mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Pet attack (fix shadowfiend)
This commit is contained in:
@@ -225,7 +225,7 @@ class ActionContext : public NamedObjectContext<Action>
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creators["rpg mount anim"] = &ActionContext::rpg_mount_anim;
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creators["toggle pet spell"] = &ActionContext::toggle_pet_spell;
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creators["pet attack"] = &ActionContext::pet_attack;
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}
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@@ -390,7 +390,7 @@ class ActionContext : public NamedObjectContext<Action>
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static Action* rpg_mount_anim(PlayerbotAI* botAI) { return new RpgMountAnimAction(botAI); }
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static Action* toggle_pet_spell(PlayerbotAI* ai) { return new TogglePetSpellAutoCastAction(ai); }
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static Action* pet_attack(PlayerbotAI* ai) { return new PetAttackAction(ai); }
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};
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@@ -116,22 +116,22 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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return false;
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}
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/* prevent pet dead immediately in group */
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if (bot->GetMap()->IsDungeon() && bot->GetGroup() && !target->IsInCombat()) {
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with_pet = false;
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}
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if (Pet* pet = bot->GetPet())
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{
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if (with_pet) {
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pet->SetReactState(REACT_DEFENSIVE);
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pet->SetTarget(target->GetGUID());
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pet->GetCharmInfo()->SetIsCommandAttack(true);
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pet->AI()->AttackStart(target);
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} else {
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pet->SetReactState(REACT_PASSIVE);
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pet->GetCharmInfo()->SetIsCommandFollow(true);
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pet->GetCharmInfo()->IsReturning();
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}
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}
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// if (bot->GetMap()->IsDungeon() && bot->GetGroup() && !target->IsInCombat()) {
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// with_pet = false;
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// }
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// if (Pet* pet = bot->GetPet())
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// {
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// if (with_pet) {
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// pet->SetReactState(REACT_DEFENSIVE);
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// pet->SetTarget(target->GetGUID());
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// pet->GetCharmInfo()->SetIsCommandAttack(true);
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// pet->AI()->AttackStart(target);
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// } else {
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// pet->SetReactState(REACT_PASSIVE);
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// pet->GetCharmInfo()->SetIsCommandFollow(true);
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// pet->GetCharmInfo()->IsReturning();
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// }
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// }
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return true;
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}
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@@ -3,6 +3,7 @@
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*/
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#include "GenericActions.h"
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#include "CreatureAI.h"
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#include "Playerbots.h"
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bool MeleeAction::isUseful()
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@@ -39,4 +40,29 @@ bool TogglePetSpellAutoCastAction::Execute(Event event) {
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}
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}
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return true;
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}
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bool PetAttackAction::Execute(Event event)
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{
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Guardian* pet = bot->GetGuardianPet();
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if (!pet) {
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return false;
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}
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Unit* target = AI_VALUE(Unit*, "current target");
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if (!target) {
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return false;
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}
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// pet->SetReactState(REACT_DEFENSIVE);
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pet->ClearUnitState(UNIT_STATE_FOLLOW);
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pet->AttackStop();
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pet->SetTarget(target->GetGUID());
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pet->GetCharmInfo()->SetIsCommandAttack(true);
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pet->GetCharmInfo()->SetIsAtStay(false);
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pet->GetCharmInfo()->SetIsFollowing(false);
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pet->GetCharmInfo()->SetIsCommandFollow(false);
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pet->GetCharmInfo()->SetIsReturning(false);
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pet->ToCreature()->AI()->AttackStart(target);
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return true;
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}
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@@ -25,4 +25,12 @@ public:
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virtual bool Execute(Event event) override;
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};
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class PetAttackAction: public Action
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{
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public:
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PetAttackAction(PlayerbotAI* ai): Action(ai, "pet attack") {}
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virtual bool Execute(Event event) override;
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};
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#endif
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@@ -13,6 +13,7 @@ void CombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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// triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", 55), nullptr)));
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triggers.push_back(new TriggerNode("combat stuck", NextAction::array(0, new NextAction("reset", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing", ACTION_MOVE + 7), nullptr)));
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triggers.push_back(new TriggerNode("pet attack", NextAction::array(0, new NextAction("pet attack", ACTION_NORMAL), nullptr)));
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// triggers.push_back(new TriggerNode("combat long stuck", NextAction::array(0, new NextAction("hearthstone", 0.9f), new NextAction("repop", 0.8f), nullptr)));
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}
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@@ -45,7 +45,6 @@ void GenericPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0, new NextAction("hymn of hope", ACTION_HIGH), NULL)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
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}
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@@ -1,4 +1,5 @@
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#include "RaidNaxxMultipliers.h"
