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https://github.com/mod-playerbots/mod-playerbots
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warrior strategy optimize
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@@ -10,6 +10,6 @@ void GenericWarriorNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tr
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("battle stance", NextAction::array(0, new NextAction("battle stance", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("battle stance", NextAction::array(0, new NextAction("battle stance", 1.0f), nullptr)));
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}
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@@ -41,11 +41,13 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("thunder clap on snare target", NextAction::array(0, new NextAction("thunder clap on snare target", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("thunder clap", NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 10), nullptr)));
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("demoralizing shout", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0,
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new NextAction("demoralizing shout", ACTION_HIGH + 1),
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new NextAction("shockwave", ACTION_HIGH + 4),
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new NextAction("sweeping strikes", ACTION_HIGH + 3),
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new NextAction("bladestorm", ACTION_HIGH + 3),
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new NextAction("whirlwind", ACTION_HIGH + 2),
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nullptr)));
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triggers.push_back(new TriggerNode("shockwave on snare target", NextAction::array(0, new NextAction("shockwave on snare target", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("shockwave", NextAction::array(0, new NextAction("shockwave", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("bladestorm", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr)));
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}
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