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https://github.com/mod-playerbots/mod-playerbots
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Resolve most warnings - PlayerbotAI (#1025)
Resolve most warnings - PlayerbotAI --------- Co-authored-by: blinkysc <37940565+blinkysc@users.noreply.github.com>
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@@ -409,8 +409,8 @@ public:
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static bool IsRanged(Player* player, bool bySpec = false);
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static bool IsMelee(Player* player, bool bySpec = false);
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static bool IsCaster(Player* player, bool bySpec = false);
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static bool IsCombo(Player* player, bool bySpec = false);
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static bool IsRangedDps(Player* player, bool bySpec = false);
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static bool IsCombo(Player* player);
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static bool IsMainTank(Player* player);
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static uint32 GetGroupTankNum(Player* player);
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bool IsAssistTank(Player* player);
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@@ -485,8 +485,8 @@ public:
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virtual bool HasAuraToDispel(Unit* player, uint32 dispelType);
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bool CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell = true, Item* itemTarget = nullptr,
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Item* castItem = nullptr);
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bool CanCastSpell(uint32 spellid, GameObject* goTarget, uint8 effectMask, bool checkHasSpell = true);
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bool CanCastSpell(uint32 spellid, float x, float y, float z, uint8 effectMask, bool checkHasSpell = true,
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bool CanCastSpell(uint32 spellid, GameObject* goTarget, bool checkHasSpell = true);
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bool CanCastSpell(uint32 spellid, float x, float y, float z, bool checkHasSpell = true,
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Item* itemTarget = nullptr);
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bool HasAura(uint32 spellId, Unit const* player);
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@@ -522,7 +522,7 @@ public:
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bool IsAlt();
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Player* GetGroupMaster();
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// Returns a semi-random (cycling) number that is fixed for each bot.
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uint32 GetFixedBotNumer(BotTypeNumber typeNumber, uint32 maxNum = 100, float cyclePerMin = 1);
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uint32 GetFixedBotNumer(uint32 maxNum = 100, float cyclePerMin = 1);
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GrouperType GetGrouperType();
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GuilderType GetGuilderType();
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bool HasPlayerNearby(WorldPosition* pos, float range = sPlayerbotAIConfig->reactDistance);
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