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https://github.com/mod-playerbots/mod-playerbots
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greatly improve performance
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@@ -7,12 +7,14 @@
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void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("check mount state", 1.0f), new NextAction("check values", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("vehicle near", NextAction::array(0, new NextAction("enter vehicle", 10.0f), nullptr)));
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triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("check mount state", 1.0f),
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// new NextAction("check values", 1.0f),
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nullptr)));
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// triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("vehicle near", NextAction::array(0, new NextAction("enter vehicle", 10.0f), nullptr)));
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}
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void CollisionStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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