Improve class spell and use trinket

This commit is contained in:
Yunfan Li
2024-08-14 18:18:01 +08:00
parent c778e303df
commit a1cb9dea05
47 changed files with 377 additions and 108 deletions

View File

@@ -106,6 +106,9 @@ void GenericDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("low health", NextAction::array(0, new NextAction("barkskin", ACTION_HIGH + 7), nullptr)));
// triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("regrowth",
// ACTION_MEDIUM_HEAL + 2), nullptr))); triggers.push_back(new TriggerNode("party member low health",
// NextAction::array(0, new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 1), nullptr)));