Better performance

This commit is contained in:
Yunfan Li
2024-04-10 23:40:46 +08:00
parent 00a3436d77
commit 7cd74da201
4 changed files with 5 additions and 4 deletions

View File

@@ -1388,7 +1388,7 @@ bool PlayerbotAI::IsCombo(Player* player)
{
int tab = AiFactory::GetPlayerSpecTab(player);
return player->getClass() == CLASS_ROGUE ||
(player->getClass() == CLASS_DRUID && tab == DRUID_TAB_FERAL && !IsTank(bot));
(player->getClass() == CLASS_DRUID && player->HasAura(768)); // cat druid
}
bool PlayerbotAI::IsRangedDps(Player* player)

View File

@@ -151,7 +151,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// }
bool generatePath = !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) &&
!bot->IsFlying() && !bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) && !bot->IsInWater();
float modifiedZ = SearchBestGroundZForPath(x, y, z, generatePath, 20.0f, normal_only);
float modifiedZ = SearchBestGroundZForPath(x, y, z, generatePath, 20.0f, normal_only, 8.0f);
if (modifiedZ == INVALID_HEIGHT) {
return false;
}

View File

@@ -42,7 +42,7 @@ class MovementAction : public Action
bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
private:
float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 15.0f, bool normal_only = false, float step = 3.0f);
float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 20.0f, bool normal_only = false, float step = 8.0f);
};
class FleeAction : public MovementAction

View File

@@ -5,6 +5,7 @@
#ifndef _PLAYERBOT_ENEMYPLAYERVALUE_H
#define _PLAYERBOT_ENEMYPLAYERVALUE_H
#include "PlayerbotAIConfig.h"
#include "TargetValue.h"
#include "PossibleTargetsValue.h"
@@ -14,7 +15,7 @@ class Unit;
class NearestEnemyPlayersValue : public PossibleTargetsValue
{
public:
NearestEnemyPlayersValue(PlayerbotAI* botAI, float range = 120.0f) :
NearestEnemyPlayersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->grindDistance) :
PossibleTargetsValue(botAI, "nearest enemy players", range) { }
public: