Improve class spell and use trinket

This commit is contained in:
Yunfan Li
2024-08-14 18:18:01 +08:00
parent c778e303df
commit a1cb9dea05
47 changed files with 377 additions and 108 deletions

View File

@@ -225,7 +225,10 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
if (type_ != CollectorType::SPELL_HEAL)
stats[STATS_TYPE_CRIT] += 50;
return true;
break;
case 59620:
if (type_ == CollectorType::MELEE)
stats[STATS_TYPE_ATTACK_POWER] += 120;
return true;
case 67702: // Death's Verdict
stats[STATS_TYPE_ATTACK_POWER] += 225;
return true;
@@ -493,6 +496,13 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
case SPELL_AURA_MOD_INCREASE_HEALTH:
stats[STATS_TYPE_STAMINA] += val * multiplier / 15;
break;
case SPELL_AURA_SCHOOL_ABSORB:
{
int32 schoolType = effectInfo.MiscValue;
if (schoolType & SPELL_SCHOOL_MASK_NORMAL)
stats[STATS_TYPE_STAMINA] += val * multiplier / 15;
break;
}
case SPELL_AURA_MOD_ATTACK_POWER:
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
break;