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changed a comment of the early return check
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@@ -3498,7 +3498,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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// return false;
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// check bot/target world-state just before preparing the actual spel
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// check bot/target world-state just before preparing the actual spell
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Unit* unitTarget = targets.GetUnitTarget();
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if (!bot->IsInWorld() || bot->IsDuringRemoveFromWorld() ||
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(unitTarget && (!unitTarget->IsInWorld() || unitTarget->IsDuringRemoveFromWorld())))
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