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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Fix movement stuck
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@@ -96,7 +96,7 @@ bool MoveToRpgTargetAction::Execute(Event event)
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if (bot->IsWithinLOS(x, y, z))
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couldMove = MoveNear(mapId, x, y, z, 0);
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else
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couldMove = MoveTo(mapId, x, y, z, false, false, true);
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couldMove = MoveTo(mapId, x, y, z);
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if (!couldMove && WorldPosition(mapId, x, y, z).distance(bot) > INTERACTION_DISTANCE)
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{
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@@ -1500,7 +1500,7 @@ bool MoveRandomAction::Execute(Event event)
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if (map->IsInWater(bot->GetPhaseMask(), x, y, z, bot->GetCollisionHeight()))
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continue;
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bool moved = MoveTo(bot->GetMapId(), x, y, z, false, false, true);
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bool moved = MoveTo(bot->GetMapId(), x, y, z);
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if (moved)
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return true;
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}
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@@ -41,7 +41,7 @@ class MovementAction : public Action
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bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance);
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void CreateWp(Player* wpOwner, float x, float y, float z, float o, uint32 entry, bool important = false);
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private:
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float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 20.0f, bool normal_only = false);
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float SearchBestGroundZForPath(float x, float y, float z, bool generatePath, float range = 10.0f, bool normal_only = false);
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};
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class FleeAction : public MovementAction
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