLearnQuestSpells &&
sRandomPlayerbotMgr->IsRandomBot(bot))
LearnQuestSpells(out);
}
void AutoLearnSpellAction::LearnTrainerSpells(std::ostringstream* out)
{
PlayerbotFactory factory(bot, bot->GetLevel());
factory.InitClassSpells();
factory.InitAvailableSpells();
factory.InitSkills();
factory.InitPet();
// bot->LearnDefaultSkills();
// CreatureTemplateContainer const* creatureTemplateContainer = sObjectMgr->GetCreatureTemplates();
// for (CreatureTemplateContainer::const_iterator i = creatureTemplateContainer->begin(); i !=
// creatureTemplateContainer->end(); ++i)
// {
// CreatureTemplate const& co = i->second;
// if (co.trainer_type != TRAINER_TYPE_TRADESKILLS && co.trainer_type != TRAINER_TYPE_CLASS)
// continue;
// if (co.trainer_type == TRAINER_TYPE_CLASS && co.trainer_class != bot->getClass())
// continue;
// uint32 trainerId = co.Entry;
// TrainerSpellData const* trainer_spells = sObjectMgr->GetNpcTrainerSpells(trainerId);
// if (!trainer_spells)
// trainer_spells = sObjectMgr->GetNpcTrainerSpells(trainerId);
// if (!trainer_spells)
// continue;
// for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr !=
// trainer_spells->spellList.end(); ++itr)
// {
// TrainerSpell const* tSpell = &itr->second;
// if (!tSpell)
// continue;
// if (!tSpell->learnedSpell[0] && !bot->IsSpellFitByClassAndRace(tSpell->learnedSpell[0]))
// continue;
// TrainerSpellState state = bot->GetTrainerSpellState(tSpell);
// if (state != TRAINER_SPELL_GREEN)
// continue;
// SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tSpell->spell);
// bool learn = true;
// for (uint8 j = 0; j < 3; ++j)
// {
// if (!tSpell->learnedSpell[j] && !bot->IsSpellFitByClassAndRace(tSpell->learnedSpell[j]))
// continue;
// if (spellInfo->Effects[j].Effect == SPELL_EFFECT_PROFICIENCY ||
// spellInfo->Effects[j].Effect == SPELL_EFFECT_SKILL_STEP ||
// spellInfo->Effects[j].Effect == SPELL_EFFECT_DUAL_WIELD)
// {
// learn = false;
// break;
// }
// }
// if (!learn) {
// continue;
// }
// if (tSpell->learnedSpell[0]) {
// bot->learnSpell(tSpell->learnedSpell[0], false);
// }
// else {
// LOG_INFO("playerbots", "!tSpell->learnedSpell[0] {}", tSpell->spell);
// botAI->CastSpell(tSpell->spell, bot);
// }
// }
// }
}
void AutoLearnSpellAction::LearnQuestSpells(std::ostringstream* out)
{
// CreatureTemplate const* co = sCreatureStorage.LookupEntry<CreatureTemplate>(id);
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
{
uint32 questId = i->first;
Quest const* quest = i->second;
if (!quest->GetRequiredClasses() || quest->IsRepeatable() || quest->GetMinLevel() < 10)
continue;
if (!bot->SatisfyQuestClass(quest, false) || quest->GetMinLevel() > bot->GetLevel() ||
!bot->SatisfyQuestRace(quest, false))
continue;
if (quest->GetRewSpellCast() > 0)
{
LearnSpell(quest->GetRewSpellCast(), out);
}
else if (quest->GetRewSpell() > 0)
{
LearnSpell(quest->GetRewSpell(), out);
}
}
}
std::string const FormatSpell(SpellInfo const* sInfo)
{
std::ostringstream out;
std::string const rank = sInfo->Rank[0];
if (rank.empty())
out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << "]|h|r";
else
out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << " " << rank << "]|h|r";
return out.str();
}
void AutoLearnSpellAction::LearnSpell(uint32 spellId, std::ostringstream* out)
{
SpellInfo const* proto = sSpellMgr->GetSpellInfo(spellId);
if (!proto)
return;
bool learned = false;
for (uint8 j = 0; j < 3; ++j)
{
if (proto->Effects[j].Effect == SPELL_EFFECT_LEARN_SPELL)
{
uint32 learnedSpell = proto->Effects[j].TriggerSpell;
if (!bot->HasSpell(learnedSpell))
{
bot->learnSpell(learnedSpell);
*out << FormatSpell(sSpellMgr->GetSpellInfo(learnedSpell)) << ", ";
}
learned = true;
}
}
if (!learned)
{
if (!bot->HasSpell(spellId))
{
bot->learnSpell(spellId);
*out << FormatSpell(proto) << ", ";
}
}
}
bool AutoUpgradeEquipAction::Execute(Event event)
{
if (!sPlayerbotAIConfig->autoUpgradeEquip || !sRandomPlayerbotMgr->IsRandomBot(bot))
{
return false;
}
PlayerbotFactory factory(bot, bot->GetLevel());
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
factory.InitEquipment(true);
}
factory.InitAmmo();
return true;
}

