Update TeleportAction.cpp

Add alternative method for finding and using portals. Works with  first boss of Sunwell Plateau, Kalecgos, using the Spectral Rifts.
This commit is contained in:
avirar
2024-10-03 12:37:12 +10:00
committed by GitHub
parent 1f1dc1cdc8
commit 900b4c48b0

View File

@@ -11,6 +11,54 @@
bool TeleportAction::Execute(Event event)
{
// List of allowed portal entries (you can populate this dynamically)
std::vector<uint32> allowedPortals = {
187055, 195142, 195141, 201797, 202079, 194481, 195682, 191164, 176498, 182351,
178404, 176497, 181146, 184605, 176499, 195140, 193948, 193427, 193052, 193206,
192786, 184594, 183384, 182352, 184604, 189994, 193053, 193207, 193956, 195139,
176296, 194011, 194012, 189993, 176500, 176501, 193955, 193425, 193772, 193604,
191006, 191007, 191008, 191009, 191013, 191014, 191010, 190960, 191011, 191012,
183317, 183321, 183322, 187056, 183323, 183324, 183325, 183326, 183327, 190203,
190204, 190205, 190206
};
// Try teleporting using allowed portals
GuidVector closeObjects = *context->GetValue<GuidVector>("nearest game objects no los");
GameObject* closestPortal = nullptr;
float closestDistance = 100.0f;
for (ObjectGuid const& guid : closeObjects)
{
GameObject* go = botAI->GetGameObject(guid);
if (!go)
continue;
// Check if the game object entry is in the allowed portals list
if (std::find(allowedPortals.begin(), allowedPortals.end(), go->GetEntry()) != allowedPortals.end())
{
float tempDist = bot->GetDistance(go);
if (tempDist < closestDistance)
{
closestDistance = tempDist;
closestPortal = go;
}
}
}
// If a nearby portal is found, use it
if (closestPortal && bot->IsWithinDistInMap(closestPortal, INTERACTION_DISTANCE))
{
std::ostringstream out;
out << "Using portal: " << closestPortal->GetName();
botAI->TellMasterNoFacing(out.str());
WorldPacket data(CMSG_GAMEOBJ_USE);
data << closestPortal->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(data);
return true;
}
// If no portal was found, fallback to spellcaster-type game objects
GuidVector gos = *context->GetValue<GuidVector>("nearest game objects");
for (ObjectGuid const guid : gos)
{
@@ -41,6 +89,7 @@ bool TeleportAction::Execute(Event event)
return true;
}
// If no game objects were found, try using the last area trigger
LastMovement& movement = context->GetValue<LastMovement&>("last area trigger")->Get();
if (movement.lastAreaTrigger)
{
@@ -53,6 +102,7 @@ bool TeleportAction::Execute(Event event)
return true;
}
// If no teleport option is found
botAI->TellError("Cannot find any portal to teleport");
return false;
}