mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-12-01 21:12:50 +08:00
@@ -62,6 +62,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
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actionContexts.Add(new WotlkDungeonOccActionContext());
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actionContexts.Add(new WotlkDungeonUPActionContext());
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actionContexts.Add(new WotlkDungeonCoSActionContext());
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actionContexts.Add(new WotlkDungeonFoSActionContext());
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triggerContexts.Add(new TriggerContext());
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triggerContexts.Add(new ChatTriggerContext());
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@@ -84,6 +85,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
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triggerContexts.Add(new WotlkDungeonOccTriggerContext());
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triggerContexts.Add(new WotlkDungeonUPTriggerContext());
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triggerContexts.Add(new WotlkDungeonCoSTriggerContext());
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triggerContexts.Add(new WotlkDungeonFosTriggerContext());
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valueContexts.Add(new ValueContext());
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@@ -14,6 +14,7 @@
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#include "wotlk/oculus/OculusStrategy.h"
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#include "wotlk/utgardepinnacle/UtgardePinnacleStrategy.h"
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#include "wotlk/cullingofstratholme/CullingOfStratholmeStrategy.h"
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#include "wotlk/forgeofsouls/ForgeOfSoulsStrategy.h"
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/*
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Full list/TODO:
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@@ -76,11 +77,12 @@ class DungeonStrategyContext : public NamedObjectContext<Strategy>
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static Strategy* wotlk_occ(PlayerbotAI* botAI) { return new WotlkDungeonOccStrategy(botAI); }
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static Strategy* wotlk_up(PlayerbotAI* botAI) { return new WotlkDungeonUPStrategy(botAI); }
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static Strategy* wotlk_cos(PlayerbotAI* botAI) { return new WotlkDungeonCoSStrategy(botAI); }
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static Strategy* wotlk_fos(PlayerbotAI* botAI) { return new WotlkDungeonFoSStrategy(botAI); }
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// NYI from here down
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static Strategy* wotlk_toc(PlayerbotAI* botAI) { return new WotlkDungeonUKStrategy(botAI); }
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static Strategy* wotlk_hor(PlayerbotAI* botAI) { return new WotlkDungeonUKStrategy(botAI); }
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static Strategy* wotlk_pos(PlayerbotAI* botAI) { return new WotlkDungeonUKStrategy(botAI); }
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static Strategy* wotlk_fos(PlayerbotAI* botAI) { return new WotlkDungeonUKStrategy(botAI); }
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};
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#endif
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@@ -1,7 +1,6 @@
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#ifndef _PLAYERBOT_DUNGEONUTILS_H
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#define _PLAYERBOT_DUNGEONUTILS_H
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template<class T> inline
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const T& DUNGEON_MODE(Player* bot, const T& normal5, const T& heroic10)
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{
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@@ -13,9 +13,9 @@
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#include "oculus/OculusActionContext.h"
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#include "utgardepinnacle/UtgardePinnacleActionContext.h"
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#include "cullingofstratholme/CullingOfStratholmeActionContext.h"
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#include "forgeofsouls/ForgeOfSoulsActionContext.h"
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// #include "trialofthechampion/TrialOfTheChampionActionContext.h"
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// #include "hallsofreflection/HallsOfReflectionActionContext.h"
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// #include "pitofsaron/PitOfSaronActionContext.h"
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// #include "forgeofsouls/ForgeOfSoulsActionContext.h"
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#endif
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@@ -13,9 +13,9 @@
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#include "oculus/OculusTriggerContext.h"
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#include "utgardepinnacle/UtgardePinnacleTriggerContext.h"
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#include "cullingofstratholme/CullingOfStratholmeTriggerContext.h"
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#include "forgeofsouls/ForgeOfSoulsTriggerContext.h"
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// #include "trialofthechampion/TrialOfTheChampionTriggerContext.h"
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// #include "hallsofreflection/HallsOfReflectionTriggerContext.h"
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// #include "pitofsaron/PitOfSaronTriggerContext.h"
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// #include "forgeofsouls/ForgeOfSoulsTriggerContext.h"
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#endif
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@@ -0,0 +1,23 @@
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#ifndef _PLAYERBOT_WOTLKDUNGEONFOSACTIONCONTEXT_H
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#define _PLAYERBOT_WOTLKDUNGEONFOSACTIONCONTEXT_H
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#include "Action.h"
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#include "NamedObjectContext.h"
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#include "ForgeOfSoulsActions.h"
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class WotlkDungeonFoSActionContext : public NamedObjectContext<Action>
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{
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public:
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WotlkDungeonFoSActionContext()
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{
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creators["move from bronjahm"] = &WotlkDungeonFoSActionContext::move_from_bronjahm;
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creators["attack corrupted soul fragment"] = &WotlkDungeonFoSActionContext::attack_corrupted_soul_fragment;
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creators["bronjahm group position"] = &WotlkDungeonFoSActionContext::bronjahm_group_position;
