Merge branch 'master' into login-range

This commit is contained in:
bash
2025-08-10 19:29:12 +02:00
committed by GitHub
6 changed files with 41 additions and 39 deletions

View File

@@ -4214,19 +4214,6 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
}
}
// only keep updating till initializing time has completed,
// which prevents unneeded expensive GameTime calls.
if (_isBotInitializing)
{
_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.11;
// no activity allowed during bot initialization
if (_isBotInitializing)
{
return false;
}
}
// General exceptions
if (activityType == PACKET_ACTIVITY)
{

View File

@@ -611,7 +611,6 @@ private:
Item* FindItemInInventory(std::function<bool(ItemTemplate const*)> checkItem) const;
void HandleCommands();
void HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang = LANG_UNIVERSAL);
bool _isBotInitializing = false;
protected:
Player* bot;

View File

@@ -109,7 +109,7 @@ public:
"|cffcccccchttps://github.com/liyunfan1223/mod-playerbots|r");
}
if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
/*if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
{
std::string roundedTime =
std::to_string(std::ceil((sPlayerbotAIConfig->maxRandomBots * 0.11 / 60) * 10) / 10.0);
@@ -118,7 +118,7 @@ public:
ChatHandler(player->GetSession()).SendSysMessage(
"|cff00ff00Playerbots:|r bot initialization at server startup takes about '"
+ roundedTime + "' minutes.");
}
}*/
}
}
@@ -237,16 +237,30 @@ public:
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
{
if (!player->GetSession()->IsBot())
// early return
if (sPlayerbotAIConfig->randomBotXPRate == 1.0 || !player)
return;
if (!sRandomPlayerbotMgr->IsRandomBot(player))
// no XP multiplier, when player is no bot.
if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
return;
if (sPlayerbotAIConfig->randomBotXPRate != 1.0)
// no XP multiplier, when bot has group where leader is a real player.
if (Group* group = player->GetGroup())
{
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
Player* leader = group->GetLeader();
if (leader && leader != player)
{
if (PlayerbotAI* leaderBotAI = GET_PLAYERBOT_AI(leader))
{
if (leaderBotAI->HasRealPlayerMaster())
return;
}
}
}
// otherwise apply bot XP multiplier.
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
}
};

View File

@@ -21,8 +21,8 @@
const int ITEM_SOUL_SHARD = 6265;
// Checks if the bot has less than 20 soul shards, and if so, allows casting Drain Soul
bool CastDrainSoulAction::isUseful() { return AI_VALUE2(uint32, "item count", "soul shard") < 20; }
// Checks if the bot has less than 26 soul shards, and if so, allows casting Drain Soul
bool CastDrainSoulAction::isUseful() { return AI_VALUE2(uint32, "item count", "soul shard") < 26; }
// Checks if the bot's health is above a certain threshold, and if so, allows casting Life Tap
bool CastLifeTapAction::isUseful() { return AI_VALUE2(uint8, "health", "self target") > sPlayerbotAIConfig->lowHealth; }

