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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[Log] Downgrade duplicate log
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@@ -1196,8 +1196,8 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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z = 0.05f + ground;
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LOG_INFO("playerbots", "Random teleporting bot {} to {} {},{},{} ({}/{} locations)",
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bot->GetName().c_str(), zone->area_name[0], x, y, z, attemtps, tlocs.size());
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LOG_INFO("playerbots", "Random teleporting bot (level {}) {} to {} {},{},{} ({}/{} locations)",
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bot->GetLevel(), bot->GetName().c_str(), zone->area_name[0], x, y, z, attemtps, tlocs.size());
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if (hearth)
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{
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@@ -1387,7 +1387,7 @@ void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
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uint32 level = bot->getLevel();
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uint8 race = bot->getRace();
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LOG_INFO("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
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LOG_DEBUG("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
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if (urand(0, 100) < sPlayerbotAIConfig->probTeleToBankers * 100) {
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RandomTeleport(bot, bankerLocsPerLevelCache[level], true);
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} else {
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@@ -1402,7 +1402,7 @@ void RandomPlayerbotMgr::RandomTeleportGrindForLevel(Player* bot)
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uint32 level = bot->getLevel();
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uint8 race = bot->getRace();
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LOG_INFO("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
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LOG_DEBUG("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
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RandomTeleport(bot, locsPerLevelCache[level]);
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}
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@@ -1642,7 +1642,7 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
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if (bot->InBattleground())
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return;
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LOG_INFO("playerbots", "Refreshing bot {} <{}>", bot->GetGUID().ToString().c_str(), bot->GetName().c_str());
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LOG_DEBUG("playerbots", "Refreshing bot {} <{}>", bot->GetGUID().ToString().c_str(), bot->GetName().c_str());
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "Refresh");
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@@ -2482,7 +2482,7 @@ void RandomPlayerbotMgr::RandomTeleportForRpg(Player* bot)
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{
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uint32 race = bot->getRace();
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uint32 level = bot->GetLevel();
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LOG_INFO("playerbots", "Random teleporting bot {} for RPG ({} locations available)", bot->GetName().c_str(), rpgLocsCacheLevel[race].size());
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LOG_DEBUG("playerbots", "Random teleporting bot {} for RPG ({} locations available)", bot->GetName().c_str(), rpgLocsCacheLevel[race].size());
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RandomTeleport(bot, rpgLocsCacheLevel[race][level], true);
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}
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@@ -300,7 +300,7 @@ bool SpiritHealerAction::Execute(Event event)
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Unit* unit = botAI->GetUnit(*i);
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if (unit && unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER))
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{
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LOG_INFO("playerbots", "Bot {} {}:{} <{}> revives at spirit healer",
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LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at spirit healer",
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bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName());
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PlayerbotChatHandler ch(bot);
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bot->ResurrectPlayer(0.5f);
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