Hunter/Warlock AoE Fix (#1440)

Hello everyone,

This fixes these two classes so they respond to the command "co -aoe" and "co +aoe". This also fixes the survival hunter so that trap weave is not a default strategy - they will not walk into melee anymore.
This commit is contained in:
ThePenguinMan96
2025-07-14 01:15:11 -07:00
committed by GitHub
parent 5202ac8db3
commit 96cc0daea6
19 changed files with 54 additions and 136 deletions

View File

@@ -47,6 +47,19 @@ void GenericWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("devour magic cleanse", NextAction::array(0, new NextAction("devour magic cleanse", 50.0f), nullptr)));
}
// ===== AoE Strategy, 3+ enemies =====
void AoEWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0,
new NextAction("immolation aura", 26.0f),
new NextAction("shadowfury", 23.0f),
new NextAction("shadowflame", 22.5f),
new NextAction("seed of corruption on attacker", 22.0f),
new NextAction("seed of corruption", 21.5f),
new NextAction("rain of fire", 21.0f), nullptr)));
}
void WarlockBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
// Placeholder for future boost triggers