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}
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private:
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static Action* move_from_bronjahm(PlayerbotAI* ai) { return new MoveFromBronjahmAction(ai); }
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static Action* attack_corrupted_soul_fragment(PlayerbotAI* ai) { return new AttackCorruptedSoulFragmentAction(ai); }
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static Action* bronjahm_group_position(PlayerbotAI* ai) { return new BronjahmGroupPositionAction(ai); }
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};
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#endif
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@@ -0,0 +1,87 @@
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#include "Playerbots.h"
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#include "ForgeOfSoulsActions.h"
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#include "ForgeOfSoulsStrategy.h"
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bool MoveFromBronjahmAction::Execute(Event event)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "bronjahm");
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if (!boss)
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return false;
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float distance = bot->GetExactDist2d(boss->GetPosition());
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float targetDis = 20.0f;
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if (distance >= targetDis)
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return false;
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return MoveAway(boss, targetDis - distance);
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}
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bool AttackCorruptedSoulFragmentAction::Execute(Event event)
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{
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Unit* fragment = nullptr;
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GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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for (auto &target : targets)
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{
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Unit* unit = botAI->GetUnit(target);
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if (unit && unit->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT)
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{
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fragment = unit;
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break;
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}
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}
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if (fragment && AI_VALUE(Unit*, "current target") != fragment)
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return Attack(fragment);
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return false;
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}
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bool BronjahmGroupPositionAction::Execute(Event event)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "bronjahm");
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if (!boss)
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return false;
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if (botAI->IsTank(bot))
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{
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bot->SetTarget(boss->GetGUID());
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if (AI_VALUE2(bool, "has aggro", "current target"))
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if (bot->GetExactDist2d(BRONJAHM_TANK_POSITION) > 5.0f)
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return MoveTo(bot->GetMapId(), BRONJAHM_TANK_POSITION.GetPositionX(),
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BRONJAHM_TANK_POSITION.GetPositionY(), BRONJAHM_TANK_POSITION.GetPositionZ(), false,
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false, false, true, MovementPriority::MOVEMENT_NORMAL);
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else
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return Attack(boss);
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else
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{
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return Attack(boss);
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}
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}
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else
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{
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float maxMovement = 10.0f;
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if (bot->GetExactDist2d(boss) > maxMovement)
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{
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if (bot->getClass() == CLASS_HUNTER)
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{
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return Move(bot->GetAngle(boss), fmin(bot->GetExactDist2d(boss) - 6.5f, maxMovement));
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}
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else
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{
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return Move(bot->GetAngle(boss), fmin(bot->GetExactDist2d(boss) - 2.0f, maxMovement));
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}
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}
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else
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return false;
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}
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}
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bool BronjahmGroupPositionAction::isUseful() { return true; }
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@@ -0,0 +1,37 @@
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#ifndef _PLAYERBOT_WOTLKDUNGEONFOSACTIONS_H
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#define _PLAYERBOT_WOTLKDUNGEONFOSACTIONS_H
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#include "Action.h"
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#include "AttackAction.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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#include "ForgeOfSoulsTriggers.h"
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const Position BRONJAHM_TANK_POSITION = Position(5297.920f, 2506.698f, 686.068f);
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class MoveFromBronjahmAction : public MovementAction
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{
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public:
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MoveFromBronjahmAction(PlayerbotAI* ai) : MovementAction(ai, "move from bronjahm") {}
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bool Execute(Event event) override;
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};
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class AttackCorruptedSoulFragmentAction : public AttackAction
