mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Compile bug fixes.
This commit is contained in:
@@ -23,7 +23,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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}
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private:
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static ActionNode* faerie_fire(PlayerbotAI* botAI)
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static ActionNode* faerie_fire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("faerie fire",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -31,7 +31,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* hibernate(PlayerbotAI* botAI)
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static ActionNode* hibernate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("hibernate",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -39,7 +39,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* entangling_roots(PlayerbotAI* botAI)
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static ActionNode* entangling_roots([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("entangling roots",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -47,7 +47,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* entangling_roots_on_cc(PlayerbotAI* botAI)
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static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("entangling roots on cc",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -55,7 +55,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* wrath(PlayerbotAI* botAI)
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static ActionNode* wrath([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("wrath",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -63,7 +63,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* starfall(PlayerbotAI* botAI)
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static ActionNode* starfall([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("starfall",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -71,7 +71,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* insect_swarm(PlayerbotAI* botAI)
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static ActionNode* insect_swarm([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("insect swarm",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -79,7 +79,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* moonfire(PlayerbotAI* botAI)
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static ActionNode* moonfire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("moonfire",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -87,7 +87,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* starfire(PlayerbotAI* botAI)
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static ActionNode* starfire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("starfire",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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