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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
InitPetTalents
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@@ -10,6 +10,7 @@
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#include "GuildMgr.h"
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#include "ItemTemplate.h"
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#include "Log.h"
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#include "LogCommon.h"
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#include "LootMgr.h"
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#include "MapMgr.h"
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#include "PetDefines.h"
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@@ -332,6 +333,7 @@ void PlayerbotFactory::Randomize(bool incremental)
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Pet");
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LOG_INFO("playerbots", "Initializing pet...");
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InitPet();
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bot->SaveToDB(false, false);
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InitPetTalents();
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if (pmo)
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pmo->finish();
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@@ -521,14 +523,17 @@ void PlayerbotFactory::InitPetTalents()
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{
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Pet* pet = bot->GetPet();
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if (!pet) {
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// LOG_INFO("playerbots", "{} init pet talents failed with no pet", bot->GetName().c_str());
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return;
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}
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CreatureTemplate const* ci = pet->GetCreatureTemplate();
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if (!ci) {
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// LOG_INFO("playerbots", "{} init pet talents failed with no creature template", bot->GetName().c_str());
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return;
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}
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CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
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if (pet_family->petTalentType < 0) {
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// LOG_INFO("playerbots", "{} init pet talents failed with petTalentType < 0({})", bot->GetName().c_str(), pet_family->petTalentType);
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return;
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}
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std::map<uint32, std::vector<TalentEntry const*> > spells;
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@@ -542,29 +547,30 @@ void PlayerbotFactory::InitPetTalents()
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// prevent learn talent for different family (cheating)
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if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
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return;
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continue;
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spells[talentInfo->Row].push_back(talentInfo);
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}
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uint32 curTalentPoints = pet->GetFreeTalentPoints();
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uint32 maxTalentPoints = pet->GetMaxTalentPointsForLevel(pet->GetLevel());
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int row = -1;
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int row = 0;
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// LOG_INFO("playerbots", "{} learning, max talent points: {}, cur: {}", bot->GetName().c_str(), maxTalentPoints, curTalentPoints);
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for (std::map<uint32, std::vector<TalentEntry const*> >::iterator i = spells.begin(); i != spells.end(); ++i, ++row)
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{
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std::vector<TalentEntry const*> &spells_row = i->second;
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if (spells_row.empty())
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{
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sLog->outMessage("playerbot", LOG_LEVEL_ERROR, "%s: No spells for talent row %d", bot->GetName().c_str(), i->first);
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LOG_INFO("playerbots", "{}: No spells for talent row {}", bot->GetName().c_str(), i->first);
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continue;
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}
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int attemptCount = 0;
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while (!spells_row.empty() && ((int)maxTalentPoints - (int)pet->GetFreeTalentPoints()) < 3 * row && attemptCount++ < 3 && pet->GetFreeTalentPoints())
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while (!spells_row.empty() && ((int)maxTalentPoints - (int)pet->GetFreeTalentPoints()) < 3 * (row + 1) && attemptCount++ < 10 && pet->GetFreeTalentPoints())
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{
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int index = urand(0, spells_row.size() - 1);
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TalentEntry const *talentInfo = spells_row[index];
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int maxRank = 0;
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for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, (uint32)pet->GetFreeTalentPoints()); ++rank)
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for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, (uint32)pet->GetFreeTalentPoints() - 1); ++rank)
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{
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uint32 spellId = talentInfo->RankID[rank];
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if (!spellId)
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@@ -572,6 +578,10 @@ void PlayerbotFactory::InitPetTalents()
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maxRank = rank;
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}
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// LOG_INFO("playerbots", "{} learn pet talent {}({})", bot->GetName().c_str(), talentInfo->TalentID, maxRank);
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if (talentInfo->DependsOn) {
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bot->LearnPetTalent(pet->GetGUID(), talentInfo->DependsOn, std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
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}
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bot->LearnPetTalent(pet->GetGUID(), talentInfo->TalentID, maxRank);
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spells_row.erase(spells_row.begin() + index);
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}
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@@ -2072,7 +2082,7 @@ void PlayerbotFactory::InitTalents(uint32 specNo)
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std::vector<TalentEntry const*> &spells_row = i->second;
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if (spells_row.empty())
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{
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sLog->outMessage("playerbot", LOG_LEVEL_ERROR, "%s: No spells for talent row %d", bot->GetName().c_str(), i->first);
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LOG_INFO("playerbots", "{}: No spells for talent row {}", bot->GetName().c_str(), i->first);
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continue;
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}
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int attemptCount = 0;
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@@ -2081,7 +2091,7 @@ void PlayerbotFactory::InitTalents(uint32 specNo)
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int index = urand(0, spells_row.size() - 1);
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TalentEntry const *talentInfo = spells_row[index];
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int maxRank = 0;
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for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, bot->GetFreeTalentPoints()); ++rank)
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for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, bot->GetFreeTalentPoints() - 1); ++rank)
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{
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uint32 spellId = talentInfo->RankID[rank];
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if (!spellId)
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@@ -2089,7 +2099,9 @@ void PlayerbotFactory::InitTalents(uint32 specNo)
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maxRank = rank;
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}
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if (talentInfo->DependsOn) {
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bot->LearnTalent(talentInfo->DependsOn, std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
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}
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bot->LearnTalent(talentInfo->TalentID, maxRank);
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spells_row.erase(spells_row.begin() + index);
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}
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