mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Compile bug fixes.
This commit is contained in:
@@ -24,7 +24,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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}
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private:
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static ActionNode* frostbolt(PlayerbotAI* botAI)
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static ActionNode* frostbolt([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("frostbolt",
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/*P*/ nullptr,
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@@ -32,7 +32,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* fire_blast(PlayerbotAI* botAI)
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static ActionNode* fire_blast([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("fire blast",
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/*P*/ nullptr,
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@@ -40,7 +40,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* scorch(PlayerbotAI* botAI)
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static ActionNode* scorch([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("scorch",
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/*P*/ nullptr,
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@@ -48,7 +48,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* frost_nova(PlayerbotAI* botAI)
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static ActionNode* frost_nova([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("frost nova",
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/*P*/ nullptr,
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@@ -56,7 +56,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ NextAction::array(0, new NextAction("flee"), nullptr));
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}
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static ActionNode* icy_veins(PlayerbotAI* botAI)
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static ActionNode* icy_veins([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("icy veins",
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/*P*/ nullptr,
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@@ -64,7 +64,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* combustion(PlayerbotAI* botAI)
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static ActionNode* combustion([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("combustion",
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/*P*/ nullptr,
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@@ -72,7 +72,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* evocation(PlayerbotAI* botAI)
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static ActionNode* evocation([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("evocation",
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/*P*/ nullptr,
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@@ -80,7 +80,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* dragons_breath(PlayerbotAI* botAI)
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static ActionNode* dragons_breath([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("dragon's breath",
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/*P*/ nullptr,
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@@ -88,7 +88,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ NextAction::array(0, new NextAction("flamestrike", 71.0f), nullptr));
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}
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static ActionNode* blast_wave(PlayerbotAI* botAI)
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static ActionNode* blast_wave([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("blast wave",
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/*P*/ nullptr,
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@@ -96,7 +96,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ NextAction::array(0, new NextAction("flamestrike", 71.0f), nullptr));
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}
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static ActionNode* remove_curse(PlayerbotAI* botAI)
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static ActionNode* remove_curse([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("remove curse",
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/*P*/ nullptr,
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@@ -104,7 +104,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* remove_curse_on_party(PlayerbotAI* botAI)
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static ActionNode* remove_curse_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("remove curse on party",
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/*P*/ nullptr,
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