Frost mage ice barrier health trigger

This commit is contained in:
Yunfan Li
2025-01-19 23:07:48 +08:00
parent 89941ada48
commit 7eabe47a62

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@@ -77,7 +77,7 @@ void FrostMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", ACTION_HIGH + 1), nullptr)));
triggers.push_back(
new TriggerNode("ice barrier", NextAction::array(0, new NextAction("ice barrier", ACTION_NORMAL), nullptr)));
new TriggerNode("medium health", NextAction::array(0, new NextAction("ice barrier", ACTION_NORMAL), nullptr)));
triggers.push_back(new TriggerNode(
"brain freeze", NextAction::array(0, new NextAction("frostfire bolt", ACTION_NORMAL + 3), nullptr)));