mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Revise bot logic for initializing and using consumables (#1483)
Bots will now add level- and spec-appropriate oils and stones when maintaining and, with respect to randombots, leveling. All bots (other than those with class-specific temporary weapon enchants) will apply oils and stones to their weapons. General clean-ups to associated code were made.
This commit is contained in:
@@ -5105,13 +5105,13 @@ Item* PlayerbotAI::FindAmmo() const
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}
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// Find Consumable
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Item* PlayerbotAI::FindConsumable(uint32 displayId) const
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Item* PlayerbotAI::FindConsumable(uint32 itemId) const
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{
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return FindItemInInventory(
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[displayId](ItemTemplate const* pItemProto) -> bool
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[itemId](ItemTemplate const* pItemProto) -> bool
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{
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return (pItemProto->Class == ITEM_CLASS_CONSUMABLE || pItemProto->Class == ITEM_CLASS_TRADE_GOODS) &&
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pItemProto->DisplayInfoID == displayId;
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pItemProto->ItemId == itemId;
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});
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}
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@@ -5171,36 +5171,34 @@ Item* PlayerbotAI::FindLockedItem() const
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});
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}
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static const uint32 uPriorizedSharpStoneIds[8] = {ADAMANTITE_SHARPENING_DISPLAYID, FEL_SHARPENING_DISPLAYID,
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ELEMENTAL_SHARPENING_DISPLAYID, DENSE_SHARPENING_DISPLAYID,
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SOLID_SHARPENING_DISPLAYID, HEAVY_SHARPENING_DISPLAYID,
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COARSE_SHARPENING_DISPLAYID, ROUGH_SHARPENING_DISPLAYID};
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static const uint32 uPriorizedWeightStoneIds[7] = {ADAMANTITE_WEIGHTSTONE_DISPLAYID, FEL_WEIGHTSTONE_DISPLAYID,
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DENSE_WEIGHTSTONE_DISPLAYID, SOLID_WEIGHTSTONE_DISPLAYID,
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HEAVY_WEIGHTSTONE_DISPLAYID, COARSE_WEIGHTSTONE_DISPLAYID,
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ROUGH_WEIGHTSTONE_DISPLAYID};
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/**
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* FindStoneFor()
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* return Item* Returns sharpening/weight stone item eligible to enchant a bot weapon
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*
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* params:weapon Item* the weap<61>n the function should search and return a enchanting item for
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* return nullptr if no relevant item is found in bot inventory, else return a sharpening or weight
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* stone based on the weapon subclass
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*
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*/
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Item* PlayerbotAI::FindStoneFor(Item* weapon) const
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{
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if (!weapon)
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return nullptr;
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const ItemTemplate* item_template = weapon->GetTemplate();
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if (!item_template)
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return nullptr;
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static const std::vector<uint32_t> uPrioritizedSharpStoneIds = {
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ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, ELEMENTAL_SHARPENING_STONE, DENSE_SHARPENING_STONE,
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SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE
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};
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static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
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ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
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HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE
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};
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Item* stone = nullptr;
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ItemTemplate const* pProto = weapon->GetTemplate();
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if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2 ||
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pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 ||
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pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER))
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pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER || pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM))
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{
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for (uint8 i = 0; i < std::size(uPriorizedSharpStoneIds); ++i)
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for (uint8 i = 0; i < std::size(uPrioritizedSharpStoneIds); ++i)
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{
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stone = FindConsumable(uPriorizedSharpStoneIds[i]);
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stone = FindConsumable(uPrioritizedSharpStoneIds[i]);
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if (stone)
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{
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return stone;
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@@ -5208,11 +5206,12 @@ Item* PlayerbotAI::FindStoneFor(Item* weapon) const
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}
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}
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else if (pProto &&
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(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2))
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(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2 ||
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pProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || pProto->SubClass == ITEM_SUBCLASS_WEAPON_FIST))
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{
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for (uint8 i = 0; i < std::size(uPriorizedWeightStoneIds); ++i)
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for (uint8 i = 0; i < std::size(uPrioritizedWeightStoneIds); ++i)
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{
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stone = FindConsumable(uPriorizedWeightStoneIds[i]);
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stone = FindConsumable(uPrioritizedWeightStoneIds[i]);
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if (stone)
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{
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return stone;
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@@ -5225,6 +5224,7 @@ Item* PlayerbotAI::FindStoneFor(Item* weapon) const
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Item* PlayerbotAI::FindOilFor(Item* weapon) const
