Compile bug fixes.

This commit is contained in:
whipowill
2022-05-20 12:41:13 -05:00
parent 9a6709f5c1
commit 92ce54a3cd
42 changed files with 182 additions and 182 deletions

View File

@@ -18,7 +18,7 @@ class DpsHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
}
private:
static ActionNode* viper_sting([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* viper_sting([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("viper sting",
/*P*/ nullptr,
@@ -26,7 +26,7 @@ class DpsHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* aimed_shot([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* aimed_shot([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("aimed shot",
/*P*/ nullptr,
@@ -34,7 +34,7 @@ class DpsHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* chimera_shot([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* chimera_shot([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("chimera shot",
/*P*/ nullptr,
@@ -42,7 +42,7 @@ class DpsHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* explosive_shot([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* explosive_shot([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("explosive shot",
/*P*/ nullptr,
@@ -50,7 +50,7 @@ class DpsHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* concussive_shot([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* concussive_shot([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("concussive shot",
/*P*/ nullptr,