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#include "GenericActions.h"
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#include "MovementActions.h"
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#include "ScriptedCreature.h"
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#include "RaidNaxxActions.h"
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@@ -173,7 +174,8 @@ float KelthuzadGenericMultiplier::GetValue(Action* action)
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dynamic_cast<CastRaiseDeadAction*>(action) ||
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dynamic_cast<CastFeignDeathAction*>(action) ||
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dynamic_cast<CastInvisibilityAction*>(action) ||
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dynamic_cast<CastVanishAction*>(action)) {
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dynamic_cast<CastVanishAction*>(action) ||
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dynamic_cast<PetAttackAction*>(action)) {
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return 0.0f;
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}
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}
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@@ -268,5 +270,11 @@ float GluthGenericMultiplier::GetValue(Action* action)
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}
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}
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}
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if (dynamic_cast<PetAttackAction*>(action)) {
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Unit* target = AI_VALUE(Unit*, "current target");
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if (target && target->GetEntry() == NPC_ZOMBIE_CHOW) {
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return 0.0f;
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}
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}
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return 1.0f;
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}
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@@ -4,6 +4,7 @@
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#include "GenericTriggers.h"
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#include "BattlegroundWS.h"
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#include "CreatureAI.h"
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#include "ObjectGuid.h"
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#include "Playerbots.h"
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#include "SharedDefines.h"
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@@ -34,6 +35,25 @@ bool HasPetTrigger::IsActive() {
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return (AI_VALUE(Unit*, "pet target")) && !AI_VALUE2(bool, "mounted", "self target");;
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}
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bool PetAttackTrigger::IsActive()
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{
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Guardian* pet = bot->GetGuardianPet();
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if (!pet) {
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return false;
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}
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Unit* target = AI_VALUE(Unit*, "current target");
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if (!target) {
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return false;
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}
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if (pet->GetVictim() == target && pet->GetCharmInfo()->IsCommandAttack()) {
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return false;
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}
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if (bot->GetMap()->IsDungeon() && bot->GetGroup() && !target->IsInCombat()) {
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return false;
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}
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return true;
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}
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bool HighManaTrigger::IsActive()
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{
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return AI_VALUE2(bool, "has mana", "self target") && AI_VALUE2(uint8, "mana", "self target") < 65;
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@@ -453,6 +453,14 @@ public:
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virtual bool IsActive() override;
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};
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class PetAttackTrigger : public Trigger
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{
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public:
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PetAttackTrigger(PlayerbotAI* ai) : Trigger(ai, "pet attack") {}
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virtual bool IsActive() override;
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};
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class ItemCountTrigger : public Trigger
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{
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public:
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@@ -101,6 +101,8 @@ class TriggerContext : public NamedObjectContext<Trigger>
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creators["combat party member dead"] = &TriggerContext::CombatPartyMemberDead;
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creators["no pet"] = &TriggerContext::no_pet;
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creators["has pet"] = &TriggerContext::has_pet;
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creators["pet attack"] = &TriggerContext::pet_attack;
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creators["has attackers"] = &TriggerContext::has_attackers;
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creators["no possible targets"] = &TriggerContext::no_possible_targets;
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creators["possible adds"] = &TriggerContext::possible_adds;
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@@ -289,6 +291,7 @@ class TriggerContext : public NamedObjectContext<Trigger>
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static Trigger* protect_party_member(PlayerbotAI* botAI) { return new ProtectPartyMemberTrigger(botAI); }
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static Trigger* no_pet(PlayerbotAI* botAI) { return new NoPetTrigger(botAI); }
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static Trigger* has_pet(PlayerbotAI* botAI) { return new HasPetTrigger(botAI); }
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static Trigger* pet_attack(PlayerbotAI* botAI) { return new PetAttackTrigger(botAI); }
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static Trigger* has_attackers(PlayerbotAI* botAI) { return new HasAttackersTrigger(botAI); }
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static Trigger* random_bot_update_trigger(PlayerbotAI* botAI) { return new RandomBotUpdateTrigger(botAI); }
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static Trigger* no_non_bot_players_around(PlayerbotAI* botAI) { return new NoNonBotPlayersAroundTrigger(botAI); }
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@@ -31,12 +31,12 @@ class TankWarriorStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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ACTION_NODE_A(devastate, "devastate", "sunder armor");
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ACTION_NODE_A(last_stand, "last stand", "intimidating shout");
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ACTION_NODE_A(heroic_throw_on_snare_target, "heroic throw on snare target", "taunt on snare target");
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ACTION_NODE_A(heroic_throw_taunt, "heroic throw", "taunt");
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ACTION_NODE_A(heroic_throw_taunt, "heroic throw", "shield slam");
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static ActionNode* taunt(PlayerbotAI* botAI)
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{
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return new ActionNode("taunt",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("shield slam"), nullptr),
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/*A*/ NextAction::array(0, new NextAction("heroic throw taunt"), nullptr),
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/*C*/ nullptr);
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}
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};
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