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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[Random bots] Teleport locs shuffle
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@@ -1174,79 +1174,76 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomTeleportByLocations");
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uint32 index = 0;
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std::shuffle(std::begin(tlocs), std::end(tlocs), RandomEngine::Instance());
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for (uint32 i = 0; i < tlocs.size(); i++)
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{
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for (uint8 attemtps = 0; attemtps < 3; ++attemtps)
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{
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WorldLocation loc = tlocs[urand(0, tlocs.size() - 1)];
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WorldLocation loc = tlocs[i];
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float x = loc.GetPositionX(); // + (attemtps > 0 ? urand(0, sPlayerbotAIConfig->grindDistance) - sPlayerbotAIConfig->grindDistance / 2 : 0);
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float y = loc.GetPositionY(); // + (attemtps > 0 ? urand(0, sPlayerbotAIConfig->grindDistance) - sPlayerbotAIConfig->grindDistance / 2 : 0);
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float z = loc.GetPositionZ();
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float x = loc.GetPositionX(); // + (attemtps > 0 ? urand(0, sPlayerbotAIConfig->grindDistance) - sPlayerbotAIConfig->grindDistance / 2 : 0);
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float y = loc.GetPositionY(); // + (attemtps > 0 ? urand(0, sPlayerbotAIConfig->grindDistance) - sPlayerbotAIConfig->grindDistance / 2 : 0);
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float z = loc.GetPositionZ();
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Map* map = sMapMgr->FindMap(loc.GetMapId(), 0);
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if (!map)
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continue;
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Map* map = sMapMgr->FindMap(loc.GetMapId(), 0);
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if (!map)
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continue;
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AreaTableEntry const* zone = sAreaTableStore.LookupEntry(map->GetZoneId(bot->GetPhaseMask(), x, y, z));
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if (!zone)
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continue;
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AreaTableEntry const* zone = sAreaTableStore.LookupEntry(map->GetZoneId(bot->GetPhaseMask(), x, y, z));
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if (!zone)
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continue;
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// Do not teleport to enemy zones if level is low
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if (zone->team == 4 && bot->GetTeamId() == TEAM_ALLIANCE)
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continue;
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// Do not teleport to enemy zones if level is low
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if (zone->team == 4 && bot->GetTeamId() == TEAM_ALLIANCE)
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continue;
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if (zone->team == 2 && bot->GetTeamId() == TEAM_HORDE)
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continue;
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if (zone->team == 2 && bot->GetTeamId() == TEAM_HORDE)
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continue;
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if (map->IsInWater(bot->GetPhaseMask(), x, y, z, bot->GetCollisionHeight()))
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continue;
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if (map->IsInWater(bot->GetPhaseMask(), x, y, z, bot->GetCollisionHeight()))
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continue;
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float ground = map->GetHeight(x, y, z + 0.5f);
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if (ground <= INVALID_HEIGHT)
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continue;
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float ground = map->GetHeight(bot->GetPhaseMask(), x, y, z + 0.5f);
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if (ground <= INVALID_HEIGHT)
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continue;
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z = 0.05f + ground;
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PlayerInfo const* pInfo = sObjectMgr->GetPlayerInfo(bot->getRace(true), bot->getClass());
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float dis = loc.GetExactDist(pInfo->positionX, pInfo->positionY, pInfo->positionZ);
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// yunfan: distance check for low level
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if (bot->GetLevel() <= 4 && (loc.GetMapId() != pInfo->mapId || dis > 500.0f)) {
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continue;
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}
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if (bot->GetLevel() <= 10 && (loc.GetMapId() != pInfo->mapId || dis > 3000.0f)) {
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continue;
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}
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if (bot->GetLevel() <= 18 && (loc.GetMapId() != pInfo->mapId || dis > 10000.0f)) {
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continue;
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}
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LOG_INFO("playerbots", "Random teleporting bot {} (level {}) to {} {},{},{} ({}/{} locations)",
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bot->GetName().c_str(), bot->GetLevel(), zone->area_name[0], x, y, z, i + 1, tlocs.size());
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if (hearth)
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{
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bot->SetHomebind(loc, zone->ID);
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}
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bot->GetMotionMaster()->Clear();
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (botAI)
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botAI->Reset(true);
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bot->TeleportTo(loc.GetMapId(), x, y, z, 0);
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bot->SendMovementFlagUpdate();
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if (pmo)
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pmo->finish();
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return;
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z = 0.05f + ground;
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PlayerInfo const* pInfo = sObjectMgr->GetPlayerInfo(bot->getRace(true), bot->getClass());
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float dis = loc.GetExactDist(pInfo->positionX, pInfo->positionY, pInfo->positionZ);
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// yunfan: distance check for low level
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if (bot->GetLevel() <= 4 && (loc.GetMapId() != pInfo->mapId || dis > 500.0f)) {
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continue;
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}
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if (bot->GetLevel() <= 10 && (loc.GetMapId() != pInfo->mapId || dis > 3000.0f)) {
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continue;
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}
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if (bot->GetLevel() <= 18 && (loc.GetMapId() != pInfo->mapId || dis > 10000.0f)) {
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continue;
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}
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LOG_INFO("playerbots", "Random teleporting bot {} (level {}) to {} {},{},{} ({}/{} locations)",
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bot->GetName().c_str(), bot->GetLevel(), zone->area_name[0], x, y, z, i + 1, tlocs.size());
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if (hearth)
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{
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bot->SetHomebind(loc, zone->ID);
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}
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bot->GetMotionMaster()->Clear();
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (botAI)
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botAI->Reset(true);
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bot->TeleportTo(loc.GetMapId(), x, y, z, 0);
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bot->SendMovementFlagUpdate();
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if (pmo)
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pmo->finish();
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return;
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}
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if (pmo)
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pmo->finish();
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LOG_ERROR("playerbots", "Cannot teleport bot {} - no locations available", bot->GetName().c_str());
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LOG_ERROR("playerbots", "Cannot teleport bot {} - no locations available ({} locations)", bot->GetName().c_str(), tlocs.size());
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}
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void RandomPlayerbotMgr::PrepareTeleportCache()
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@@ -1413,7 +1410,7 @@ void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
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uint32 level = bot->getLevel();
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uint8 race = bot->getRace();
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LOG_DEBUG("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
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if (urand(0, 100) < sPlayerbotAIConfig->probTeleToBankers * 100) {
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if (level > 10 && urand(0, 100) < sPlayerbotAIConfig->probTeleToBankers * 100) {
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RandomTeleport(bot, bankerLocsPerLevelCache[level], true);
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} else {
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RandomTeleport(bot, locsPerLevelCache[level]);
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