View File

@@ -1,35 +0,0 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_AUTOLEARNSPELLACTION_H
#define _PLAYERBOT_AUTOLEARNSPELLACTION_H
#include "Action.h"
class PlayerbotAI;
class AutoLearnSpellAction : public Action
{
public:
AutoLearnSpellAction(PlayerbotAI* botAI, std::string const name = "auto learn spell") : Action(botAI, name) {}
bool Execute(Event event);
private:
void LearnSpells(std::ostringstream* out);
void LearnTrainerSpells(std::ostringstream* out);
void LearnQuestSpells(std::ostringstream* out);
void LearnSpell(uint32 spellId, std::ostringstream* out);
};
class AutoUpgradeEquipAction : public Action
{
public:
AutoUpgradeEquipAction(PlayerbotAI* botAI, std::string const name = "auto upgrade equip") : Action(botAI, name) {}
bool Execute(Event event);
};
#endif

View File

@@ -1,21 +1,171 @@
#include "AutoTeleportForLevelAction.h"
#include "GuildMgr.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "RandomPlayerbotMgr.h"
#include "SharedDefines.h"
#include "BroadcastHelper.h"
bool AutoTeleportForLevelAction::Execute(Event event)
bool AutoMaintenanceOnLevelupAction::Execute(Event event)
{
AutoPickTalents();
AutoLearnSpell();
AutoUpgradeEquip();
AutoTeleportForLevel();
return true;
}
void AutoMaintenanceOnLevelupAction::AutoTeleportForLevel()
{
if (!sPlayerbotAIConfig->autoTeleportForLevel || !sRandomPlayerbotMgr->IsRandomBot(bot))
{
return false;
return;
}
if (botAI->HasRealPlayerMaster())
{
return false;
return;
}
sRandomPlayerbotMgr->RandomTeleportForLevel(bot);
return true;
return;
}
void AutoMaintenanceOnLevelupAction::AutoPickTalents()
{
if (!sPlayerbotAIConfig->autoPickTalents || !sRandomPlayerbotMgr->IsRandomBot(bot))
return;
if (bot->GetFreeTalentPoints() <= 0)
return;
PlayerbotFactory factory(bot, bot->GetLevel());
factory.InitTalentsTree(true, true, true);
factory.InitPetTalents();
}
void AutoMaintenanceOnLevelupAction::AutoLearnSpell()
{
std::ostringstream out;
LearnSpells(&out);
if (!out.str().empty())
{
std::string const temp = out.str();
out.seekp(0);
out << "Learned spells: ";
out << temp;
out.seekp(-2, out.cur);
out << ".";
botAI->TellMaster(out);
}
return;
}
void AutoMaintenanceOnLevelupAction::LearnSpells(std::ostringstream* out)
{
BroadcastHelper::BroadcastLevelup(botAI, bot);
if (sPlayerbotAIConfig->autoLearnTrainerSpells)
LearnTrainerSpells(out);
if (sPlayerbotAIConfig->autoLearnQuestSpells)
LearnQuestSpells(out);
}
void AutoMaintenanceOnLevelupAction::LearnTrainerSpells(std::ostringstream* out)
{
PlayerbotFactory factory(bot, bot->GetLevel());
factory.InitClassSpells();
factory.InitAvailableSpells();
factory.InitSkills();
factory.InitPet();
}
void AutoMaintenanceOnLevelupAction::LearnQuestSpells(std::ostringstream* out)
{
// CreatureTemplate const* co = sCreatureStorage.LookupEntry<CreatureTemplate>(id);
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
{
uint32 questId = i->first;
Quest const* quest = i->second;
if (!quest->GetRequiredClasses() || quest->IsRepeatable() || quest->GetMinLevel() < 10)
continue;
if (!bot->SatisfyQuestClass(quest, false) || quest->GetMinLevel() > bot->GetLevel() ||
!bot->SatisfyQuestRace(quest, false))
continue;
if (quest->GetRewSpellCast() > 0)
{
LearnSpell(quest->GetRewSpellCast(), out);
}
else if (quest->GetRewSpell() > 0)
{
LearnSpell(quest->GetRewSpell(), out);
}
}
}
std::string const AutoMaintenanceOnLevelupAction::FormatSpell(SpellInfo const* sInfo)
{
std::ostringstream out;
std::string const rank = sInfo->Rank[0];
if (rank.empty())
out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << "]|h|r";
else
out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << " " << rank << "]|h|r";
return out.str();
}
void AutoMaintenanceOnLevelupAction::LearnSpell(uint32 spellId, std::ostringstream* out)
{
SpellInfo const* proto = sSpellMgr->GetSpellInfo(spellId);
if (!proto)
return;
bool learned = false;
for (uint8 j = 0; j < 3; ++j)
{
if (proto->Effects[j].Effect == SPELL_EFFECT_LEARN_SPELL)
{
uint32 learnedSpell = proto->Effects[j].TriggerSpell;
if (!bot->HasSpell(learnedSpell))
{
bot->learnSpell(learnedSpell);
*out << FormatSpell(sSpellMgr->GetSpellInfo(learnedSpell)) << ", ";
}
learned = true;
}
}
if (!learned)
{
if (!bot->HasSpell(spellId))
{
bot->learnSpell(spellId);
*out << FormatSpell(proto) << ", ";
}
}
}
void AutoMaintenanceOnLevelupAction::AutoUpgradeEquip()
{
if (!sPlayerbotAIConfig->autoUpgradeEquip || !sRandomPlayerbotMgr->IsRandomBot(bot))
{
return;
}
PlayerbotFactory factory(bot, bot->GetLevel());
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
factory.InitEquipment(true);
}
factory.InitAmmo();
return;
}

