life time check for debuff spell & cast time spell

This commit is contained in:
Yunfan Li
2023-09-04 17:04:59 +08:00
parent 9575ca222b
commit 7e1de0b9cf
9 changed files with 138 additions and 25 deletions

View File

@@ -11,32 +11,46 @@ float CastTimeMultiplier::GetValue(Action* action)
if (action == nullptr)
return 1.0f;
uint8 targetHealth = AI_VALUE2(uint8, "health", "current target");
// uint8 targetHealth = AI_VALUE2(uint8, "health", "current target");
std::string const name = action->getName();
if (action->GetTarget() != AI_VALUE(Unit*, "current target"))
if (!action->GetTarget() || action->GetTarget() != AI_VALUE(Unit*, "current target"))
return 1.0f;
if (targetHealth < sPlayerbotAIConfig->criticalHealth && dynamic_cast<CastSpellAction*>(action))
if (/*targetHealth < sPlayerbotAIConfig->criticalHealth && */dynamic_cast<CastSpellAction*>(action))
{
uint32 spellId = AI_VALUE2(uint32, "spell id", name);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return 1.0f;
if ((spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) != 0|| (spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) != 0)
if ((spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) != 0 || (spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) != 0)
return 1.0f;
uint32 castTime = spellInfo->CalcCastTime();
// if (castTime >= 3000)
// return 0.0f;
if (castTime >= 1500)
return 0.5f;
if (spellInfo->IsChanneled())
{
int32 duration = spellInfo->GetDuration();
bot->ApplySpellMod(spellInfo->Id, SPELLMOD_DURATION, duration);
duration = std::min(duration, 3000);
if (duration > 0)
castTime += duration;
}
if (castTime >= 1000)
return 0.25f;
if (castTime > (1000 * action->GetTarget()->GetHealth() / AI_VALUE(float, "expected group dps"))) {
return 0.0f;
}
}
// if (castTime >= 3000)
// return 0.0f;
// if (castTime >= 1500)
// return 0.5f;
// if (castTime >= 1000)
// return 0.25f;
// // }
return 1.0f;
}