mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
EnableNewRpgStrategy switch for initialization
This commit is contained in:
@@ -433,7 +433,7 @@ public:
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std::vector<Player*> GetPlayersInGroup();
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std::vector<Player*> GetPlayersInGroup();
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const AreaTableEntry* GetCurrentArea();
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const AreaTableEntry* GetCurrentArea();
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const AreaTableEntry* GetCurrentZone();
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const AreaTableEntry* GetCurrentZone();
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std::string GetLocalizedAreaName(const AreaTableEntry* entry);
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static std::string GetLocalizedAreaName(const AreaTableEntry* entry);
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bool TellMaster(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMaster(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMaster(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMaster(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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@@ -399,6 +399,7 @@ bool PlayerbotAIConfig::Initialize()
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worldBuffs.clear();
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worldBuffs.clear();
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LOG_INFO("playerbots", "Loading Worldbuff...");
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for (uint32 factionId = 0; factionId < 3; factionId++)
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for (uint32 factionId = 0; factionId < 3; factionId++)
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{
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{
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for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
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for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
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@@ -556,7 +556,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
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totalRandomBotChars += AccountMgr::GetCharactersCount(accountId);
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totalRandomBotChars += AccountMgr::GetCharactersCount(accountId);
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}
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}
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LOG_INFO("server.loading", "{} random bot accounts with {} characters available",
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LOG_INFO("server.loading", ">> {} random bot accounts with {} characters available",
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sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
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sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
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}
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}
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@@ -1433,6 +1433,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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"position_x, "
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"position_x, "
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"position_y, "
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"position_y, "
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"position_z, "
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"position_z, "
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"t.minlevel, "
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"t.maxlevel "
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"t.maxlevel "
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"FROM "
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"FROM "
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"(SELECT "
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"(SELECT "
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@@ -1476,7 +1477,9 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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float x = fields[1].Get<float>();
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float x = fields[1].Get<float>();
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float y = fields[2].Get<float>();
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float y = fields[2].Get<float>();
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float z = fields[3].Get<float>();
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float z = fields[3].Get<float>();
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uint32 level = fields[4].Get<uint32>();
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uint32 min_level = fields[4].Get<uint32>();
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uint32 max_level = fields[5].Get<uint32>();
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uint32 level = (min_level + max_level) / 2;
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WorldLocation loc(mapId, x, y, z, 0);
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WorldLocation loc(mapId, x, y, z, 0);
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collected_locs++;
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collected_locs++;
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for (int32 l = (int32)level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel;
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for (int32 l = (int32)level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel;
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@@ -1490,8 +1493,11 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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}
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}
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} while (results->NextRow());
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} while (results->NextRow());
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}
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}
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LOG_INFO("playerbots", "{} locations for level collected.", collected_locs);
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LOG_INFO("playerbots", ">> {} locations for level collected.", collected_locs);
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LOG_INFO("playerbots", "Preparing innkeepers locations for level collected");
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if (sPlayerbotAIConfig->enableNewRpgStrategy)
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{
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results = WorldDatabase.Query(
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results = WorldDatabase.Query(
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"SELECT "
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"SELECT "
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"map, "
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"map, "
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@@ -1542,17 +1548,16 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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if (loc.GetMapId() != checkLoc.GetMapId())
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if (loc.GetMapId() != checkLoc.GetMapId())
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continue;
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continue;
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if (loc.GetExactDist(checkLoc) > 1000.0f)
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continue;
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if (area->zone !=
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if (area->zone !=
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map->GetZoneId(1, checkLoc.GetPositionX(), checkLoc.GetPositionY(), checkLoc.GetPositionZ()))
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map->GetZoneId(1, checkLoc.GetPositionX(), checkLoc.GetPositionY(), checkLoc.GetPositionZ()))
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continue;
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continue;
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if (loc.GetExactDist(checkLoc) <= 1000.0f)
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{
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counter++;
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counter++;
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levelLoc = checkLoc;
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levelLoc = checkLoc;
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}
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}
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}
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if (counter < 15)
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if (counter < 15)
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continue;
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continue;
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@@ -1568,22 +1573,6 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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level, c_entry, i, counter, levelLoc.GetPositionX(), levelLoc.GetPositionY(),
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level, c_entry, i, counter, levelLoc.GetPositionX(), levelLoc.GetPositionY(),
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levelLoc.GetPositionZ(), levelLoc.GetMapId());
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levelLoc.GetPositionZ(), levelLoc.GetMapId());
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}
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}
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// int range = level <= 10 ? 6 : 8;
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// for (int32 l = (int32)level; l <= (int32)level + range; l++)
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// {
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// if (l < 1 || l > maxLevel)
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// {
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// continue;
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// }
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// if (!(entry->hostileMask & 4))
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// {
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// hordeStarterPerLevelCache[(uint8)l].push_back(loc);
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// }
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// if (!(entry->hostileMask & 2))
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// {
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// allianceStarterPerLevelCache[(uint8)l].push_back(loc);
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// }
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// }
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} while (results->NextRow());
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} while (results->NextRow());
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}
