Check BG queue even if no players online

This commit is contained in:
郑佩茹
2023-03-21 10:44:01 -06:00
parent e1e74c9c2b
commit 9344abe639

View File

@@ -264,7 +264,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
activateCheckPlayersThread();
}
if (sPlayerbotAIConfig->randomBotJoinBG && !players.empty())
if (sPlayerbotAIConfig->randomBotJoinBG/* && !players.empty()*/)
{
if (time(nullptr) > (BgCheckTimer + 30))
activateCheckBgQueueThread();
@@ -1403,7 +1403,12 @@ bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
return false;
}
if (bot)
return IsRandomBot(bot->GetGUID().GetCounter()) || sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId());
{
if (sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId()))
return true;
return IsRandomBot(bot->GetGUID().GetCounter());
}
return false;
}
@@ -1411,7 +1416,10 @@ bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
{
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(bot);
return GetEventValue(bot, "add") || sPlayerbotAIConfig->IsInRandomAccountList(sCharacterCache->GetCharacterAccountIdByGuid(guid));
if (sPlayerbotAIConfig->IsInRandomAccountList(sCharacterCache->GetCharacterAccountIdByGuid(guid)))
return true;
return GetEventValue(bot, "add");
}
std::list<uint32> RandomPlayerbotMgr::GetBots()