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{
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if (!weapon)
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return nullptr;
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@@ -5232,36 +5232,61 @@ Item* PlayerbotAI::FindOilFor(Item* weapon) const
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if (!item_template)
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return nullptr;
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// static const will only get created once whatever the call amout
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static const std::vector<uint32_t> uPriorizedWizardOilIds = {
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MINOR_WIZARD_OIL, MINOR_MANA_OIL, LESSER_WIZARD_OIL, LESSER_MANA_OIL, BRILLIANT_WIZARD_OIL,
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BRILLIANT_MANA_OIL, WIZARD_OIL, SUPERIOR_MANA_OIL, SUPERIOR_WIZARD_OIL};
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static const std::vector<uint32_t> uPrioritizedWizardOilIds = {
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BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
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BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
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// static const will only get created once whatever the call amout
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static const std::vector<uint32_t> uPriorizedManaOilIds = {
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MINOR_MANA_OIL, MINOR_WIZARD_OIL, LESSER_MANA_OIL, LESSER_WIZARD_OIL, BRILLIANT_MANA_OIL,
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BRILLIANT_WIZARD_OIL, SUPERIOR_MANA_OIL, WIZARD_OIL, SUPERIOR_WIZARD_OIL};
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static const std::vector<uint32_t> uPrioritizedManaOilIds = {
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BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
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BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
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Item* oil = nullptr;
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if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_SWORD ||
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item_template->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || item_template->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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int botClass = bot->getClass();
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int specTab = AiFactory::GetPlayerSpecTab(bot);
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const std::vector<uint32_t>* prioritizedOils = nullptr;
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switch (botClass)
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{
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for (const auto& id : uPriorizedWizardOilIds)
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case CLASS_PRIEST:
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prioritizedOils = (specTab == 2) ? &uPrioritizedWizardOilIds : &uPrioritizedManaOilIds;
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break;
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case CLASS_MAGE:
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prioritizedOils = &uPrioritizedWizardOilIds;
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break;
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case CLASS_DRUID:
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if (specTab == 0) // Balance
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prioritizedOils = &uPrioritizedWizardOilIds;
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else if (specTab == 1) // Feral
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prioritizedOils = nullptr;
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else // Restoration (specTab == 2) or any other/unspecified spec
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prioritizedOils = &uPrioritizedManaOilIds;
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break;
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case CLASS_HUNTER:
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prioritizedOils = &uPrioritizedManaOilIds;
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break;
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case CLASS_PALADIN:
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if (specTab == 1) // Protection
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prioritizedOils = &uPrioritizedWizardOilIds;
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else if (specTab == 2) // Retribution
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prioritizedOils = nullptr;
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else // Holy (specTab == 0) or any other/unspecified spec
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prioritizedOils = &uPrioritizedManaOilIds;
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break;
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default:
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prioritizedOils = &uPrioritizedManaOilIds;
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break;
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}
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if (prioritizedOils)
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{
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for (const auto& id : *prioritizedOils)
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{
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oil = FindConsumable(id);
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if (oil)
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{
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return oil;
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}
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}
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else if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE ||
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item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE2)
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{
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for (const auto& id : uPriorizedManaOilIds)
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{
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oil = FindConsumable(id);
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if (oil)
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return oil;
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}
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}
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return oil;
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@@ -46,27 +46,27 @@ struct GameObjectData;
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enum StrategyType : uint32;
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enum HealingItemDisplayId
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enum HealingItemId
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{
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HEALTHSTONE_DISPLAYID = 8026,
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MAJOR_HEALING_POTION = 24152,
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WHIPPER_ROOT_TUBER = 21974,
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NIGHT_DRAGON_BREATH = 21975,
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LIMITED_INVULNERABILITY_POTION = 24213,
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GREATER_DREAMLESS_SLEEP_POTION = 17403,
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SUPERIOR_HEALING_POTION = 15714,
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CRYSTAL_RESTORE = 2516,
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DREAMLESS_SLEEP_POTION = 17403,
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GREATER_HEALING_POTION = 15713,
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HEALING_POTION = 15712,
