Compile bug fixes.

This commit is contained in:
whipowill
2022-05-18 17:03:01 -05:00
parent 7b55e7aec4
commit 9a6709f5c1
29 changed files with 148 additions and 148 deletions

View File

@@ -30,7 +30,7 @@ class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
}
private:
static ActionNode* death_strike(PlayerbotAI* botAI)
static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode("death strike",
/*P*/ NextAction::array(0, new NextAction("unholy pressence"), nullptr),
@@ -38,7 +38,7 @@ class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* corpse_explosion(PlayerbotAI* botAI)
static ActionNode* corpse_explosion([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode("corpse explosion",
/*P*/ NextAction::array(0, new NextAction("unholy pressence"), nullptr),
@@ -46,7 +46,7 @@ class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* scourge_strike(PlayerbotAI* botAI)
static ActionNode* scourge_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode("scourge strike",
/*P*/ NextAction::array(0, new NextAction("unholy pressence"), nullptr),