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https://github.com/mod-playerbots/mod-playerbots
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Auto Join BG config
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@@ -32,6 +32,9 @@ AiPlayerbot.SuggestDungeonsInLowerCaseRandomly = 0
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# Enable BG/Arena for random Bots
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# Enable BG/Arena for random Bots
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AiPlayerbot.RandomBotJoinBG = 1
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AiPlayerbot.RandomBotJoinBG = 1
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# Enable Auto join BG - bots randomly join WSG and 2v2 Arena if server is not lagging
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AiPlayerbot.RandomBotAutoJoinBG = 0
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# Mark many quests <= Bot level as complete (slows down bot creation)
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# Mark many quests <= Bot level as complete (slows down bot creation)
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AiPlayerbot.PreQuests = 0
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AiPlayerbot.PreQuests = 0
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@@ -128,6 +128,7 @@ bool PlayerbotAIConfig::Initialize()
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randomBotSuggestDungeons = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSuggestDungeons", true);
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randomBotSuggestDungeons = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSuggestDungeons", true);
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suggestDungeonsInLowerCaseRandomly = sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
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suggestDungeonsInLowerCaseRandomly = sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
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randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
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randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
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randomBotAutoJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutoJoinBG", false);
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logInGroupOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.LogInGroupOnly", true);
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logInGroupOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.LogInGroupOnly", true);
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logValuesPerTick = sConfigMgr->GetOption<bool>("AiPlayerbot.LogValuesPerTick", false);
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logValuesPerTick = sConfigMgr->GetOption<bool>("AiPlayerbot.LogValuesPerTick", false);
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fleeingEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.FleeingEnabled", true);
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fleeingEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.FleeingEnabled", true);
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@@ -73,6 +73,7 @@ class PlayerbotAIConfig
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bool randomBotSuggestDungeons;
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bool randomBotSuggestDungeons;
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bool suggestDungeonsInLowerCaseRandomly;
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bool suggestDungeonsInLowerCaseRandomly;
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bool randomBotJoinBG;
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bool randomBotJoinBG;
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bool randomBotAutoJoinBG;
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bool randomBotLoginAtStartup;
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bool randomBotLoginAtStartup;
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uint32 randomBotTeleLevel;
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uint32 randomBotTeleLevel;
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bool logInGroupOnly, logValuesPerTick;
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bool logInGroupOnly, logValuesPerTick;
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@@ -245,6 +245,9 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
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bool hasPlayers = (sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE]) > 0;
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bool hasPlayers = (sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE]) > 0;
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bool hasBots = (sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_HORDE]) >= bg->GetMinPlayersPerTeam();
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bool hasBots = (sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_HORDE]) >= bg->GetMinPlayersPerTeam();
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if (!sPlayerbotAIConfig->randomBotAutoJoinBG && !hasPlayers)
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return false;
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if (!(hasPlayers || hasBots))
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if (!(hasPlayers || hasBots))
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return false;
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return false;
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