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}
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// add all initial position
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// add all initial position
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@@ -1608,7 +1597,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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break;
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break;
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}
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}
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}
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}
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LOG_INFO("playerbots", "{} innkeepers locations for level collected.", collected_locs);
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LOG_INFO("playerbots", ">> {} innkeepers locations for level collected.", collected_locs);
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}
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results = WorldDatabase.Query(
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results = WorldDatabase.Query(
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"SELECT "
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"SELECT "
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@@ -1673,7 +1663,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
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}
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}
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} while (results->NextRow());
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} while (results->NextRow());
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}
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}
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LOG_INFO("playerbots", "{} banker locations for level collected.", collected_locs);
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LOG_INFO("playerbots", ">> {} banker locations for level collected.", collected_locs);
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}
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}
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void RandomPlayerbotMgr::PrepareAddclassCache()
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void RandomPlayerbotMgr::PrepareAddclassCache()
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@@ -1711,7 +1701,7 @@ void RandomPlayerbotMgr::PrepareAddclassCache()
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} while (results->NextRow());
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} while (results->NextRow());
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}
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}
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}
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}
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LOG_INFO("playerbots", "{} characters collected for addclass command.", collected);
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LOG_INFO("playerbots", ">> {} characters collected for addclass command.", collected);
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}
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}
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void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
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void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
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@@ -2565,6 +2555,7 @@ void RandomPlayerbotMgr::PrintStats()
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uint32 stateCount[MAX_TRAVEL_STATE + 1] = {0};
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uint32 stateCount[MAX_TRAVEL_STATE + 1] = {0};
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std::vector<std::pair<Quest const*, int32>> questCount;
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std::vector<std::pair<Quest const*, int32>> questCount;
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std::unordered_map<NewRpgStatus, int> rpgStatusCount;
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std::unordered_map<NewRpgStatus, int> rpgStatusCount;
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std::unordered_map<uint32, int> zoneCount;
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uint8 maxBotLevel = 0;
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uint8 maxBotLevel = 0;
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for (PlayerBotMap::iterator i = playerBots.begin(); i != playerBots.end(); ++i)
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for (PlayerBotMap::iterator i = playerBots.begin(); i != playerBots.end(); ++i)
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{
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{
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@@ -2635,6 +2626,8 @@ void RandomPlayerbotMgr::PrintStats()
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else
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else
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++dps;
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++dps;
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zoneCount[bot->GetZoneId()]++;
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if (sPlayerbotAIConfig->enableNewRpgStrategy)
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if (sPlayerbotAIConfig->enableNewRpgStrategy)
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rpgStatusCount[botAI->rpgInfo.status]++;
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rpgStatusCount[botAI->rpgInfo.status]++;
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@@ -2719,6 +2712,15 @@ void RandomPlayerbotMgr::PrintStats()
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LOG_INFO("playerbots", " In BG: {}", inBg);
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LOG_INFO("playerbots", " In BG: {}", inBg);
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LOG_INFO("playerbots", " In Rest: {}", rest);
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LOG_INFO("playerbots", " In Rest: {}", rest);
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LOG_INFO("playerbots", " Dead: {}", dead);
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LOG_INFO("playerbots", " Dead: {}", dead);
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// LOG_INFO("playerbots", "Bots zone:");
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// for (auto &[zond_id, counter] : zoneCount)
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// {
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// const AreaTableEntry* entry = sAreaTableStore.LookupEntry(zond_id);
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// std::string name = PlayerbotAI::GetLocalizedAreaName(entry);
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// LOG_INFO("playerbots", " {}: {}", name, counter);
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// }
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if (sPlayerbotAIConfig->enableNewRpgStrategy)
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if (sPlayerbotAIConfig->enableNewRpgStrategy)
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{
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{
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LOG_INFO("playerbots", "Bots rpg status:", dead);
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LOG_INFO("playerbots", "Bots rpg status:", dead);
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@@ -33,7 +33,7 @@ bool NewRpgStatusUpdateAction::Execute(Event event)
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uint32 roll = urand(1, 100);
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uint32 roll = urand(1, 100);
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// IDLE -> NEAR_NPC
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// IDLE -> NEAR_NPC
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// if ((!info.lastNearNpc || info.lastNearNpc + setNpcInterval < getMSTime()) && roll <= 30)
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// if ((!info.lastNearNpc || info.lastNearNpc + setNpcInterval < getMSTime()) && roll <= 30)
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if (roll <= 40)
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if (roll <= 30)
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{
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{
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info.lastNearNpc = getMSTime();
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info.lastNearNpc = getMSTime();
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GuidVector possibleTargets = AI_VALUE(GuidVector, "possible rpg targets");
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GuidVector possibleTargets = AI_VALUE(GuidVector, "possible rpg targets");
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@@ -44,7 +44,7 @@ bool NewRpgStatusUpdateAction::Execute(Event event)
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}
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}
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}
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}
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// IDLE -> GO_INNKEEPER
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// IDLE -> GO_INNKEEPER
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else if (bot->GetLevel() >= 6 && roll <= 55)
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else if (bot->GetLevel() >= 6 && roll <= 45)
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{
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{
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WorldPosition pos = SelectRandomInnKeeperPos();
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WorldPosition pos = SelectRandomInnKeeperPos();
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if (pos != WorldPosition() && bot->GetExactDist(pos) > 50.0f)
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if (pos != WorldPosition() && bot->GetExactDist(pos) > 50.0f)
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@@ -221,7 +221,8 @@ bool NewRpgGoFarAwayPosAction::MoveFarTo(WorldPosition dest)
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float dis = bot->GetExactDist(dest);
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float dis = bot->GetExactDist(dest);
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if (dis < pathFinderDis)
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if (dis < pathFinderDis)
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{
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{
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return MoveTo(dest.getMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false, false, true);
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return MoveTo(dest.getMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false,
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false, true);
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}
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}
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// performance optimization
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// performance optimization
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