From 9d34a584350e925fce8471bed537aa5d0b1fdc05 Mon Sep 17 00:00:00 2001 From: Yunfan Li Date: Wed, 1 Jan 2025 20:41:40 +0800 Subject: [PATCH] Improve rpg movement and grind --- src/strategy/actions/ChooseTargetActions.cpp | 24 +++++++++++--------- src/strategy/rpg/NewRpgAction.cpp | 4 ++-- src/strategy/rpg/NewRpgAction.h | 2 +- 3 files changed, 16 insertions(+), 14 deletions(-) diff --git a/src/strategy/actions/ChooseTargetActions.cpp b/src/strategy/actions/ChooseTargetActions.cpp index cc35180a..bd86740d 100644 --- a/src/strategy/actions/ChooseTargetActions.cpp +++ b/src/strategy/actions/ChooseTargetActions.cpp @@ -8,6 +8,7 @@ #include "ChooseRpgTargetAction.h" #include "Event.h" #include "LootObjectStack.h" +#include "NewRpgStrategy.h" #include "Playerbots.h" #include "PossibleRpgTargetsValue.h" #include "PvpTriggers.h" @@ -35,19 +36,24 @@ bool AttackAnythingAction::isUseful() if (!AI_VALUE(bool, "can move around")) return false; - - if (context->GetValue("travel target")->Get()->isTraveling() && - ChooseRpgTargetAction::isFollowValid( - bot, *context->GetValue("travel target")->Get()->getPosition())) // Bot is traveling - return false; - // if (bot->IsInCombat()) { + + + // if (context->GetValue("travel target")->Get()->isTraveling() && + // ChooseRpgTargetAction::isFollowValid( + // bot, *context->GetValue("travel target")->Get()->getPosition())) // Bot is traveling // return false; - // } + Unit* target = GetTarget(); if (!target) return false; + bool rpgGoStatus = botAI->rpgInfo.status == NewRpgStatus::GO_GRIND || + botAI->rpgInfo.status == NewRpgStatus::GO_INNKEEPER; + + if (rpgGoStatus && bot->GetDistance(target) > 25.0f) + return false; + std::string const name = std::string(target->GetName()); // Check for invalid targets: Dummy, Charge Target, Melee Target, Ranged Target if (!name.empty() && @@ -59,10 +65,6 @@ bool AttackAnythingAction::isUseful() return false; // Target is one of the disallowed types } - // if (!ChooseRpgTargetAction::isFollowValid(bot, target)) //Do not grind mobs far - // away from master. - // return false; - return true; } diff --git a/src/strategy/rpg/NewRpgAction.cpp b/src/strategy/rpg/NewRpgAction.cpp index ac2c7fb1..478f56fb 100644 --- a/src/strategy/rpg/NewRpgAction.cpp +++ b/src/strategy/rpg/NewRpgAction.cpp @@ -44,7 +44,7 @@ bool NewRpgStatusUpdateAction::Execute(Event event) } } // IDLE -> GO_INNKEEPER - else if (bot->GetLevel() >= 6 && roll <= 45) + else if (roll <= 45) { WorldPosition pos = SelectRandomInnKeeperPos(); if (pos != WorldPosition() && bot->GetExactDist(pos) > 50.0f) @@ -245,7 +245,7 @@ bool NewRpgGoFarAwayPosAction::MoveFarTo(WorldPosition dest) while (--attempt) { float angle = bot->GetAngle(&dest); - float delta = (rand_norm() - 0.5) * M_PI * 2; + float delta = urand(1, 100) <= 75 ? (rand_norm() - 0.5) * M_PI * 0.5 : (rand_norm() - 0.5) * M_PI * 2; angle += delta; float dis = rand_norm() * pathFinderDis; float dx = x + cos(angle) * dis; diff --git a/src/strategy/rpg/NewRpgAction.h b/src/strategy/rpg/NewRpgAction.h index fb293b8e..8e590e7a 100644 --- a/src/strategy/rpg/NewRpgAction.h +++ b/src/strategy/rpg/NewRpgAction.h @@ -23,7 +23,7 @@ public: protected: // const int32 setGrindInterval = 5 * 60 * 1000; // const int32 setNpcInterval = 1 * 60 * 1000; - const int32 statusNearNpcDuration = 2 * 60 * 1000; + const int32 statusNearNpcDuration = 5 * 60 * 1000; const int32 statusNearRandomDuration = 2 * 60 * 1000; const int32 statusRestDuration = 30 * 1000; WorldPosition SelectRandomGrindPos();