Adjusted priorities

This commit is contained in:
avirar
2024-12-29 15:45:19 +11:00
committed by GitHub
parent 68b48ce573
commit 85efe3fbbd

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@@ -50,8 +50,8 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode(
"light aoe", NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 5),
new NextAction("shockwave", ACTION_HIGH + 4),
new NextAction("sweeping strikes", ACTION_HIGH + 3),
new NextAction("bladestorm", ACTION_HIGH + 3),
new NextAction("sweeping strikes", ACTION_HIGH + 7),
new NextAction("bladestorm", ACTION_HIGH + 6),
// new NextAction("whirlwind", ACTION_HIGH + 2),
new NextAction("demoralizing shout without life time check", ACTION_HIGH + 1),
new NextAction("cleave", ACTION_HIGH), nullptr)));