mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
ammo, pet return
This commit is contained in:
@@ -239,6 +239,9 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
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// check activity
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AllowActivity();
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if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) {
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return;
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}
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Spell* currentSpell = bot->GetCurrentSpell(CURRENT_GENERIC_SPELL);
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if (currentSpell && currentSpell->getState() == SPELL_STATE_CASTING && currentSpell->GetCastTime())
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{
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@@ -448,7 +451,7 @@ void PlayerbotAI::Reset(bool full)
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aiObjectContext->GetValue<GuidSet&>("ignore rpg target")->Get().clear();
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bot->GetMotionMaster()->Clear();
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bot->CleanupAfterTaxiFlight();
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// bot->CleanupAfterTaxiFlight();
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InterruptSpell();
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if (full)
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@@ -2470,13 +2473,13 @@ void PlayerbotAI::WaitForSpellCast(Spell* spell)
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SpellInfo const* spellInfo = spell->GetSpellInfo();
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float castTime = spell->GetCastTime();
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if (spellInfo->IsChanneled())
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{
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int32 duration = spellInfo->GetDuration();
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bot->ApplySpellMod(spellInfo->Id, SPELLMOD_DURATION, duration);
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if (duration > 0)
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castTime += duration;
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}
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// if (spellInfo->IsChanneled())
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// {
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// int32 duration = spellInfo->GetDuration();
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// bot->ApplySpellMod(spellInfo->Id, SPELLMOD_DURATION, duration);
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// if (duration > 0)
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// castTime += duration;
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// }
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castTime = ceil(castTime);
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@@ -2174,7 +2174,7 @@ void RandomItemMgr::BuildAmmoCache()
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LOG_INFO("server.loading", "Building ammo cache for {} levels", maxLevel);
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uint32 counter = 0;
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for (uint32 level = 1; level <= maxLevel + 1; level += 10)
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for (uint32 level = 1; level <= maxLevel; level += 1)
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{
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for (uint32 subClass = ITEM_SUBCLASS_ARROW; subClass <= ITEM_SUBCLASS_BULLET; subClass++)
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{
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@@ -2185,7 +2185,7 @@ void RandomItemMgr::BuildAmmoCache()
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Field* fields = results->Fetch();
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uint32 entry = fields[0].Get<uint32>();
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ammoCache[level / 10][subClass] = entry;
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ammoCache[level][subClass] = entry;
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++counter;
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}
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}
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@@ -2195,7 +2195,7 @@ void RandomItemMgr::BuildAmmoCache()
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uint32 RandomItemMgr::GetAmmo(uint32 level, uint32 subClass)
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{
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return ammoCache[level / 10][subClass];
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return ammoCache[level][subClass];
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}
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void RandomItemMgr::BuildPotionCache()
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@@ -24,6 +24,7 @@
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#include "ServerFacade.h"
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#include "ChannelMgr.h"
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#include <cstdlib>
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#include <iomanip>
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#include <boost/thread/thread.hpp>
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@@ -991,14 +992,14 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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std::vector<WorldPosition> tlocs;
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for (auto& loc : locs)
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tlocs.push_back(WorldPosition(loc));
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LOG_INFO("playerbots", "Locs {} collected.", tlocs.size());
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//Do not teleport to maps disabled in config
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tlocs.erase(std::remove_if(tlocs.begin(), tlocs.end(), [bot](WorldPosition l)
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{
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std::vector<uint32>::iterator i = find(sPlayerbotAIConfig->randomBotMaps.begin(), sPlayerbotAIConfig->randomBotMaps.end(), l.getMapId());
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return i == sPlayerbotAIConfig->randomBotMaps.end();
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}), tlocs.end());
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LOG_INFO("playerbots", "Locs {} after disabled in config.", tlocs.size());
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// Check locs again in case all possible locations were removed
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if (tlocs.empty())
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{
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@@ -1007,21 +1008,21 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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}
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//Random shuffle based on distance. Closer distances are more likely (but not exclusivly) to be at the begin of the list.
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tlocs = sTravelMgr->getNextPoint(WorldPosition(bot), tlocs, 0);
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// tlocs = sTravelMgr->getNextPoint(WorldPosition(bot), tlocs, 0);
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// LOG_INFO("playerbots", "Locs {} after shuffled.", tlocs.size());
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// 5% + 0.1% per level chance node on different map in selection.
