Compile bug fixes.

This commit is contained in:
whipowill
2022-05-18 17:03:01 -05:00
parent 7b55e7aec4
commit 9a6709f5c1
29 changed files with 148 additions and 148 deletions

View File

@@ -23,7 +23,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
}
private:
static ActionNode* faerie_fire(PlayerbotAI* botAI)
static ActionNode* faerie_fire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("faerie fire",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
@@ -31,7 +31,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* hibernate(PlayerbotAI* botAI)
static ActionNode* hibernate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("hibernate",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
@@ -39,7 +39,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* entangling_roots(PlayerbotAI* botAI)
static ActionNode* entangling_roots([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("entangling roots",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
@@ -47,7 +47,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* entangling_roots_on_cc(PlayerbotAI* botAI)
static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("entangling roots on cc",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
@@ -55,7 +55,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* wrath(PlayerbotAI* botAI)
static ActionNode* wrath([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("wrath",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
@@ -63,7 +63,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* starfall(PlayerbotAI* botAI)
static ActionNode* starfall([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("starfall",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
@@ -71,7 +71,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* insect_swarm(PlayerbotAI* botAI)
static ActionNode* insect_swarm([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("insect swarm",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
@@ -79,7 +79,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* moonfire(PlayerbotAI* botAI)
static ActionNode* moonfire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("moonfire",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
@@ -87,7 +87,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* starfire(PlayerbotAI* botAI)
static ActionNode* starfire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("starfire",
/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),