[Log] Downgrade duplicate log

This commit is contained in:
Yunfan Li
2024-06-03 23:22:41 +08:00
parent dfe0933189
commit 78f35f1b50
2 changed files with 7 additions and 7 deletions

View File

@@ -1196,8 +1196,8 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
z = 0.05f + ground;
LOG_INFO("playerbots", "Random teleporting bot {} to {} {},{},{} ({}/{} locations)",
bot->GetName().c_str(), zone->area_name[0], x, y, z, attemtps, tlocs.size());
LOG_INFO("playerbots", "Random teleporting bot (level {}) {} to {} {},{},{} ({}/{} locations)",
bot->GetLevel(), bot->GetName().c_str(), zone->area_name[0], x, y, z, attemtps, tlocs.size());
if (hearth)
{
@@ -1387,7 +1387,7 @@ void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
uint32 level = bot->getLevel();
uint8 race = bot->getRace();
LOG_INFO("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
LOG_DEBUG("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
if (urand(0, 100) < sPlayerbotAIConfig->probTeleToBankers * 100) {
RandomTeleport(bot, bankerLocsPerLevelCache[level], true);
} else {
@@ -1402,7 +1402,7 @@ void RandomPlayerbotMgr::RandomTeleportGrindForLevel(Player* bot)
uint32 level = bot->getLevel();
uint8 race = bot->getRace();
LOG_INFO("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
LOG_DEBUG("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
RandomTeleport(bot, locsPerLevelCache[level]);
}
@@ -1642,7 +1642,7 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
if (bot->InBattleground())
return;
LOG_INFO("playerbots", "Refreshing bot {} <{}>", bot->GetGUID().ToString().c_str(), bot->GetName().c_str());
LOG_DEBUG("playerbots", "Refreshing bot {} <{}>", bot->GetGUID().ToString().c_str(), bot->GetName().c_str());
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "Refresh");
@@ -2482,7 +2482,7 @@ void RandomPlayerbotMgr::RandomTeleportForRpg(Player* bot)
{
uint32 race = bot->getRace();
uint32 level = bot->GetLevel();
LOG_INFO("playerbots", "Random teleporting bot {} for RPG ({} locations available)", bot->GetName().c_str(), rpgLocsCacheLevel[race].size());
LOG_DEBUG("playerbots", "Random teleporting bot {} for RPG ({} locations available)", bot->GetName().c_str(), rpgLocsCacheLevel[race].size());
RandomTeleport(bot, rpgLocsCacheLevel[race][level], true);
}

View File

@@ -300,7 +300,7 @@ bool SpiritHealerAction::Execute(Event event)
Unit* unit = botAI->GetUnit(*i);
if (unit && unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER))
{
LOG_INFO("playerbots", "Bot {} {}:{} <{}> revives at spirit healer",
LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at spirit healer",
bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName());
PlayerbotChatHandler ch(bot);
bot->ResurrectPlayer(0.5f);