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tlocs.erase(std::remove_if(tlocs.begin(), tlocs.end(), [bot](WorldLocation const& l)
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{
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return l.GetMapId() != bot->GetMapId() && urand(1, 100) > 5 + 0.1 * bot->getLevel();
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}), tlocs.end());
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// tlocs.erase(std::remove_if(tlocs.begin(), tlocs.end(), [bot](WorldLocation const& l)
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// {
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// return l.GetMapId() != bot->GetMapId() && urand(1, 100) > 5 + 0.1 * bot->getLevel();
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// }), tlocs.end());
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// LOG_INFO("playerbots", "Locs {} after remove different maps.", tlocs.size());
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// Continent is about 20.000 large
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// Bot will travel 0-5000 units + 75-150 units per level.
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tlocs.erase(std::remove_if(tlocs.begin(), tlocs.end(), [bot](WorldLocation const& l)
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{
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return sServerFacade->GetDistance2d(bot, l.GetPositionX(), l.GetPositionY()) > urand(0, 5000) + bot->getLevel() * 15 * urand(5, 10);
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}), tlocs.end());
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// tlocs.erase(std::remove_if(tlocs.begin(), tlocs.end(), [bot](WorldLocation const& l)
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// {
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// return sServerFacade->GetDistance2d(bot, l.GetPositionX(), l.GetPositionY()) > urand(0, 5000) + bot->getLevel() * 15 * urand(5, 10);
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// }), tlocs.end());
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// LOG_INFO("playerbots", "Locs {} after remove too far away.", tlocs.size());
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if (tlocs.empty())
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{
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LOG_DEBUG("playerbots", "Cannot teleport bot {} - no locations available", bot->GetName().c_str());
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@@ -1035,7 +1036,7 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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{
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for (uint8 attemtps = 0; attemtps < 3; ++attemtps)
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{
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WorldLocation loc = tlocs[i];
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WorldLocation loc = tlocs[urand(0, tlocs.size() - 1)];
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float x = loc.GetPositionX() + (attemtps > 0 ? urand(0, sPlayerbotAIConfig->grindDistance) - sPlayerbotAIConfig->grindDistance / 2 : 0);
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float y = loc.GetPositionY() + (attemtps > 0 ? urand(0, sPlayerbotAIConfig->grindDistance) - sPlayerbotAIConfig->grindDistance / 2 : 0);
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@@ -113,6 +113,8 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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} else {
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pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
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pet->GetCharmInfo()->SetIsCommandFollow(true);
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pet->GetCharmInfo()->IsReturning();
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pet->GetMotionMaster()->MoveFollow(bot, PET_FOLLOW_DIST, pet->GetFollowAngle());
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}
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}
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@@ -72,6 +72,7 @@ bool DropTargetAction::Execute(Event event)
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context->GetValue<Unit*>("current target")->Set(nullptr);
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bot->SetTarget(ObjectGuid::Empty);
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bot->SetSelection(ObjectGuid());
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botAI->ChangeEngine(BOT_STATE_NON_COMBAT);
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botAI->InterruptSpell();
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bot->AttackStop();
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@@ -84,6 +85,8 @@ bool DropTargetAction::Execute(Event event)
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pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
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pet->GetCharmInfo()->SetIsCommandFollow(true);
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pet->AttackStop();
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pet->GetCharmInfo()->IsReturning();
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pet->GetMotionMaster()->MoveFollow(bot, PET_FOLLOW_DIST, pet->GetFollowAngle());
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}
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}
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@@ -21,7 +21,7 @@ void GenericPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("remove shadowform", 72.0f), new NextAction("power word: shield", 71.0f), new NextAction("flash heal", 70.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("remove shadowform", 62.0f), new NextAction("power word: shield on party", 61.0f), new NextAction("flash heal on party", 60.0f), nullptr)));
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triggers.push_back(new TriggerNode("medium threat", NextAction::array(0, new NextAction("fade", 55.0f), nullptr)));
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triggers.push_back(new TriggerNode("enemy is close", NextAction::array(0, new NextAction("psychic scream", 50.0f), nullptr)));
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// triggers.push_back(new TriggerNode("enemy is close", NextAction::array(0, new NextAction("psychic scream", 50.0f), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("inner focus", 42.0f), nullptr)));
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triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("symbol of hope", ACTION_EMERGENCY), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("consume magic", 10.0f), nullptr)));
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