Fix spacing issue and removed unnecessary spaces (#1684)

* Fix spacing issue and removed unnecessary spaces

* Added spaces where suggested
This commit is contained in:
Revision
2025-09-30 15:25:53 +02:00
committed by GitHub
parent 0cc15411c1
commit a5120c0a7c
2 changed files with 111 additions and 108 deletions

View File

@@ -892,7 +892,7 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
availableLeaders.push_back(leader); availableLeaders.push_back(leader);
} }
} }
// Create up to randomBotGuildCount by counting only EFFECTIVE creations // Create up to randomBotGuildCount by counting only EFFECTIVE creations
uint32 createdThisRun = 0; uint32 createdThisRun = 0;
for (; guildNumber < sPlayerbotAIConfig->randomBotGuildCount; /* ++guildNumber -> done only if creation */) for (; guildNumber < sPlayerbotAIConfig->randomBotGuildCount; /* ++guildNumber -> done only if creation */)
@@ -972,7 +972,7 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
LOG_DEBUG("playerbots", LOG_DEBUG("playerbots",
"[TABARD] DB check guild id={} => style={}, color={}, borderStyle={}, borderColor={}, bgColor={}", "[TABARD] DB check guild id={} => style={}, color={}, borderStyle={}, borderColor={}, bgColor={}",
guild->GetId(), f[0].Get<uint8>(), f[1].Get<uint8>(), f[2].Get<uint8>(), f[3].Get<uint8>(), f[4].Get<uint8>()); guild->GetId(), f[0].Get<uint8>(), f[1].Get<uint8>(), f[2].Get<uint8>(), f[3].Get<uint8>(), f[4].Get<uint8>());
} }
sPlayerbotAIConfig->randomBotGuilds.push_back(guild->GetId()); sPlayerbotAIConfig->randomBotGuilds.push_back(guild->GetId());
// The guild is only counted if it is actually created // The guild is only counted if it is actually created