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LESSER_HEALING_POTION = 15711,
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DISCOLORED_HEALING_POTION = 15736,
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MINOR_HEALING_POTION = 15710,
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VOLATILE_HEALING_POTION = 24212,
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SUPER_HEALING_POTION = 37807,
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CRYSTAL_HEALING_POTION = 47132,
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FEL_REGENERATION_POTION = 37864,
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MAJOR_DREAMLESS_SLEEP_POTION = 37845
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HEALTHSTONE = 5512,
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MAJOR_HEALING_POTION = 13446,
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WHIPPER_ROOT_TUBER = 11951,
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NIGHT_DRAGON_BREATH = 11952,
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LIMITED_INVULNERABILITY_POTION = 3387,
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GREATER_DREAMLESS_SLEEP_POTION = 22886,
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SUPERIOR_HEALING_POTION = 3928,
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CRYSTAL_RESTORE = 11564,
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DREAMLESS_SLEEP_POTION = 12190,
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GREATER_HEALING_POTION = 1710,
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HEALING_POTION = 929,
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LESSER_HEALING_POTION = 858,
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DISCOLORED_HEALING_POTION = 3391,
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MINOR_HEALING_POTION = 118,
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VOLATILE_HEALING_POTION = 28100,
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SUPER_HEALING_POTION = 22829,
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CRYSTAL_HEALING_POTION = 13462,
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FEL_REGENERATION_POTION = 28101,
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MAJOR_DREAMLESS_SLEEP_POTION = 20002
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};
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enum BotState
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@@ -152,6 +152,7 @@ static std::map<ChatChannelSource, std::string> ChatChannelSourceStr = {
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{SRC_RAID, "SRC_RAID"},
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{SRC_UNDEFINED, "SRC_UNDEFINED"}};
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enum ChatChannelId
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{
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GENERAL = 1,
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@@ -162,60 +163,66 @@ enum ChatChannelId
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GUILD_RECRUITMENT = 25,
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};
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enum RoguePoisonDisplayId
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enum RoguePoisonId
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{
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DEADLY_POISON_DISPLAYID = 13707,
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INSTANT_POISON_DISPLAYID = 13710,
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WOUND_POISON_DISPLAYID = 37278
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INSTANT_POISON = 6947,
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INSTANT_POISON_II = 6949,
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INSTANT_POISON_III = 6950,
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INSTANT_POISON_IV = 8926,
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INSTANT_POISON_V = 8927,
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INSTANT_POISON_VI = 8928,
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INSTANT_POISON_VII = 21927,
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INSTANT_POISON_VIII = 43230,
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INSTANT_POISON_IX = 43231,
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DEADLY_POISON = 2892,
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DEADLY_POISON_II = 2893,
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DEADLY_POISON_III = 8984,
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DEADLY_POISON_IV = 8985,
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DEADLY_POISON_V = 20844,
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DEADLY_POISON_VI = 22053,
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DEADLY_POISON_VII = 22054,
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DEADLY_POISON_VIII = 43232,
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DEADLY_POISON_IX = 43233
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};
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enum SharpeningStoneDisplayId
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enum SharpeningStoneId
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{
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ROUGH_SHARPENING_DISPLAYID = 24673,
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COARSE_SHARPENING_DISPLAYID = 24674,
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HEAVY_SHARPENING_DISPLAYID = 24675,
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SOLID_SHARPENING_DISPLAYID = 24676,
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DENSE_SHARPENING_DISPLAYID = 24677,
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CONSECRATED_SHARPENING_DISPLAYID =
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24674, // will not be used because bot can not know if it will face undead targets
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ELEMENTAL_SHARPENING_DISPLAYID = 21072,
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FEL_SHARPENING_DISPLAYID = 39192,
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ADAMANTITE_SHARPENING_DISPLAYID = 39193
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ROUGH_SHARPENING_STONE = 2862,
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COARSE_SHARPENING_STONE = 2863,
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HEAVY_SHARPENING_STONE = 2871,
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SOLID_SHARPENING_STONE = 7964,
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DENSE_SHARPENING_STONE = 12404,
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ELEMENTAL_SHARPENING_STONE = 18262,
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FEL_SHARPENING_STONE = 23528,
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ADAMANTITE_SHARPENING_STONE = 23529
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};
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enum WeightStoneDisplayId
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enum WeightstoneId
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{
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ROUGH_WEIGHTSTONE_DISPLAYID = 24683,
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COARSE_WEIGHTSTONE_DISPLAYID = 24684,
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HEAVY_WEIGHTSTONE_DISPLAYID = 24685,
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SOLID_WEIGHTSTONE_DISPLAYID = 24686,
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DENSE_WEIGHTSTONE_DISPLAYID = 24687,
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FEL_WEIGHTSTONE_DISPLAYID = 39548,
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ADAMANTITE_WEIGHTSTONE_DISPLAYID = 39549
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ROUGH_WEIGHTSTONE = 3239,
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COARSE_WEIGHTSTONE = 3240,
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HEAVY_WEIGHTSTONE = 3241,
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SOLID_WEIGHTSTONE = 7965,
