Compile bug fixes.

This commit is contained in:
whipowill
2022-05-18 17:03:01 -05:00
parent 7b55e7aec4
commit 9a6709f5c1
29 changed files with 148 additions and 148 deletions

View File

@@ -25,7 +25,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
}
private:
static ActionNode* melee(PlayerbotAI* botAI)
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("melee",
/*P*/ NextAction::array(0, new NextAction("feral charge - bear"), nullptr),
@@ -33,7 +33,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* feral_charge_bear(PlayerbotAI* botAI)
static ActionNode* feral_charge_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("feral charge - bear",
/*P*/ nullptr,
@@ -41,7 +41,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* swipe_bear(PlayerbotAI* botAI)
static ActionNode* swipe_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("swipe (bear)",
/*P*/ nullptr,
@@ -49,7 +49,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* faerie_fire_feral(PlayerbotAI* botAI)
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("faerie fire (feral)",
/*P*/ NextAction::array(0, new NextAction("feral charge - bear"), nullptr),
@@ -57,7 +57,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* bear_form(PlayerbotAI* botAI)
static ActionNode* bear_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("bear form",
/*P*/ nullptr,
@@ -65,7 +65,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* dire_bear_form(PlayerbotAI* botAI)
static ActionNode* dire_bear_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("dire bear form",
/*P*/ nullptr,
@@ -73,7 +73,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* mangle_bear(PlayerbotAI* botAI)
static ActionNode* mangle_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("mangle (bear)",
/*P*/ nullptr,
@@ -81,7 +81,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* maul(PlayerbotAI* botAI)
static ActionNode* maul([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("maul",
/*P*/ nullptr,
@@ -89,7 +89,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* bash(PlayerbotAI* botAI)
static ActionNode* bash([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("bash",
/*P*/ nullptr,
@@ -97,7 +97,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* swipe(PlayerbotAI* botAI)
static ActionNode* swipe([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("swipe",
/*P*/ nullptr,
@@ -105,7 +105,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* lacerate(PlayerbotAI* botAI)
static ActionNode* lacerate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("lacerate",
/*P*/ nullptr,
@@ -113,7 +113,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* growl(PlayerbotAI* botAI)
static ActionNode* growl([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("growl",
/*P*/ nullptr,
@@ -121,7 +121,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* demoralizing_roar(PlayerbotAI* botAI)
static ActionNode* demoralizing_roar([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("demoralizing roar",
/*P*/ nullptr,