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{
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public:
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AttackCorruptedSoulFragmentAction(PlayerbotAI* ai) : AttackAction(ai, "attack corrupted soul fragment") {}
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bool Execute(Event event) override;
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};
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class BronjahmGroupPositionAction : public AttackAction
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{
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public:
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BronjahmGroupPositionAction(PlayerbotAI* ai) : AttackAction(ai, "bronjahm group position") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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@@ -0,0 +1,50 @@
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#include "ForgeOfSoulsMultipliers.h"
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#include "ForgeOfSoulsActions.h"
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#include "GenericSpellActions.h"
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#include "ChooseTargetActions.h"
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#include "MovementActions.h"
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#include "ForgeOfSoulsTriggers.h"
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#include "ForgeOfSoulsActions.h"
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float BronjahmMultiplier::GetValue(Action* action) {
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Unit* boss = AI_VALUE2(Unit *, "find target", "bronjahm");
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if (!boss)
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return 1.0f;
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if (dynamic_cast<TankAssistAction*>(action))
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return 0.0f;
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if (boss->FindCurrentSpellBySpellId(SPELL_CORRUPT_SOUL) &&
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bot->HasAura(SPELL_CORRUPT_SOUL))
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{
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if (dynamic_cast<MovementAction*>(action) && !dynamic_cast<MoveFromBronjahmAction*>(action))
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{
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return 0.0f;
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}
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}
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return 1.0f;
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}
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float AttackFragmentMultiplier::GetValue(Action* action)
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{
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Unit* fragment = nullptr;
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GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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for (auto& target : targets)
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{
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Unit* unit = botAI->GetUnit(target);
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if (unit && unit->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT)
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{
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fragment = unit;
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break;
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}
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}
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if (fragment && botAI->IsDps(bot) && dynamic_cast<BronjahmGroupPositionAction*>(action))
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return 0.0f;
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return 1.0f;
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}
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@@ -0,0 +1,24 @@
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#ifndef _PLAYERBOT_WOTLKDUNGEONFOSMULTIPLIERS_H
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#define _PLAYERBOT_WOTLKDUNGEONFOSMULTIPLIERS_H
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#include "Multiplier.h"
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class BronjahmMultiplier : public Multiplier
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{
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public:
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BronjahmMultiplier(PlayerbotAI* ai) : Multiplier(ai, "bronjahm") {}
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public:
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virtual float GetValue(Action* action);
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};
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class AttackFragmentMultiplier : public Multiplier
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{
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public:
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AttackFragmentMultiplier(PlayerbotAI* ai) : Multiplier(ai, "attack fragment") { }
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float GetValue(Action* action) override;
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};
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#endif
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@@ -0,0 +1,18 @@
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#include "ForgeOfSoulsStrategy.h"
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#include "ForgeOfSoulsMultipliers.h"
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void WotlkDungeonFoSStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {
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triggers.push_back(
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new TriggerNode("move from bronjahm",
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NextAction::array(0, new NextAction("move from bronjahm", ACTION_MOVE + 5), nullptr)));
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triggers.push_back(new TriggerNode(
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"switch to soul fragment", NextAction::array(0, new NextAction("attack corrupted soul fragment", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("bronjahm position",
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NextAction::array(0, new NextAction("bronjahm group position", ACTION_RAID + 1), nullptr)));
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}
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void WotlkDungeonFoSStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new BronjahmMultiplier(botAI));
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multipliers.push_back(new AttackFragmentMultiplier(botAI));
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}
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@@ -0,0 +1,16 @@
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#ifndef _PLAYERBOT_WOTLKDUNGEONFOSSTRATEGY_H
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#define _PLAYERBOT_WOTLKDUNGEONFOSSTRATEGY_H
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#include "Multiplier.h"