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DENSE_WEIGHTSTONE = 12643,
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FEL_WEIGHTSTONE = 28420,
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ADAMANTITE_WEIGHTSTONE = 28421
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};
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enum WizardOilDisplayId
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enum WizardOilId
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{
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MINOR_WIZARD_OIL = 9731,
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LESSER_WIZARD_OIL = 47903,
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BRILLIANT_WIZARD_OIL = 47901,
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WIZARD_OIL = 47905,
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SUPERIOR_WIZARD_OIL = 47904,
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/// Blessed Wizard Oil = 26865 //scourge inv
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MINOR_WIZARD_OIL = 20744,
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LESSER_WIZARD_OIL = 20746,
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WIZARD_OIL = 20750,
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BRILLIANT_WIZARD_OIL = 20749,
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SUPERIOR_WIZARD_OIL = 22522
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};
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enum ManaOilDisplayId
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enum ManaOilId
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{
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MINOR_MANA_OIL = 34492,
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LESSER_MANA_OIL = 47902,
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BRILLIANT_MANA_OIL = 41488,
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SUPERIOR_MANA_OIL = 36862
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};
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enum ShieldWardDisplayId
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{
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LESSER_WARD_OFSHIELDING = 38759,
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GREATER_WARD_OFSHIELDING = 38760
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MINOR_MANA_OIL = 20745,
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LESSER_MANA_OIL = 20747,
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BRILLIANT_MANA_OIL = 20748,
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SUPERIOR_MANA_OIL = 22521
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};
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enum class BotTypeNumber : uint8
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@@ -472,7 +479,7 @@ public:
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Item* FindBandage() const;
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Item* FindOpenableItem() const;
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Item* FindLockedItem() const;
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Item* FindConsumable(uint32 displayId) const;
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Item* FindConsumable(uint32 itemId) const;
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Item* FindStoneFor(Item* weapon) const;
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Item* FindOilFor(Item* weapon) const;
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void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID);
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@@ -414,7 +414,7 @@ void PlayerbotFactory::Randomize(bool incremental)
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Consumable");
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LOG_DEBUG("playerbots", "Initializing consumables...");
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AddConsumables();
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InitConsumables();
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if (pmo)
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pmo->finish();
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@@ -482,11 +482,8 @@ void PlayerbotFactory::Refresh()
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InitAmmo();
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InitFood();
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InitReagents();
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// InitPotions();
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if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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InitTalentsTree(true, true, true);
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}
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InitConsumables();
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InitPotions();
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InitPet();
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InitPetTalents();
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InitClassSpells();
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@@ -496,7 +493,10 @@ void PlayerbotFactory::Refresh()
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InitSpecialSpells();
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InitMounts();
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InitKeyring();
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InitPotions();
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if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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InitTalentsTree(true, true, true);
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}
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if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
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||||
{
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ApplyEnchantAndGemsNew();
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@@ -510,150 +510,217 @@ void PlayerbotFactory::Refresh()
|
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// bot->SaveToDB(false, false);
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}
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void PlayerbotFactory::AddConsumables()
|
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void PlayerbotFactory::InitConsumables()
|
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{
|
||||
int specTab = AiFactory::GetPlayerSpecTab(bot);
|
||||
std::vector<std::pair<uint32, uint32>> items;
|
||||
|
||||
switch (bot->getClass())
|
||||
{
|
||||
case CLASS_PRIEST:
|
||||
{
|
||||
// Discipline or Holy: Mana Oil
|
||||
if (specTab == 0 || specTab == 1)
|
||||
{
|
||||
std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
|
||||
for (uint32 itemId : mana_oils)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 4});
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Shadow: Wizard Oil
|
||||
if (specTab == 2)
|
||||
{
|
||||
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
|
||||
for (uint32 itemId : wizard_oils)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 4});
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLASS_MAGE:
|
||||
case CLASS_WARLOCK:
|
||||
{
|
||||
if (level >= 5 && level < 20)
|
||||
// Always Wizard Oil
|
||||
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
|
||||
for (uint32 itemId : wizard_oils)
|
||||
{
|
||||
StoreItem(CONSUM_ID_MINOR_WIZARD_OIL, 5);
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 4});
|
||||
break;
|
||||
}
|
||||
|
||||
if (level >= 20 && level < 40)
|
||||
{
|
||||
StoreItem(CONSUM_ID_MINOR_MANA_OIL, 5);
|
||||
StoreItem(CONSUM_ID_MINOR_WIZARD_OIL, 5);
|
||||
break;
|
||||
}
|
||||
|
||||
if (level >= 40 && level < 45)
|
||||
case CLASS_DRUID:
|
||||
{
|
||||
StoreItem(CONSUM_ID_MINOR_MANA_OIL, 5);
|
||||
StoreItem(CONSUM_ID_WIZARD_OIL, 5);
|
||||
// Balance: Wizard Oil
|
||||
if (specTab == 0)
|
||||
{
|
||||
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
|
||||
for (uint32 itemId : wizard_oils)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 4});