View File

@@ -29,8 +29,6 @@ public:
creators["boost"] = &WarlockStrategyFactoryInternal::boost;
creators["cc"] = &WarlockStrategyFactoryInternal::cc;
creators["pet"] = &WarlockStrategyFactoryInternal::pet;
creators["spellstone"] = &WarlockStrategyFactoryInternal::spellstone;
creators["firestone"] = &WarlockStrategyFactoryInternal::firestone;
creators["meta melee"] = &WarlockStrategyFactoryInternal::meta_melee_aoe;
creators["tank"] = &WarlockStrategyFactoryInternal::tank;
creators["aoe"] = &WarlockStrategyFactoryInternal::aoe;
@@ -42,8 +40,6 @@ private:
static Strategy* boost(PlayerbotAI* botAI) { return new WarlockBoostStrategy(botAI); }
static Strategy* cc(PlayerbotAI* botAI) { return new WarlockCcStrategy(botAI); }
static Strategy* pet(PlayerbotAI* botAI) { return new WarlockPetStrategy(botAI); }
static Strategy* spellstone(PlayerbotAI* botAI) { return new UseSpellstoneStrategy(botAI); }
static Strategy* firestone(PlayerbotAI* botAI) { return new UseFirestoneStrategy(botAI); }
static Strategy* meta_melee_aoe(PlayerbotAI* botAI) { return new MetaMeleeAoeStrategy(botAI); }
static Strategy* tank(PlayerbotAI* botAI) { return new TankWarlockStrategy(botAI); }
static Strategy* aoe(PlayerbotAI* botAI) { return new AoEWarlockStrategy(botAI); }
@@ -125,6 +121,20 @@ private:
static Strategy* curse_of_weakness(PlayerbotAI* botAI) { return new WarlockCurseOfWeaknessStrategy(botAI); }
};
class WarlockWeaponStoneStrategyFactoryInternal : public NamedObjectContext<Strategy>
{
public:
WarlockWeaponStoneStrategyFactoryInternal() : NamedObjectContext<Strategy>(false, true)
{
creators["firestone"] = &WarlockWeaponStoneStrategyFactoryInternal::firestone;
creators["spellstone"] = &WarlockWeaponStoneStrategyFactoryInternal::spellstone;
}
private:
static Strategy* firestone(PlayerbotAI* ai) { return new UseFirestoneStrategy(ai); }
static Strategy* spellstone(PlayerbotAI* ai) { return new UseSpellstoneStrategy(ai); }
};
class WarlockTriggerFactoryInternal : public NamedObjectContext<Trigger>
{
public:
@@ -333,19 +343,13 @@ private:
static Action* devour_magic_purge(PlayerbotAI* botAI) { return new CastDevourMagicPurgeAction(botAI); }
static Action* devour_magic_cleanse(PlayerbotAI* botAI) { return new CastDevourMagicCleanseAction(botAI); }
static Action* seed_of_corruption(PlayerbotAI* botAI) { return new CastSeedOfCorruptionAction(botAI); }
static Action* seed_of_corruption_on_attacker(PlayerbotAI* botAI)
{
return new CastSeedOfCorruptionOnAttackerAction(botAI);
}
static Action* seed_of_corruption_on_attacker(PlayerbotAI* botAI) { return new CastSeedOfCorruptionOnAttackerAction(botAI); }
static Action* rain_of_fire(PlayerbotAI* botAI) { return new CastRainOfFireAction(botAI); }
static Action* hellfire(PlayerbotAI* botAI) { return new CastHellfireAction(botAI); }
static Action* shadowfury(PlayerbotAI* botAI) { return new CastShadowfuryAction(botAI); }
static Action* life_tap(PlayerbotAI* botAI) { return new CastLifeTapAction(botAI); }
static Action* unstable_affliction(PlayerbotAI* ai) { return new CastUnstableAfflictionAction(ai); }
static Action* unstable_affliction_on_attacker(PlayerbotAI* ai)
{
return new CastUnstableAfflictionOnAttackerAction(ai);
}
static Action* unstable_affliction_on_attacker(PlayerbotAI* ai) { return new CastUnstableAfflictionOnAttackerAction(ai); }
static Action* haunt(PlayerbotAI* ai) { return new CastHauntAction(ai); }
static Action* demonic_empowerment(PlayerbotAI* ai) { return new CastDemonicEmpowermentAction(ai); }
static Action* metamorphosis(PlayerbotAI* ai) { return new CastMetamorphosisAction(ai); }
@@ -360,10 +364,7 @@ private:
static Action* searing_pain(PlayerbotAI* botAI) { return new CastSearingPainAction(botAI); }
static Action* shadow_ward(PlayerbotAI* botAI) { return new CastShadowWardAction(botAI); }
static Action* curse_of_agony(PlayerbotAI* botAI) { return new CastCurseOfAgonyAction(botAI); }
static Action* curse_of_agony_on_attacker(PlayerbotAI* botAI)
{
return new CastCurseOfAgonyOnAttackerAction(botAI);
}
static Action* curse_of_agony_on_attacker(PlayerbotAI* botAI) { return new CastCurseOfAgonyOnAttackerAction(botAI); }
static Action* curse_of_the_elements(PlayerbotAI* ai) { return new CastCurseOfTheElementsAction(ai); }
static Action* curse_of_doom(PlayerbotAI* ai) { return new CastCurseOfDoomAction(ai); }
static Action* curse_of_exhaustion(PlayerbotAI* ai) { return new CastCurseOfExhaustionAction(ai); }
@@ -397,6 +398,7 @@ void WarlockAiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContex
strategyContexts.Add(new WarlockPetStrategyFactoryInternal());
strategyContexts.Add(new WarlockSoulstoneStrategyFactoryInternal());
strategyContexts.Add(new WarlockCurseStrategyFactoryInternal());
strategyContexts.Add(new WarlockWeaponStoneStrategyFactoryInternal());
}
void WarlockAiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)

View File

@@ -46,7 +46,7 @@ bool WarlockConjuredItemTrigger::IsActive()
bool OutOfSoulShardsTrigger::IsActive() { return GetSoulShardCount(botAI->GetBot()) == 0; }
bool TooManySoulShardsTrigger::IsActive() { return GetSoulShardCount(botAI->GetBot()) >= 6; }
bool TooManySoulShardsTrigger::IsActive() { return GetSoulShardCount(botAI->GetBot()) >= 26; }
bool OutOfSoulstoneTrigger::IsActive() { return GetSoulstoneCount(botAI->GetBot()) == 0; }