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#include "Strategy.h"
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class WotlkDungeonFoSStrategy : public Strategy
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{
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public:
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WotlkDungeonFoSStrategy(PlayerbotAI* ai) : Strategy(ai) {}
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std::string const getName() override { return "forge of souls"; }
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void InitTriggers(std::vector<TriggerNode*> &triggers) override;
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void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
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};
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#endif // !_PLAYERBOT_WOTLKDUNGEONFOSSTRATEGY_H
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@@ -0,0 +1,24 @@
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#ifndef _PLAYERBOT_WOTLKDUNGEONFOSTRIGGERCONTEXT_H
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#define _PLAYERBOT_WOTLKDUNGEONFOSTRIGGERCONTEXT_H
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#include "NamedObjectContext.h"
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#include "AiObjectContext.h"
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#include "ForgeOfSoulsTriggers.h"
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class WotlkDungeonFosTriggerContext : public NamedObjectContext<Trigger>
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{
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public:
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WotlkDungeonFosTriggerContext()
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{
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creators["bronjahm position"] = &WotlkDungeonFosTriggerContext::bronjahm_position;
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creators["move from bronjahm"] = &WotlkDungeonFosTriggerContext::move_from_bronjahm;
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creators["switch to soul fragment"] = &WotlkDungeonFosTriggerContext::switch_to_soul_fragment;
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}
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private:
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static Trigger* move_from_bronjahm(PlayerbotAI* ai) { return new MoveFromBronjahmTrigger(ai); }
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static Trigger* switch_to_soul_fragment(PlayerbotAI* ai) { return new SwitchToSoulFragment(ai); }
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static Trigger* bronjahm_position(PlayerbotAI* ai) { return new BronjahmPositionTrigger(ai); }
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};
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#endif // !_PLAYERBOT_WOTLKDUNGEONFOSTRIGGERCONTEXT_H
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@@ -0,0 +1,39 @@
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#include "Playerbots.h"
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#include "ForgeOfSoulsTriggers.h"
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#include "AiObject.h"
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#include "AiObjectContext.h"
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bool MoveFromBronjahmTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "bronjahm");
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if (boss->FindCurrentSpellBySpellId(SPELL_CORRUPT_SOUL) && bot->HasAura(SPELL_CORRUPT_SOUL))
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return true;
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return false;
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}
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bool SwitchToSoulFragment::IsActive()
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{
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Unit* fragment = nullptr;
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GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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for (auto& target : targets)
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{
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Unit* unit = botAI->GetUnit(target);
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if (unit && unit->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT)
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{
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if (botAI->IsDps(bot))
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return true;
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}
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}
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return false;
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}
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bool BronjahmPositionTrigger::IsActive()
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{
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return bool(AI_VALUE2(Unit*, "find target", "bronjahm"));
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}
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@@ -0,0 +1,40 @@
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#ifndef _PLAYERBOT_WOTLKDUNGEONFOSTRIGGERS_H
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#define _PLAYERBOT_WOTLKDUNGEONFOSTRIGGERS_H
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#include "Trigger.h"
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#include "PlayerbotAIConfig.h"
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#include "GenericTriggers.h"
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#include "DungeonStrategyUtils.h"
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enum ForgeOfSoulsBronjahmIDs
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{
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// Boss1
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NPC_CORRUPTED_SOUL_FRAGMENT = 36535,
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SPELL_CORRUPT_SOUL = 68839
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};
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class MoveFromBronjahmTrigger : public Trigger
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||||
{
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||||
public:
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||||
MoveFromBronjahmTrigger(PlayerbotAI* ai) : Trigger(ai, "move from bronjahm") {}
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||||
|
||||
bool IsActive() override;
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};
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class SwitchToSoulFragment : public Trigger
|
||||
{
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||||
public:
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SwitchToSoulFragment(PlayerbotAI* ai) : Trigger(ai, "switch to soul fragment") {}
|
||||
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class BronjahmPositionTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
BronjahmPositionTrigger(PlayerbotAI* ai) : Trigger(ai, "bronjahm position") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user