|
||||
break;
|
||||
}
|
||||
|
||||
if (level >= 45 && level < 52)
|
||||
{
|
||||
StoreItem(CONSUM_ID_BRILLIANT_MANA_OIL, 5);
|
||||
StoreItem(CONSUM_ID_BRILLIANT_WIZARD_OIL, 5);
|
||||
}
|
||||
if (level >= 52 && level < 58)
|
||||
// Feral: Sharpening Stones & Weightstones
|
||||
else if (specTab == 1)
|
||||
{
|
||||
StoreItem(CONSUM_ID_SUPERIOR_MANA_OIL, 5);
|
||||
StoreItem(CONSUM_ID_BRILLIANT_WIZARD_OIL, 5);
|
||||
std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
|
||||
std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
|
||||
for (uint32 itemId : sharpening_stones)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 20});
|
||||
break;
|
||||
}
|
||||
|
||||
if (level >= 58)
|
||||
for (uint32 itemId : weightstones)
|
||||
{
|
||||
StoreItem(CONSUM_ID_SUPERIOR_MANA_OIL, 5);
|
||||
StoreItem(CONSUM_ID_SUPERIOR_WIZARD_OIL, 5);
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 20});
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Restoration: Mana Oil
|
||||
else if (specTab == 2)
|
||||
{
|
||||
std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
|
||||
for (uint32 itemId : mana_oils)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 4});
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLASS_PALADIN:
|
||||
{
|
||||
// Holy: Mana Oil
|
||||
if (specTab == 0)
|
||||
{
|
||||
std::vector<uint32> mana_oils = {BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL};
|
||||
for (uint32 itemId : mana_oils)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 4});
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Protection: Wizard Oil (Protection prioritizes Superior over Brilliant)
|
||||
else if (specTab == 1)
|
||||
{
|
||||
std::vector<uint32> wizard_oils = {BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL};
|
||||
for (uint32 itemId : wizard_oils)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 4});
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Retribution: Sharpening Stones & Weightstones
|
||||
else if (specTab == 2)
|
||||
{
|
||||
std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
|
||||
std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
|
||||
for (uint32 itemId : sharpening_stones)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 20});
|
||||
break;
|
||||
}
|
||||
for (uint32 itemId : weightstones)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 20});
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLASS_WARRIOR:
|
||||
case CLASS_HUNTER:
|
||||
{
|
||||
if (level >= 1 && level < 5)
|
||||
// Sharpening Stones & Weightstones
|
||||
std::vector<uint32> sharpening_stones = {ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE};
|
||||
std::vector<uint32> weightstones = {ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE, HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE};
|
||||
for (uint32 itemId : sharpening_stones)
|
||||
{
|
||||
StoreItem(CONSUM_ID_ROUGH_SHARPENING_STONE, 5);
|
||||
StoreItem(CONSUM_ID_ROUGH_WEIGHTSTONE, 5);
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 20});
|
||||
break;
|
||||
}
|
||||
|
||||
if (level >= 5 && level < 15)
|
||||
for (uint32 itemId : weightstones)
|
||||
{
|
||||
StoreItem(CONSUM_ID_COARSE_WEIGHTSTONE, 5);
|
||||
StoreItem(CONSUM_ID_COARSE_SHARPENING_STONE, 5);
|
||||
}
|
||||
|
||||
if (level >= 15 && level < 25)
|
||||
{
|
||||
StoreItem(CONSUM_ID_HEAVY_WEIGHTSTONE, 5);
|
||||
StoreItem(CONSUM_ID_HEAVY_SHARPENING_STONE, 5);
|
||||
}
|
||||
|
||||
if (level >= 25 && level < 35)
|
||||
{
|
||||
StoreItem(CONSUM_ID_SOL_SHARPENING_STONE, 5);
|
||||
StoreItem(CONSUM_ID_SOLID_WEIGHTSTONE, 5);
|
||||
}
|
||||
|
||||
if (level >= 35 && level < 50)
|
||||
{
|
||||
StoreItem(CONSUM_ID_DENSE_WEIGHTSTONE, 5);
|
||||
StoreItem(CONSUM_ID_DENSE_SHARPENING_STONE, 5);
|
||||
}
|
||||
|
||||
if (level >= 50 && level < 60)
|
||||
{
|
||||
StoreItem(CONSUM_ID_FEL_SHARPENING_STONE, 5);
|
||||
StoreItem(CONSUM_ID_FEL_WEIGHTSTONE, 5);
|
||||
}
|
||||
|
||||
if (level >= 60)
|
||||
{
|
||||
StoreItem(CONSUM_ID_ADAMANTITE_WEIGHTSTONE, 5);
|
||||
StoreItem(CONSUM_ID_ADAMANTITE_SHARPENING_STONE, 5);
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level || level > 75)
|
||||
continue;
|
||||
items.push_back({itemId, 20});
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLASS_ROGUE:
|
||||
{
|
||||
if (level >= 20 && level < 28)
|
||||
// Poisons
|
||||
std::vector<uint32> instant_poisons = {INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V, INSTANT_POISON_IV, INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON};
|
||||
std::vector<uint32> deadly_poisons = {DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V, DEADLY_POISON_IV, DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON};
|
||||
for (uint32 itemId : deadly_poisons)
|
||||
{
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON, 5);
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level)
|
||||
continue;
|
||||
items.push_back({itemId, 20});
|
||||
break;
|
||||
}
|
||||
|
||||
if (level >= 28 && level < 30)
|
||||
for (uint32 itemId : instant_poisons)
|
||||
{
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON_II, 5);
|
||||
}
|
||||
|
||||
if (level >= 30 && level < 36)
|
||||
{
|
||||
StoreItem(CONSUM_ID_DEADLY_POISON, 5);
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON_II, 5);
|
||||
}
|
||||
|
||||
if (level >= 36 && level < 44)
|
||||
{
|
||||
StoreItem(CONSUM_ID_DEADLY_POISON_II, 5);
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON_III, 5);
|
||||
}
|
||||
|
||||
if (level >= 44 && level < 52)
|
||||
{
|
||||
StoreItem(CONSUM_ID_DEADLY_POISON_III, 5);
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON_IV, 5);
|
||||
}
|
||||
if (level >= 52 && level < 60)
|
||||
{
|
||||
StoreItem(CONSUM_ID_DEADLY_POISON_IV, 5);
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON_V, 5);
|
||||
}
|
||||
|
||||
if (level >= 60 && level < 62)
|
||||
{
|
||||
StoreItem(CONSUM_ID_DEADLY_POISON_V, 5);
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON_VI, 5);
|
||||
}
|
||||
|
||||
if (level >= 62 && level < 68)
|
||||
{
|
||||
StoreItem(CONSUM_ID_DEADLY_POISON_VI, 5);
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON_VI, 5);
|
||||
}
|
||||
|
||||
if (level >= 68)
|
||||
{
|
||||
StoreItem(CONSUM_ID_DEADLY_POISON_VII, 5);
|
||||
StoreItem(CONSUM_ID_INSTANT_POISON_VII, 5);
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > level)
|
||||
continue;
|
||||
items.push_back({itemId, 20});
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for (std::pair<uint32, uint32> item : items)
|
||||
{
|
||||
int count = (int)item.second - (int)bot->GetItemCount(item.first);
|
||||
if (count > 0)
|
||||
StoreItem(item.first, count);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3220,102 +3287,97 @@ void PlayerbotFactory::InitFood()
|
||||
|
||||
void PlayerbotFactory::InitReagents()
|
||||
{
|
||||
int level = bot->GetLevel();
|
||||
int specTab = AiFactory::GetPlayerSpecTab(bot);
|
||||
std::vector<std::pair<uint32, uint32>> items;
|
||||
switch (bot->getClass())
|
||||
{
|
||||
case CLASS_ROGUE:
|
||||
{
|
||||
std::vector<int> instant_poison_ids = {43231, 43230, 21927, 8928, 8927, 8926, 6950, 6949, 6947};
|
||||
std::vector<int> deadly_poison_ids = {43233, 43232, 22054, 22053, 20844, 8985, 8984, 2893, 2892};
|
||||
for (int& itemId : deadly_poison_ids)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > bot->GetLevel())
|
||||
continue;
|
||||
items.push_back({itemId, 20}); // deadly poison
|
||||
break;
|
||||
}
|
||||
for (int& itemId : instant_poison_ids)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (proto->RequiredLevel > bot->GetLevel())
|
||||
continue;
|
||||
items.push_back({itemId, 20}); // instant poison
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
// items.push_back({46978, 1}); // Totem
|
||||
items.push_back({5175, 1}); // Earth Totem
|
||||
items.push_back({5176, 1}); // Flame Totem
|
||||
items.push_back({5177, 1}); // Water Totem
|
||||
items.push_back({5178, 1}); // Air Totem
|
||||
if (bot->GetLevel() >= 30)
|
||||
items.push_back({17030, 40}); // Ankh
|
||||
break;
|
||||
case CLASS_WARLOCK:
|
||||
items.push_back({6265, 5}); // shard
