Improve class spell and use trinket

This commit is contained in:
Yunfan Li
2024-08-14 18:18:01 +08:00
parent c778e303df
commit a1cb9dea05
47 changed files with 377 additions and 108 deletions

View File

@@ -31,8 +31,9 @@ void GenericPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// NextAction("inner focus", 42.0f), nullptr))); triggers.push_back(new TriggerNode("medium mana",
// NextAction::array(0, new NextAction("symbol of hope", ACTION_EMERGENCY), nullptr))); triggers.push_back(new
// TriggerNode("low mana", NextAction::array(0, new NextAction("consume magic", 10.0f), nullptr)));
// triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("desperate prayer",
// ACTION_EMERGENCY), nullptr))); triggers.push_back(new TriggerNode("enemy is close", NextAction::array(0, new
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("desperate prayer",
ACTION_HIGH + 5), nullptr)));
// triggers.push_back(new TriggerNode("enemy is close", NextAction::array(0, new
// NextAction("elune's grace", ACTION_EMERGENCY), nullptr))); triggers.push_back(new TriggerNode("chastise",
// NextAction::array(0, new NextAction("chastise", ACTION_INTERRUPT), nullptr)));
triggers.push_back(new TriggerNode(