mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
EnableNewRpgStrategy switch for initialization
This commit is contained in:
@@ -433,7 +433,7 @@ public:
|
||||
std::vector<Player*> GetPlayersInGroup();
|
||||
const AreaTableEntry* GetCurrentArea();
|
||||
const AreaTableEntry* GetCurrentZone();
|
||||
std::string GetLocalizedAreaName(const AreaTableEntry* entry);
|
||||
static std::string GetLocalizedAreaName(const AreaTableEntry* entry);
|
||||
|
||||
bool TellMaster(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
|
||||
bool TellMaster(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
|
||||
|
||||
@@ -399,6 +399,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
|
||||
worldBuffs.clear();
|
||||
|
||||
LOG_INFO("playerbots", "Loading Worldbuff...");
|
||||
for (uint32 factionId = 0; factionId < 3; factionId++)
|
||||
{
|
||||
for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
|
||||
|
||||
@@ -556,7 +556,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
|
||||
totalRandomBotChars += AccountMgr::GetCharactersCount(accountId);
|
||||
}
|
||||
|
||||
LOG_INFO("server.loading", "{} random bot accounts with {} characters available",
|
||||
LOG_INFO("server.loading", ">> {} random bot accounts with {} characters available",
|
||||
sPlayerbotAIConfig->randomBotAccounts.size(), totalRandomBotChars);
|
||||
}
|
||||
|
||||
|
||||
@@ -1433,6 +1433,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
"position_x, "
|
||||
"position_y, "
|
||||
"position_z, "
|
||||
"t.minlevel, "
|
||||
"t.maxlevel "
|
||||
"FROM "
|
||||
"(SELECT "
|
||||
@@ -1476,7 +1477,9 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
float x = fields[1].Get<float>();
|
||||
float y = fields[2].Get<float>();
|
||||
float z = fields[3].Get<float>();
|
||||
uint32 level = fields[4].Get<uint32>();
|
||||
uint32 min_level = fields[4].Get<uint32>();
|
||||
uint32 max_level = fields[5].Get<uint32>();
|
||||
uint32 level = (min_level + max_level) / 2;
|
||||
WorldLocation loc(mapId, x, y, z, 0);
|
||||
collected_locs++;
|
||||
for (int32 l = (int32)level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel;
|
||||
@@ -1490,8 +1493,11 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
}
|
||||
} while (results->NextRow());
|
||||
}
|
||||
LOG_INFO("playerbots", "{} locations for level collected.", collected_locs);
|
||||
LOG_INFO("playerbots", ">> {} locations for level collected.", collected_locs);
|
||||
|
||||
LOG_INFO("playerbots", "Preparing innkeepers locations for level collected");
|
||||
if (sPlayerbotAIConfig->enableNewRpgStrategy)
|
||||
{
|
||||
results = WorldDatabase.Query(
|
||||
"SELECT "
|
||||
"map, "
|
||||
@@ -1542,17 +1548,16 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
if (loc.GetMapId() != checkLoc.GetMapId())
|
||||
continue;
|
||||
|
||||
if (loc.GetExactDist(checkLoc) > 1000.0f)
|
||||
continue;
|
||||
|
||||
if (area->zone !=
|
||||
map->GetZoneId(1, checkLoc.GetPositionX(), checkLoc.GetPositionY(), checkLoc.GetPositionZ()))
|
||||
continue;
|
||||
|
||||
if (loc.GetExactDist(checkLoc) <= 1000.0f)
|
||||
{
|
||||
|
||||
counter++;
|
||||
levelLoc = checkLoc;
|
||||
}
|
||||
}
|
||||
if (counter < 15)
|
||||
continue;
|
||||
|
||||
@@ -1568,22 +1573,6 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
level, c_entry, i, counter, levelLoc.GetPositionX(), levelLoc.GetPositionY(),
|
||||
levelLoc.GetPositionZ(), levelLoc.GetMapId());
|
||||
}
|
||||
// int range = level <= 10 ? 6 : 8;
|
||||
// for (int32 l = (int32)level; l <= (int32)level + range; l++)
|
||||
// {
|
||||
// if (l < 1 || l > maxLevel)
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
// if (!(entry->hostileMask & 4))