|
||||
break;
|
||||
case CLASS_PRIEST:
|
||||
if (level >= 48 && level < 60)
|
||||
{
|
||||
items.push_back({17028, 40}); // Wild Berries
|
||||
}
|
||||
else if (level >= 60 && level < 80)
|
||||
{
|
||||
items.push_back({17029, 40}); // Wild Berries
|
||||
}
|
||||
else if (level >= 80)
|
||||
{
|
||||
items.push_back({44615, 40}); // Wild Berries
|
||||
}
|
||||
break;
|
||||
case CLASS_MAGE:
|
||||
items.push_back({17020, 40}); // Arcane Powder
|
||||
items.push_back({17031, 40}); // portal
|
||||
items.push_back({17032, 40}); // portal
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
if (level >= 56)
|
||||
items.push_back({37201, 40}); // Corpse Dust
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
if (level >= 20 && level < 30)
|
||||
items.push_back({17034, 20}); // Maple Seed
|
||||
else if (level >= 30 && level < 40)
|
||||
items.push_back({17035, 20}); // Stranglethorn Seed
|
||||
else if (level >= 40 && level < 50)
|
||||
items.push_back({17036, 20}); // Ashwood Seed
|
||||
else if (level >= 50 && level < 60)
|
||||
{
|
||||
items.push_back({17034, 40});
|
||||
items.push_back({17037, 20}); // Hornbeam Seed
|
||||
items.push_back({17021, 20}); // Wild Berries
|
||||
}
|
||||
if (level >= 30 && level < 40)
|
||||
else if (level >= 60 && level < 69)
|
||||
{
|
||||
items.push_back({17035, 40});
|
||||
items.push_back({17038, 20}); // Ironwood Seed
|
||||
items.push_back({17026, 20}); // Wild Thornroot
|
||||
}
|
||||
if (level >= 40 && level < 50)
|
||||
else if (level == 69)
|
||||
{
|
||||
items.push_back({17036, 40});
|
||||
items.push_back({22147, 20}); // Flintweed Seed
|
||||
items.push_back({17026, 20}); // Wild Thornroot
|
||||
}
|
||||
if (level >= 50 && level < 60)
|
||||
else if (level >= 70 && level < 79)
|
||||
{
|
||||
items.push_back({17037, 40});
|
||||
items.push_back({17021, 40});
|
||||
items.push_back({22147, 20}); // Flintweed Seed
|
||||
items.push_back({22148, 20}); // Wild Quillvine
|
||||
}
|
||||
if (level >= 60 && level < 70)
|
||||
else if (level == 79)
|
||||
{
|
||||
items.push_back({17038, 40});
|
||||
items.push_back({17026, 40});
|
||||
items.push_back({44614, 20}); // Starleaf Seed
|
||||
items.push_back({22148, 20}); // Wild Quillvine
|
||||
}
|
||||
if (level >= 70 && level < 80)
|
||||
else if (level >= 80)
|
||||
{
|
||||
items.push_back({22147, 40});
|
||||
items.push_back({22148, 40});
|
||||
}
|
||||
if (level >= 80)
|
||||
{
|
||||
items.push_back({44614, 40});
|
||||
items.push_back({44605, 40});
|
||||
items.push_back({44614, 20}); // Starleaf Seed
|
||||
items.push_back({44605, 20}); // Wild Spineleaf
|
||||
}
|
||||
break;
|
||||
case CLASS_MAGE:
|
||||
if (level >= 20)
|
||||
items.push_back({17031, 20}); // Rune of Teleportation
|
||||
if (level >= 40)
|
||||
items.push_back({17032, 20}); // Rune of Portals
|
||||
if (level >= 56)
|
||||
items.push_back({17020, 20}); // Arcane Powder
|
||||
break;
|
||||
case CLASS_PALADIN:
|
||||
items.push_back({21177, 100});
|
||||
if (level >= 52)
|
||||
items.push_back({21177, 80}); // Symbol of Kings
|
||||
break;
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
items.push_back({37201, 40});
|
||||
case CLASS_PRIEST:
|
||||
if (level >= 48 && level < 56)
|
||||
items.push_back({17028, 40}); // Holy Candle
|
||||
else if (level >= 56 && level < 60)
|
||||
{
|
||||
items.push_back({17028, 20}); // Holy Candle
|
||||
items.push_back({17029, 20}); // Sacred Candle
|
||||
}
|
||||
else if (level >= 60 && level < 77)
|
||||
items.push_back({17029, 40}); // Sacred Candle
|
||||
else if (level >= 77 && level < 80)
|
||||
{
|
||||
items.push_back({17029, 20}); // Sacred Candle
|
||||
items.push_back({44615, 20}); // Devout Candle
|
||||
}
|
||||
else if (level >= 80)
|
||||
items.push_back({44615, 40}); // Devout Candle
|
||||
break;
|
||||
case CLASS_SHAMAN:
|
||||
if (level >= 4)
|
||||
items.push_back({5175, 1}); // Earth Totem
|
||||
if (level >= 10)
|
||||
items.push_back({5176, 1}); // Flame Totem
|
||||
if (level >= 20)
|
||||
items.push_back({5177, 1}); // Water Totem
|
||||
if (level >= 30)
|
||||
{
|
||||
items.push_back({5178, 1}); // Air Totem
|
||||
items.push_back({17030, 20}); // Ankh
|
||||
}
|
||||
break;
|
||||
case CLASS_WARLOCK:
|
||||
items.push_back({6265, 5}); // Soul Shard
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -3328,6 +3390,69 @@ void PlayerbotFactory::InitReagents()
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerbotFactory::CleanupConsumables() // remove old consumables as part of randombot level-up maintenance
|
||||
{
|
||||
std::vector<Item*> itemsToDelete;
|
||||
|
||||
std::vector<Item*> items;
|
||||
for (uint32 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
||||
if (Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
items.push_back(item);
|
||||
|
||||
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
if (Bag* bag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
for (uint32 j = 0; j < bag->GetBagSize(); ++j)
|
||||
if (Item* item = bag->GetItemByPos(j))
|
||||
items.push_back(item);
|
||||
|
||||
for (Item* item : items)
|
||||
{
|
||||
ItemTemplate const* proto = item->GetTemplate();
|
||||
if (!proto) continue;
|
||||
|
||||
// Remove ammo
|
||||
if (proto->Class == ITEM_CLASS_PROJECTILE)
|
||||
itemsToDelete.push_back(item);
|
||||
|
||||
// Remove food/drink
|
||||
if (proto->Class == ITEM_CLASS_CONSUMABLE && proto->SubClass == ITEM_SUBCLASS_FOOD)
|
||||
itemsToDelete.push_back(item);
|
||||
|
||||
// Remove potions
|
||||
if (proto->Class == ITEM_CLASS_CONSUMABLE && proto->SubClass == ITEM_SUBCLASS_POTION)
|
||||
itemsToDelete.push_back(item);
|
||||
|
||||
// Remove reagents
|
||||
if (proto->Class == ITEM_CLASS_REAGENT || (proto->Class == ITEM_CLASS_MISC && proto->SubClass == ITEM_SUBCLASS_REAGENT))
|
||||
itemsToDelete.push_back(item);
|
||||
}
|
||||
|
||||
std::set<uint32> idsToDelete = {
|
||||
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
|
||||
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
|
||||
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE,
|
||||
HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE,
|
||||
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
|
||||
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE,
|
||||
INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V,
|
||||
INSTANT_POISON_IV, INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON,
|
||||
DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V,
|
||||
DEADLY_POISON_IV, DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON
|
||||
};
|
||||
|
||||
for (Item* item : items)
|
||||
{
|
||||
ItemTemplate const* proto = item->GetTemplate();
|
||||
if (!proto) continue;
|
||||
|
||||
if (idsToDelete.find(proto->ItemId) != idsToDelete.end())
|
||||
itemsToDelete.push_back(item);
|
||||
}
|
||||
|
||||
for (Item* item : itemsToDelete)
|
||||
bot->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
||||
}
|
||||
|
||||
void PlayerbotFactory::InitGlyphs(bool increment)
|
||||
{
|
||||
bot->InitGlyphsForLevel();
|
||||
|
||||
@@ -45,63 +45,6 @@ enum spec : uint8
|
||||
ROLE_CDPS = 3
|
||||
};*/
|
||||
|
||||
enum PriorizedConsumables
|
||||
{
|
||||
CONSUM_ID_ROUGH_WEIGHTSTONE = 3239,
|
||||
CONSUM_ID_COARSE_WEIGHTSTONE = 3239,
|
||||
CONSUM_ID_HEAVY_WEIGHTSTONE = 3241,
|
||||
CONSUM_ID_SOLID_WEIGHTSTONE = 7965,
|
||||
CONSUM_ID_DENSE_WEIGHTSTONE = 12643,
|
||||
CONSUM_ID_FEL_WEIGHTSTONE = 28420,
|
||||
CONSUM_ID_ADAMANTITE_WEIGHTSTONE = 28421,
|
||||
CONSUM_ID_ROUGH_SHARPENING_STONE = 2862,
|
||||
CONSUM_ID_COARSE_SHARPENING_STONE = 2863,
|
||||
CONSUM_ID_HEAVY_SHARPENING_STONE = 2871,
|
||||
CONSUM_ID_SOL_SHARPENING_STONE = 7964,
|
||||
CONSUM_ID_DENSE_SHARPENING_STONE = 12404,
|
||||
CONSUM_ID_ELEMENTAL_SHARPENING_STONE = 18262,
|
||||
CONSUM_ID_CONSECRATED_SHARPENING_STONE = 23122,
|
||||
CONSUM_ID_FEL_SHARPENING_STONE = 23528,
|
||||
CONSUM_ID_ADAMANTITE_SHARPENING_STONE = 23529,
|
||||
CONSUM_ID_LINEN_BANDAGE = 1251,
|
||||
CONSUM_ID_HEAVY_LINEN_BANDAGE = 2581,
|
||||
CONSUM_ID_WOOL_BANDAGE = 3530,
|
||||
CONSUM_ID_HEAVY_WOOL_BANDAGE = 3531,
|
||||
CONSUM_ID_SILK_BANDAGE = 6450,
|
||||
CONSUM_ID_HEAVY_SILK_BANDAGE = 6451,
