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https://github.com/mod-playerbots/mod-playerbots
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Update cmake-multi-platform.yml
This commit is contained in:
59
.github/workflows/cmake-multi-platform.yml
vendored
59
.github/workflows/cmake-multi-platform.yml
vendored
@@ -57,24 +57,49 @@ jobs:
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shell: bash
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run: |
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echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
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- name: Clone Playerbot Module
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run: git clone --depth=1 --branch=master https://github.com/azerothcore/mod-transmog.git modules/mod-transmog
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: >
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cmake -B ${{ steps.strings.outputs.build-output-dir }}
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-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
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-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
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-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
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-S ${{ github.workspace }}
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run: git clone --depth=1 --branch=master https://github.com/liyunfan1223/mod-playerbots.git modules/mod-playerbot
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- name: Cache
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uses: actions/cache@v3
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with:
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path: var/ccache
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key: ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules:${{ github.ref }}:${{ github.sha }}
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restore-keys: |
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ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules:${{ github.ref }}
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ccache:${{ matrix.os }}:${{ matrix.compiler }}:${{ matrix.modules }}-modules
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- name: Configure OS
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run: source ./acore.sh install-deps
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env:
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CONTINUOUS_INTEGRATION: true
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- name: Create conf/config.sh
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run: source ./apps/ci/ci-conf-core.sh
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- name: Process pending sql
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run: bash bin/acore-db-pendings
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- name: Build
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# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
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run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
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run: source ./apps/ci/ci-compile.sh
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# - name: Configure CMake
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# # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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# run: >
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# cmake -B ${{ steps.strings.outputs.build-output-dir }}
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# -DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
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# -DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
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# -DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
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# -S ${{ github.workspace }}
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- name: Test
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working-directory: ${{ steps.strings.outputs.build-output-dir }}
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# Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
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# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
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run: ctest --build-config ${{ matrix.build_type }}
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# - name: Build
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# # Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
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# run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
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# - name: Test
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# working-directory: ${{ steps.strings.outputs.build-output-dir }}
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# # Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
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# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
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# run: ctest --build-config ${{ matrix.build_type }}
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