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[performance] server_and_bot_init_phase_patch1 (#652)
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@@ -728,7 +728,7 @@ AiPlayerbot.FastReactInBG = 1
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#
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# All In seconds
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AiPlayerbot.RandomBotUpdateInterval = 5
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AiPlayerbot.RandomBotUpdateInterval = 1
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AiPlayerbot.RandomBotCountChangeMinInterval = 1800
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AiPlayerbot.RandomBotCountChangeMaxInterval = 7200
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AiPlayerbot.MinRandomBotInWorldTime = 3600
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@@ -156,7 +156,7 @@ bool PlayerbotAIConfig::Initialize()
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randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
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minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
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maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 200);
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randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 5);
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randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 1);
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randomBotCountChangeMinInterval =
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sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
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randomBotCountChangeMaxInterval =
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@@ -1003,7 +1003,7 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
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uint32 updateIntervalTurboBoost = isBotInitializing() ? 1 : sPlayerbotAIConfig->randomBotUpdateInterval;
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randomTime = urand(std::max(5, static_cast<int>(updateIntervalTurboBoost * 0.5)),
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std::max(10, static_cast<int>(updateIntervalTurboBoost * 2)));
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std::max(12, static_cast<int>(updateIntervalTurboBoost * 2)));
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SetEventValue(bot, "update", 1, randomTime);
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// do not randomize or teleport immediately after server start (prevent lagging)
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