|
||||
CONSUM_ID_MAGEWEAVE_BANDAGE = 8544,
|
||||
CONSUM_ID_HEAVY_MAGEWEAVE_BANDAGE = 8545,
|
||||
CONSUM_ID_RUNECLOTH_BANDAGE = 14529,
|
||||
CONSUM_ID_HEAVY_RUNECLOTH_BANDAGE = 14530,
|
||||
CONSUM_ID_NETHERWEAVE_BANDAGE = 21990,
|
||||
CONSUM_ID_HEAVY_NETHERWEAVE_BANDAGE = 21991,
|
||||
CONSUM_ID_BRILLIANT_MANA_OIL = 20748,
|
||||
CONSUM_ID_MINOR_MANA_OIL = 20745,
|
||||
CONSUM_ID_SUPERIOR_MANA_OIL = 22521,
|
||||
CONSUM_ID_LESSER_MANA_OIL = 20747,
|
||||
CONSUM_ID_BRILLIANT_WIZARD_OIL = 20749,
|
||||
CONSUM_ID_MINOR_WIZARD_OIL = 20744,
|
||||
CONSUM_ID_SUPERIOR_WIZARD_OIL = 22522,
|
||||
CONSUM_ID_WIZARD_OIL = 20750,
|
||||
CONSUM_ID_LESSER_WIZARD_OIL = 20746,
|
||||
CONSUM_ID_INSTANT_POISON = 6947,
|
||||
CONSUM_ID_INSTANT_POISON_II = 6949,
|
||||
CONSUM_ID_INSTANT_POISON_III = 6950,
|
||||
CONSUM_ID_INSTANT_POISON_IV = 8926,
|
||||
CONSUM_ID_INSTANT_POISON_V = 8927,
|
||||
CONSUM_ID_INSTANT_POISON_VI = 8928,
|
||||
CONSUM_ID_INSTANT_POISON_VII = 21927,
|
||||
CONSUM_ID_DEADLY_POISON = 2892,
|
||||
CONSUM_ID_DEADLY_POISON_II = 2893,
|
||||
CONSUM_ID_DEADLY_POISON_III = 8984,
|
||||
CONSUM_ID_DEADLY_POISON_IV = 8985,
|
||||
CONSUM_ID_DEADLY_POISON_V = 20844,
|
||||
CONSUM_ID_DEADLY_POISON_VI = 22053,
|
||||
CONSUM_ID_DEADLY_POISON_VII = 22054
|
||||
};
|
||||
|
||||
#define MAX_CONSUM_ID 28
|
||||
|
||||
class PlayerbotFactory
|
||||
{
|
||||
public:
|
||||
@@ -128,8 +71,10 @@ public:
|
||||
void InitAmmo();
|
||||
static uint32 CalcMixedGearScore(uint32 gs, uint32 quality);
|
||||
void InitPetTalents();
|
||||
|
||||
void CleanupConsumables();
|
||||
void InitReagents();
|
||||
void InitConsumables();
|
||||
void InitPotions();
|
||||
void InitGlyphs(bool increment = false);
|
||||
void InitFood();
|
||||
void InitMounts();
|
||||
@@ -140,7 +85,6 @@ public:
|
||||
void InitKeyring();
|
||||
void InitReputation();
|
||||
void InitAttunementQuests();
|
||||
void InitPotions();
|
||||
|
||||
private:
|
||||
void Prepare();
|
||||
@@ -177,7 +121,6 @@ private:
|
||||
void InitGuild();
|
||||
void InitArenaTeam();
|
||||
void InitImmersive();
|
||||
void AddConsumables();
|
||||
static void AddPrevQuests(uint32 questId, std::list<uint32>& questIds);
|
||||
void LoadEnchantContainer();
|
||||
void ApplyEnchantTemplate();
|
||||
|
||||
@@ -157,16 +157,23 @@ void AutoMaintenanceOnLevelupAction::LearnSpell(uint32 spellId, std::ostringstre
|
||||
void AutoMaintenanceOnLevelupAction::AutoUpgradeEquip()
|
||||
{
|
||||
if (!sPlayerbotAIConfig->autoUpgradeEquip || !sRandomPlayerbotMgr->IsRandomBot(bot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerbotFactory factory(bot, bot->GetLevel());
|
||||
|
||||
// Clean up old consumables before adding new ones
|
||||
factory.CleanupConsumables();
|
||||
|
||||
factory.InitAmmo();
|
||||
factory.InitReagents();
|
||||
factory.InitFood();
|
||||
factory.InitConsumables();
|
||||
factory.InitPotions();
|
||||
|
||||
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
|
||||
{
|
||||
if (sPlayerbotAIConfig->incrementalGearInit)
|
||||
factory.InitEquipment(true);
|
||||
}
|
||||
factory.InitAmmo();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -19,22 +19,51 @@ bool ImbueWithPoisonAction::Execute(Event event)
|
||||
if (bot->HasAura(SPELL_AURA_MOD_STEALTH))
|
||||
bot->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
|
||||
|
||||
// hp check
|
||||
if (bot->getStandState() != UNIT_STAND_STATE_STAND)
|
||||
bot->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
// Search and apply poison to weapons
|
||||
// Mainhand ...
|
||||
static const std::vector<uint32_t> prioritizedInstantPoisons = {
|
||||
INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V, INSTANT_POISON_IV,
|
||||
INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON
|
||||
};
|
||||
|
||||
static const std::vector<uint32_t> prioritizedDeadlyPoisons = {
|
||||
DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V, DEADLY_POISON_IV,
|
||||
DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON
|
||||
};
|
||||
|
||||
// Check if we have any deadly or instant poisons
|
||||
Item* deadlyPoison = nullptr;
|
||||
for (auto id : prioritizedDeadlyPoisons)
|
||||
{
|
||||
deadlyPoison = botAI->FindConsumable(id);
|
||||
if (deadlyPoison) break;
|
||||
}
|
||||
|
||||
Item* instantPoison = nullptr;
|
||||
for (auto id : prioritizedInstantPoisons)
|
||||
{
|
||||
instantPoison = botAI->FindConsumable(id);
|
||||
if (instantPoison) break;
|
||||
}
|
||||
|
||||
// Mainhand
|
||||
Item* poison = nullptr;
|
||||
Item* weapon = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
||||
if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0)
|
||||
{
|
||||
poison = botAI->FindConsumable(INSTANT_POISON_DISPLAYID);
|
||||
if (!poison)
|
||||
poison = botAI->FindConsumable(DEADLY_POISON_DISPLAYID);
|
||||
|
||||
if (!poison)
|
||||
poison = botAI->FindConsumable(WOUND_POISON_DISPLAYID);
|
||||
if (instantPoison && deadlyPoison)
|
||||
{
|
||||
poison = instantPoison;
|
||||
}
|
||||
else if (deadlyPoison)
|
||||
{
|
||||
poison = deadlyPoison;
|
||||
}
|
||||
else if (instantPoison)
|
||||
{
|
||||
poison = instantPoison;
|
||||
}
|
||||
|
||||
if (poison)
|
||||
{
|
||||
@@ -43,16 +72,23 @@ bool ImbueWithPoisonAction::Execute(Event event)
|
||||
}
|
||||
}
|
||||
|
||||
//... and offhand
|
||||
// Offhand
|
||||
poison = nullptr;
|
||||
weapon = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
||||
if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0)
|
||||
{
|
||||
poison = botAI->FindConsumable(DEADLY_POISON_DISPLAYID);
|
||||
if (!poison)
|
||||
poison = botAI->FindConsumable(WOUND_POISON_DISPLAYID);
|
||||
|
||||
if (!poison)
|
||||
poison = botAI->FindConsumable(INSTANT_POISON_DISPLAYID);
|
||||
if (deadlyPoison && instantPoison)
|
||||
{
|
||||
poison = deadlyPoison;
|
||||
}
|
||||
else if (instantPoison)
|
||||
{
|
||||
poison = instantPoison;
|
||||
}
|
||||
else if (deadlyPoison)
|
||||
{
|
||||
poison = deadlyPoison;
|
||||
}
|
||||
|
||||
if (poison)
|
||||
{
|
||||
@@ -141,8 +177,8 @@ bool ImbueWithOilAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
static const uint32 uPriorizedHealingItemIds[19] = {
|
||||
HEALTHSTONE_DISPLAYID,
|
||||
static const uint32 uPrioritizedHealingItemIds[19] = {
|
||||
HEALTHSTONE,
|
||||
FEL_REGENERATION_POTION,
|
||||
SUPER_HEALING_POTION,
|
||||
CRYSTAL_HEALING_POTION,
|
||||
@@ -182,9 +218,9 @@ bool TryEmergencyAction::Execute(Event event)
|
||||
}
|
||||
|
||||
// Else loop over the list of health consumable to pick one
|
||||
for (uint8 i = 0; i < std::size(uPriorizedHealingItemIds); ++i)
|
||||
for (uint8 i = 0; i < std::size(uPrioritizedHealingItemIds); ++i)
|
||||
{
|
||||
if (Item* healthItem = botAI->FindConsumable(uPriorizedHealingItemIds[i]))
|
||||
if (Item* healthItem = botAI->FindConsumable(uPrioritizedHealingItemIds[i]))
|
||||
{
|
||||
botAI->ImbueItem(healthItem);
|
||||
}
|
||||
|
||||
@@ -175,6 +175,8 @@ bool MaintenanceAction::Execute(Event event)
|
||||
factory.InitAmmo();
|
||||
factory.InitFood();
|
||||
factory.InitReagents();
|
||||
factory.InitConsumables();
|
||||
factory.InitPotions();
|
||||
factory.InitTalentsTree(true);
|
||||
factory.InitPet();
|
||||
factory.InitPetTalents();
|
||||
@@ -186,7 +188,6 @@ bool MaintenanceAction::Execute(Event event)
|
||||
factory.InitMounts();
|
||||
factory.InitGlyphs(false);
|
||||
factory.InitKeyring();
|
||||
factory.InitPotions();
|
||||
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
|
||||
factory.ApplyEnchantAndGemsNew();
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "GenericDruidNonCombatStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
#include "AiFactory.h"
|
||||
|
||||
class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
||||
{
|
||||
@@ -109,50 +110,43 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trig
|
||||
{
|
||||
NonCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("mark of the wild", NextAction::array(0, new NextAction("mark of the wild", 14.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("mark of the wild", NextAction::array(0, new NextAction("mark of the wild", 14.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("thorns", NextAction::array(0, new NextAction("thorns", 12.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f),
