mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Compile bug fixes.
This commit is contained in:
@@ -65,23 +65,23 @@ bool PlayerbotAIConfig::Initialize()
|
||||
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
|
||||
lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
|
||||
|
||||
farDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.FarDistance", 20.0f);
|
||||
sightDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.SightDistance", 75.0f);
|
||||
spellDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.SpellDistance", 22.0f);
|
||||
shootDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.ShootDistance", 25.0f);
|
||||
healDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.HealDistance", 20.0f);
|
||||
lootDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.LootDistance", 15.0f);
|
||||
fleeDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.FleeDistance", 7.5f);
|
||||
aggroDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.AggroDistance", 22.0f);
|
||||
tooCloseDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.TooCloseDistance", 5.0f);
|
||||
meleeDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.MeleeDistance", 1.5f);
|
||||
followDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.FollowDistance", 1.5f);
|
||||
whisperDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.WhisperDistance", 6000.0f);
|
||||
contactDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.ContactDistance", 0.5f);
|
||||
aoeRadius = sConfigMgr->GetFloatDefault("AiPlayerbot.AoeRadius", 5.0f);
|
||||
rpgDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.RpgDistance", 200.0f);
|
||||
grindDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.GrindDistance", 75.0f);
|
||||
reactDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.ReactDistance", 150.0f);
|
||||
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
|
||||
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
|
||||
spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 22.0f);
|
||||
shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
|
||||
healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 20.0f);
|
||||
lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
|
||||
fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
|
||||
aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
|
||||
tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
|
||||
meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 1.5f);
|
||||
followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
|
||||
whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
|
||||
contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.5f);
|
||||
aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 5.0f);
|
||||
rpgDistance = sConfigMgr->GetOption<float>("AiPlayerbot.RpgDistance", 200.0f);
|
||||
grindDistance = sConfigMgr->GetOption<float>("AiPlayerbot.GrindDistance", 75.0f);
|
||||
reactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ReactDistance", 150.0f);
|
||||
|
||||
criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 20);
|
||||
lowHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.LowHealth", 45);
|
||||
@@ -90,9 +90,9 @@ bool PlayerbotAIConfig::Initialize()
|
||||
lowMana = sConfigMgr->GetOption<int32>("AiPlayerbot.LowMana", 15);
|
||||
mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
|
||||
|
||||
randomGearLoweringChance = sConfigMgr->GetFloatDefault("AiPlayerbot.RandomGearLoweringChance", 0.15f);
|
||||
randomBotMaxLevelChance = sConfigMgr->GetFloatDefault("AiPlayerbot.RandomBotMaxLevelChance", 0.15f);
|
||||
randomBotRpgChance = sConfigMgr->GetFloatDefault("AiPlayerbot.RandomBotRpgChance", 0.20f);
|
||||
randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.15f);
|
||||
randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.15f);
|
||||
randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
|
||||
|
||||
iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 100);
|
||||
|
||||
@@ -138,7 +138,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
randomBotTeleLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLevel", 5);
|
||||
openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
|
||||
|
||||
randomChangeMultiplier = sConfigMgr->GetFloatDefault("AiPlayerbot.RandomChangeMultiplier", 1.0);
|
||||
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
|
||||
|
||||
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "-threat");
|
||||
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
|
||||
@@ -264,7 +264,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
maxGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskRewardTime", 3600);
|
||||
guildTaskAdvertCleanupTime = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskAdvertCleanupTime", 300);
|
||||
guildTaskKillTaskDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskKillTaskDistance", 2000);
|
||||
targetPosRecalcDistance = sConfigMgr->GetFloatDefault("AiPlayerbot.TargetPosRecalcDistance", 0.1f);
|
||||
targetPosRecalcDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TargetPosRecalcDistance", 0.1f);
|
||||
|
||||
// cosmetics (by lidocain)
|
||||
randomBotShowCloak = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowCloak", true);
|
||||
|
||||
Reference in New Issue
Block a user