View File

@@ -10,15 +10,26 @@
class PlayerbotAI;
class AutoTeleportForLevelAction : public Action
class AutoMaintenanceOnLevelupAction : public Action
{
public:
AutoTeleportForLevelAction(PlayerbotAI* botAI, std::string const name = "auto teleport for level")
AutoMaintenanceOnLevelupAction(PlayerbotAI* botAI, std::string const name = "auto maintenance on levelup")
: Action(botAI, name)
{
}
bool Execute(Event event);
protected:
void AutoTeleportForLevel();
void AutoPickTalents();
void AutoLearnSpell();
void AutoUpgradeEquip();
void LearnSpells(std::ostringstream* out);
void LearnTrainerSpells(std::ostringstream* out);
void LearnQuestSpells(std::ostringstream* out);
void LearnSpell(uint32 spellId, std::ostringstream* out);
std::string const FormatSpell(SpellInfo const* sInfo);
};
#endif

View File

@@ -49,14 +49,10 @@ void WorldPacketHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
//triggers.push_back(new TriggerNode("no non bot players around", NextAction::array(0, new NextAction("delay", relevance), nullptr)));
triggers.push_back(new TriggerNode("bg status", NextAction::array(0, new NextAction("bg status", relevance), nullptr)));
triggers.push_back(new TriggerNode("xpgain", NextAction::array(0, new NextAction("xp gain", relevance), nullptr)));
triggers.push_back(new TriggerNode("levelup", NextAction::array(0,
new NextAction("auto teleport for level", relevance + 3),
new NextAction("auto talents", relevance + 2),
new NextAction("auto learn spell", relevance + 1),
new NextAction("auto upgrade equip", relevance),
nullptr)));
// triggers.push_back(new TriggerNode("group destroyed", NextAction::array(0, new NextAction("reset botAI", relevance), nullptr)));
triggers.push_back(
new TriggerNode("levelup", NextAction::array(0, new NextAction("auto maintenance on levelup", relevance + 3), nullptr)));
// triggers.push_back(new TriggerNode("group destroyed", NextAction::array(0, new NextAction("reset botAI",
// relevance), nullptr)));
triggers.push_back(new TriggerNode("group list", NextAction::array(0, new NextAction("reset botAI", relevance), nullptr)));
triggers.push_back(new TriggerNode("see spell", NextAction::array(0, new NextAction("see spell", relevance), nullptr)));
triggers.push_back(new TriggerNode("release spirit", NextAction::array(0, new NextAction("release", relevance), nullptr)));