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https://github.com/mod-playerbots/mod-playerbots
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[Combat formation] Fix leftover code
This commit is contained in:
@@ -2364,7 +2364,6 @@ bool TankFaceAction::Execute(Event event)
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{
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{
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availablePos.push_back(Position(x, y, z));
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availablePos.push_back(Position(x, y, z));
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}
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}
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availablePos.push_back(Position(x, y, z));
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}
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}
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if (availablePos.empty())
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if (availablePos.empty())
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return false;
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return false;
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@@ -2544,7 +2543,6 @@ bool SetBehindTargetAction::Execute(Event event)
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{
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{
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availablePos.push_back(Position(x, y, z));
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availablePos.push_back(Position(x, y, z));
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}
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}
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availablePos.push_back(Position(x, y, z));
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}
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}
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target->GetNearPoint(bot, x, y, z, 0.0f, dist, goodAngle2);
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target->GetNearPoint(bot, x, y, z, 0.0f, dist, goodAngle2);
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if (bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(),
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if (bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(),
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@@ -2557,7 +2555,6 @@ bool SetBehindTargetAction::Execute(Event event)
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{
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{
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availablePos.push_back(Position(x, y, z));
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availablePos.push_back(Position(x, y, z));
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}
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}
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availablePos.push_back(Position(x, y, z));
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}
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}
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if (availablePos.empty())
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if (availablePos.empty())
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return false;
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return false;
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