mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[performance] SmartScale slighty more aggresive, after testing i found some bots to active
This commit is contained in:
@@ -4190,7 +4190,7 @@ ActivePiorityType PlayerbotAI::GetPriorityType(ActivityType activityType)
|
|||||||
// Ie. { 10, 20 } means all bots in this bracket will be inactive below 10% activityMod,
|
// Ie. { 10, 20 } means all bots in this bracket will be inactive below 10% activityMod,
|
||||||
// and will be active above 20% activityMod and scale between those values.
|
// and will be active above 20% activityMod and scale between those values.
|
||||||
std::pair<uint32, uint32> PlayerbotAI::GetPriorityBracket(ActivePiorityType type)
|
std::pair<uint32, uint32> PlayerbotAI::GetPriorityBracket(ActivePiorityType type)
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case ActivePiorityType::HAS_REAL_PLAYER_MASTER:
|
case ActivePiorityType::HAS_REAL_PLAYER_MASTER:
|
||||||
@@ -4203,24 +4203,27 @@ std::pair<uint32, uint32> PlayerbotAI::GetPriorityBracket(ActivePiorityType type
|
|||||||
case ActivePiorityType::IN_COMBAT:
|
case ActivePiorityType::IN_COMBAT:
|
||||||
return {0, 10};
|
return {0, 10};
|
||||||
case ActivePiorityType::IN_BG_QUEUE:
|
case ActivePiorityType::IN_BG_QUEUE:
|
||||||
case ActivePiorityType::IN_LFG:
|
|
||||||
return {0, 20};
|
return {0, 20};
|
||||||
case ActivePiorityType::NEARBY_PLAYER:
|
case ActivePiorityType::IN_LFG:
|
||||||
return {0, 30};
|
return {0, 30};
|
||||||
case ActivePiorityType::PLAYER_FRIEND:
|
case ActivePiorityType::NEARBY_PLAYER:
|
||||||
return {0, 40};
|
return {0, 40};
|
||||||
case ActivePiorityType::IN_ACTIVE_AREA:
|
case ActivePiorityType::PLAYER_FRIEND:
|
||||||
case ActivePiorityType::PLAYER_GUILD:
|
case ActivePiorityType::PLAYER_GUILD:
|
||||||
return {0, 50};
|
return {0, 50};
|
||||||
|
case ActivePiorityType::IN_ACTIVE_AREA:
|
||||||
|
return {30, 100};
|
||||||
case ActivePiorityType::IN_ACTIVE_MAP:
|
case ActivePiorityType::IN_ACTIVE_MAP:
|
||||||
return {20, 100};
|
return {50, 100};
|
||||||
case ActivePiorityType::IN_INACTIVE_MAP:
|
case ActivePiorityType::IN_INACTIVE_MAP:
|
||||||
return {50, 100};
|
return {70, 100};
|
||||||
case ActivePiorityType::IN_EMPTY_SERVER:
|
case ActivePiorityType::IN_EMPTY_SERVER:
|
||||||
return {90, 100};
|
return {80, 100};
|
||||||
default:
|
default:
|
||||||
return {50, 100};
|
return {90, 100};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return {90, 100};
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PlayerbotAI::AllowActive(ActivityType activityType)
|
bool PlayerbotAI::AllowActive(ActivityType activityType)
|
||||||
|
|||||||
Reference in New Issue
Block a user