View File

@@ -21,122 +21,125 @@
namespace ai::buff namespace ai::buff
{ {
std::string MakeAuraQualifierForBuff(std::string const& name) std::string MakeAuraQualifierForBuff(std::string const& name)
{ {
// Paladin // Paladin
if (name == "blessing of kings") return "blessing of kings,greater blessing of kings"; if (name == "blessing of kings") return "blessing of kings,greater blessing of kings";
if (name == "blessing of might") return "blessing of might,greater blessing of might"; if (name == "blessing of might") return "blessing of might,greater blessing of might";
if (name == "blessing of wisdom") return "blessing of wisdom,greater blessing of wisdom"; if (name == "blessing of wisdom") return "blessing of wisdom,greater blessing of wisdom";
if (name == "blessing of sanctuary") return "blessing of sanctuary,greater blessing of sanctuary"; if (name == "blessing of sanctuary") return "blessing of sanctuary,greater blessing of sanctuary";
// Druid // Druid
if (name == "mark of the wild") return "mark of the wild,gift of the wild"; if (name == "mark of the wild") return "mark of the wild,gift of the wild";
// Mage // Mage
if (name == "arcane intellect") return "arcane intellect,arcane brilliance"; if (name == "arcane intellect") return "arcane intellect,arcane brilliance";
// Priest // Priest
if (name == "power word: fortitude") return "power word: fortitude,prayer of fortitude"; if (name == "power word: fortitude") return "power word: fortitude,prayer of fortitude";
return name;
}
std::string GroupVariantFor(std::string const& name) return name;
{ }
// Paladin
if (name == "blessing of kings") return "greater blessing of kings";
if (name == "blessing of might") return "greater blessing of might";
if (name == "blessing of wisdom") return "greater blessing of wisdom";
if (name == "blessing of sanctuary") return "greater blessing of sanctuary";
// Druid
if (name == "mark of the wild") return "gift of the wild";
// Mage
if (name == "arcane intellect") return "arcane brilliance";
// Priest
if (name == "power word: fortitude") return "prayer of fortitude";
return std::string(); std::string GroupVariantFor(std::string const& name)
} {
// Paladin
if (name == "blessing of kings") return "greater blessing of kings";
if (name == "blessing of might") return "greater blessing of might";
if (name == "blessing of wisdom") return "greater blessing of wisdom";
if (name == "blessing of sanctuary") return "greater blessing of sanctuary";
// Druid
if (name == "mark of the wild") return "gift of the wild";
// Mage
if (name == "arcane intellect") return "arcane brilliance";
// Priest
if (name == "power word: fortitude") return "prayer of fortitude";
bool HasRequiredReagents(Player* bot, uint32 spellId) return std::string();
{ }
if (!spellId)
return false;
if (SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId)) bool HasRequiredReagents(Player* bot, uint32 spellId)
{ for (int i = 0; i < MAX_SPELL_REAGENTS; ++i) {
{ if (!spellId)
if (info->Reagent[i] > 0) return false;
{
uint32 const itemId = info->Reagent[i];
int32 const need = info->ReagentCount[i];
if ((int32)bot->GetItemCount(itemId, false) < need)
return false;
}
}
// No reagent required
return true;
}
return false;
}
std::string UpgradeToGroupIfAppropriate( if (SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId))
Player* bot, {
PlayerbotAI* botAI, for (int i = 0; i < MAX_SPELL_REAGENTS; ++i)
std::string const& baseName, {
bool announceOnMissing, if (info->Reagent[i] > 0)
std::function<void(std::string const&)> announce) {
{ uint32 const itemId = info->Reagent[i];
std::string castName = baseName; Group* g = bot->GetGroup(); int32 const need = info->ReagentCount[i];
if (!g || g->GetMembersCount() < static_cast<uint32>(sPlayerbotAIConfig->minBotsForGreaterBuff)) if ((int32)bot->GetItemCount(itemId, false) < need)
return castName; // Group too small: stay in solo mode return false;
}
}
// No reagent required
return true;
}
return false;
}
if (std::string const groupName = GroupVariantFor(baseName); !groupName.empty()) std::string UpgradeToGroupIfAppropriate(
{ Player* bot,
uint32 const groupVariantSpellId = botAI->GetAiObjectContext() PlayerbotAI* botAI,
->GetValue<uint32>("spell id", groupName)->Get(); std::string const& baseName,
bool announceOnMissing,
std::function<void(std::string const&)> announce)
{
std::string castName = baseName;
Group* g = bot->GetGroup();
if (!g || g->GetMembersCount() < static_cast<uint32>(sPlayerbotAIConfig->minBotsForGreaterBuff))
return castName; // Group too small: stay in solo mode
// We check usefulness on the **basic** buff (not the greater version), if (std::string const groupName = GroupVariantFor(baseName); !groupName.empty())
// because "spell cast useful" may return false for the greater variant. {
bool const usefulBase = botAI->GetAiObjectContext() uint32 const groupVariantSpellId = botAI->GetAiObjectContext()
->GetValue<bool>("spell cast useful", baseName)->Get(); ->GetValue<uint32>("spell id", groupName)->Get();
if (groupVariantSpellId && HasRequiredReagents(bot, groupVariantSpellId)) // We check usefulness on the **basic** buff (not the greater version),
{ // because "spell cast useful" may return false for the greater variant.
// Learned + reagents OK -> switch to greater bool const usefulBase = botAI->GetAiObjectContext()
return groupName; ->GetValue<bool>("spell cast useful", baseName)->Get();
}
// Missing reagents -> announce if (a) greater is known, (b) base buff is useful, if (groupVariantSpellId && HasRequiredReagents(bot, groupVariantSpellId))
// (c) announce was requested, (d) a callback is provided. {
if (announceOnMissing && groupVariantSpellId && usefulBase && announce) // Learned + reagents OK -> switch to greater
{ return groupName;
static std::map<std::pair<uint32, std::string>, time_t> s_lastWarn; // par bot & par buff }
time_t now = std::time(nullptr);
uint32 botLow = static_cast<uint32>(bot->GetGUID().GetCounter());
time_t& last = s_lastWarn[ std::make_pair(botLow, groupName) ];
if (!last || now - last >= sPlayerbotAIConfig->rpWarningCooldown) // Configurable anti-spam
{
// DB Key choice in regard of the buff
std::string key;
if (groupName.find("greater blessing") != std::string::npos)
key = "rp_missing_reagent_greater_blessing";
else if (groupName == "gift of the wild")
key = "rp_missing_reagent_gift_of_the_wild";
else if (groupName == "arcane brilliance")
key = "rp_missing_reagent_arcane_brilliance";
else
key = "rp_missing_reagent_generic";
// Placeholders // Missing reagents -> announce if (a) greater is known, (b) base buff is useful,
std::map<std::string, std::string> placeholders; // (c) announce was requested, (d) a callback is provided.
placeholders["%group_spell"] = groupName; if (announceOnMissing && groupVariantSpellId && usefulBase && announce)
placeholders["%base_spell"] = baseName; {
static std::map<std::pair<uint32, std::string>, time_t> s_lastWarn; // par bot & par buff
time_t now = std::time(nullptr);
uint32 botLow = static_cast<uint32>(bot->GetGUID().GetCounter());
time_t& last = s_lastWarn[ std::make_pair(botLow, groupName) ];
if (!last || now - last >= sPlayerbotAIConfig->rpWarningCooldown) // Configurable anti-spam
{
// DB Key choice in regard of the buff
std::string key;
if (groupName.find("greater blessing") != std::string::npos)
key = "rp_missing_reagent_greater_blessing";
else if (groupName == "gift of the wild")
key = "rp_missing_reagent_gift_of_the_wild";
else if (groupName == "arcane brilliance")
key = "rp_missing_reagent_arcane_brilliance";
else
key = "rp_missing_reagent_generic";
std::string announceText = sPlayerbotTextMgr->GetBotTextOrDefault(key, // Placeholders
"Out of components for %group_spell. Using %base_spell!", placeholders); std::map<std::string, std::string> placeholders;
placeholders["%group_spell"] = groupName;
placeholders["%base_spell"] = baseName;
announce(announceText); std::string announceText = sPlayerbotTextMgr->GetBotTextOrDefault(key,
last = now; "Out of components for %group_spell. Using %base_spell!", placeholders);
}
} announce(announceText);
} last = now;
return castName; }
} }
}
return castName;
}
} }