|
||||
// nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member dead", NextAction::array(0, new NextAction("revive", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("revive", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY
|
||||
// + 5), nullptr))); triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("aquatic
|
||||
// form", 1.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member critical health",
|
||||
NextAction::array(0,
|
||||
triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0,
|
||||
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 7),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6),
|
||||
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member low health",
|
||||
NextAction::array(0,
|
||||
triggers.push_back(new TriggerNode("party member low health", NextAction::array(0,
|
||||
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 5),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4),
|
||||
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member medium health",
|
||||
NextAction::array(0, new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 3),
|
||||
triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0,
|
||||
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 3),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
|
||||
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
|
||||
nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0,
|
||||
new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3),
|
||||
new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2),
|
||||
nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member remove curse", NextAction::array(0,
|
||||
new NextAction("remove curse on party", ACTION_DISPEL + 7),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3), new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2), NULL)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member remove curse",
|
||||
NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), nullptr)));
|
||||
int specTab = AiFactory::GetPlayerSpecTab(botAI->GetBot());
|
||||
if (specTab == 0 || specTab == 2) // Balance or Restoration
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
|
||||
if (specTab == 1) // Feral
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr)));
|
||||
}
|
||||
|
||||
GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
|
||||
@@ -164,11 +158,13 @@ void GenericDruidBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
NonCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("mark of the wild on party",
|
||||
NextAction::array(0, new NextAction("mark of the wild on party", 13.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("thorns on main tank",
|
||||
NextAction::array(0, new NextAction("thorns on main tank", 11.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("thorns",
|
||||
NextAction::array(0, new NextAction("thorns", 10.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("mark of the wild on party", NextAction::array(0,
|
||||
new NextAction("mark of the wild on party", 13.0f),
|
||||
nullptr)));
|
||||
triggers.push_back(new TriggerNode("thorns on main tank", NextAction::array(0,
|
||||
new NextAction("thorns on main tank", 11.0f),
|
||||
nullptr)));
|
||||
triggers.push_back(new TriggerNode("thorns", NextAction::array(0,
|
||||
new NextAction("thorns", 10.0f),
|
||||
nullptr)));
|
||||
}
|
||||
|
||||
@@ -44,15 +44,14 @@ void GenericHunterNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tri
|
||||
{
|
||||
NonCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("trueshot aura", NextAction::array(0, new NextAction("trueshot aura", 2.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("low ammo", NextAction::array(0, new NextAction("say::low ammo", ACTION_NORMAL), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("no track", NextAction::array(0, new NextAction("track humanoids", ACTION_NORMAL), nullptr)));
|
||||
triggers.push_back(new TriggerNode("no ammo",
|
||||
NextAction::array(0, new NextAction("equip upgrades", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("trueshot aura", NextAction::array(0, new NextAction("trueshot aura", 2.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0,
|
||||
new NextAction("apply stone", 1.0f),
|
||||
new NextAction("apply oil", 1.0f),
|
||||
nullptr)));
|
||||
triggers.push_back(new TriggerNode("low ammo", NextAction::array(0, new NextAction("say::low ammo", ACTION_NORMAL), nullptr)));
|
||||
triggers.push_back(new TriggerNode("no track", NextAction::array(0, new NextAction("track humanoids", ACTION_NORMAL), nullptr)));
|
||||
triggers.push_back(new TriggerNode("no ammo", NextAction::array(0, new NextAction("equip upgrades", ACTION_HIGH + 1), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("no ammo", NextAction::array(0, new NextAction("switch to melee",
|
||||
// ACTION_NORMAL + 1), new NextAction("say::no ammo", ACTION_NORMAL), nullptr))); triggers.push_back(new
|
||||
// TriggerNode("has ammo", NextAction::array(0, new NextAction("switch to ranged", ACTION_NORMAL), nullptr)));
|
||||
@@ -61,12 +60,8 @@ void GenericHunterNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tri
|
||||
void HunterPetStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("call pet", 60.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 60.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("pet not happy", NextAction::array(0, new NextAction("feed pet", 60.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("hunters pet medium health", NextAction::array(0, new NextAction("mend pet", 60.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("hunters pet dead", NextAction::array(0, new NextAction("revive pet", 60.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 60.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("pet not happy", NextAction::array(0, new NextAction("feed pet", 60.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("hunters pet medium health", NextAction::array(0, new NextAction("mend pet", 60.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("hunters pet dead", NextAction::array(0, new NextAction("revive pet", 60.0f), nullptr)));
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "GenericPaladinStrategyActionNodeFactory.h"
|
||||
#include "Playerbots.h"
|
||||
#include "AiFactory.h"
|
||||
|
||||
GenericPaladinNonCombatStrategy::GenericPaladinNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
|
||||
{
|
||||
@@ -17,14 +18,15 @@ void GenericPaladinNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& tr
|
||||
{
|
||||
NonCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member dead", NextAction::array(0, new NextAction("redemption", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("flash of light on party", 25.0f), NULL)));
|
||||
triggers.push_back(new TriggerNode("party member medium health",
|
||||
NextAction::array(0, new NextAction("flash of light on party", 26.0f), NULL)));
|
||||
triggers.push_back(new TriggerNode("party member low health",
|
||||
NextAction::array(0, new NextAction("holy light on party", 27.0f), NULL)));
|
||||
triggers.push_back(new TriggerNode("party member critical health",
|
||||
NextAction::array(0, new NextAction("holy light on party", 28.0f), NULL)));
|
||||
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("redemption", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("flash of light on party", 25.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("flash of light on party", 26.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("holy light on party", 27.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("holy light on party", 28.0f), nullptr)));
|
||||
|
||||
int specTab = AiFactory::GetPlayerSpecTab(botAI->GetBot());
|
||||
if (specTab == 0 || specTab == 1) // Holy or Protection
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
|
||||
if (specTab == 2) // Retribution
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply stone", 1.0f), nullptr)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user