From 936fa40a62217bea5b64303a43c5602e5074e04c Mon Sep 17 00:00:00 2001 From: Bobblybook Date: Sun, 14 Jul 2024 14:23:38 +1000 Subject: [PATCH] Update CasterShamanStrategy.cpp Re-add new ele mastery trigger --- src/strategy/shaman/CasterShamanStrategy.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/strategy/shaman/CasterShamanStrategy.cpp b/src/strategy/shaman/CasterShamanStrategy.cpp index efa3a9e1..381e7070 100644 --- a/src/strategy/shaman/CasterShamanStrategy.cpp +++ b/src/strategy/shaman/CasterShamanStrategy.cpp @@ -53,6 +53,7 @@ void CasterShamanStrategy::InitTriggers(std::vector& triggers) triggers.push_back(new TriggerNode("main hand weapon no imbue", NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr))); // triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("searing totem", 19.0f), nullptr))); triggers.push_back(new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr))); + triggers.push_back(new TriggerNode("elemental mastery", NextAction::array(0, new NextAction("elemental mastery", 27.0f), nullptr))); // triggers.push_back(new TriggerNode("frost shock snare", NextAction::array(0, new NextAction("frost shock", 21.0f), nullptr))); triggers.push_back(new TriggerNode( "no fire totem",