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Better too close distance calculation
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@@ -79,7 +79,6 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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// triggers.push_back(new TriggerNode("enemy too close for auto shot", NextAction::array(0, new NextAction("switch to melee", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("enemy is close",
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NextAction::array(0,
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new NextAction("wing clip", ACTION_HIGH + 1),
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