From 920b3c7b08bf8d3671e502477bf2bc8abfa3866b Mon Sep 17 00:00:00 2001 From: avirar Date: Sun, 29 Dec 2024 15:00:55 +1100 Subject: [PATCH] Lowered Heroic Strike priority --- src/strategy/warrior/ArmsWarriorStrategy.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/strategy/warrior/ArmsWarriorStrategy.cpp b/src/strategy/warrior/ArmsWarriorStrategy.cpp index c77e25c2..35b608d5 100644 --- a/src/strategy/warrior/ArmsWarriorStrategy.cpp +++ b/src/strategy/warrior/ArmsWarriorStrategy.cpp @@ -64,7 +64,7 @@ void ArmsWarriorStrategy::InitTriggers(std::vector& triggers) triggers.push_back(new TriggerNode( "victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr))); triggers.push_back(new TriggerNode( - "high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 10), nullptr))); + "high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH), nullptr))); triggers.push_back(new TriggerNode("medium rage available", NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1), new NextAction("thunder clap", ACTION_HIGH),