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Frost mage ice barrier health trigger
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@@ -77,7 +77,7 @@ void FrostMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("ice barrier", NextAction::array(0, new NextAction("ice barrier", ACTION_NORMAL), nullptr)));
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new TriggerNode("medium health", NextAction::array(0, new NextAction("ice barrier", ACTION_NORMAL), nullptr)));
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triggers.push_back(new TriggerNode(
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"brain freeze", NextAction::array(0, new NextAction("frostfire bolt", ACTION_NORMAL + 3), nullptr)));
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