|
||||
// {
|
||||
// hordeStarterPerLevelCache[(uint8)l].push_back(loc);
|
||||
// }
|
||||
// if (!(entry->hostileMask & 2))
|
||||
// {
|
||||
// allianceStarterPerLevelCache[(uint8)l].push_back(loc);
|
||||
// }
|
||||
// }
|
||||
} while (results->NextRow());
|
||||
}
|
||||
// add all initial position
|
||||
@@ -1608,7 +1597,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
break;
|
||||
}
|
||||
}
|
||||
LOG_INFO("playerbots", "{} innkeepers locations for level collected.", collected_locs);
|
||||
LOG_INFO("playerbots", ">> {} innkeepers locations for level collected.", collected_locs);
|
||||
}
|
||||
|
||||
results = WorldDatabase.Query(
|
||||
"SELECT "
|
||||
@@ -1673,7 +1663,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
}
|
||||
} while (results->NextRow());
|
||||
}
|
||||
LOG_INFO("playerbots", "{} banker locations for level collected.", collected_locs);
|
||||
LOG_INFO("playerbots", ">> {} banker locations for level collected.", collected_locs);
|
||||
}
|
||||
|
||||
void RandomPlayerbotMgr::PrepareAddclassCache()
|
||||
@@ -1711,7 +1701,7 @@ void RandomPlayerbotMgr::PrepareAddclassCache()
|
||||
} while (results->NextRow());
|
||||
}
|
||||
}
|
||||
LOG_INFO("playerbots", "{} characters collected for addclass command.", collected);
|
||||
LOG_INFO("playerbots", ">> {} characters collected for addclass command.", collected);
|
||||
}
|
||||
|
||||
void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
|
||||
@@ -2565,6 +2555,7 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
uint32 stateCount[MAX_TRAVEL_STATE + 1] = {0};
|
||||
std::vector<std::pair<Quest const*, int32>> questCount;
|
||||
std::unordered_map<NewRpgStatus, int> rpgStatusCount;
|
||||
std::unordered_map<uint32, int> zoneCount;
|
||||
uint8 maxBotLevel = 0;
|
||||
for (PlayerBotMap::iterator i = playerBots.begin(); i != playerBots.end(); ++i)
|
||||
{
|
||||
@@ -2635,6 +2626,8 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
else
|
||||
++dps;
|
||||
|
||||
zoneCount[bot->GetZoneId()]++;
|
||||
|
||||
if (sPlayerbotAIConfig->enableNewRpgStrategy)
|
||||
rpgStatusCount[botAI->rpgInfo.status]++;
|
||||
|
||||
@@ -2719,6 +2712,15 @@ void RandomPlayerbotMgr::PrintStats()
|
||||
LOG_INFO("playerbots", " In BG: {}", inBg);
|
||||
LOG_INFO("playerbots", " In Rest: {}", rest);
|
||||
LOG_INFO("playerbots", " Dead: {}", dead);
|
||||
|
||||
// LOG_INFO("playerbots", "Bots zone:");
|
||||
// for (auto &[zond_id, counter] : zoneCount)
|
||||
// {
|
||||
// const AreaTableEntry* entry = sAreaTableStore.LookupEntry(zond_id);
|
||||
// std::string name = PlayerbotAI::GetLocalizedAreaName(entry);
|
||||
// LOG_INFO("playerbots", " {}: {}", name, counter);
|
||||
// }
|
||||
|
||||
if (sPlayerbotAIConfig->enableNewRpgStrategy)
|
||||
{
|
||||
LOG_INFO("playerbots", "Bots rpg status:", dead);
|
||||
|
||||
@@ -33,7 +33,7 @@ bool NewRpgStatusUpdateAction::Execute(Event event)
|
||||
uint32 roll = urand(1, 100);
|
||||
// IDLE -> NEAR_NPC
|
||||
// if ((!info.lastNearNpc || info.lastNearNpc + setNpcInterval < getMSTime()) && roll <= 30)
|
||||
if (roll <= 40)
|
||||
if (roll <= 30)
|
||||
{
|
||||
info.lastNearNpc = getMSTime();
|
||||
GuidVector possibleTargets = AI_VALUE(GuidVector, "possible rpg targets");
|
||||
@@ -44,7 +44,7 @@ bool NewRpgStatusUpdateAction::Execute(Event event)
|
||||
}
|
||||
}
|
||||
// IDLE -> GO_INNKEEPER
|
||||
else if (bot->GetLevel() >= 6 && roll <= 55)
|
||||
else if (bot->GetLevel() >= 6 && roll <= 45)
|
||||
{
|
||||
WorldPosition pos = SelectRandomInnKeeperPos();
|
||||
if (pos != WorldPosition() && bot->GetExactDist(pos) > 50.0f)
|
||||
@@ -221,7 +221,8 @@ bool NewRpgGoFarAwayPosAction::MoveFarTo(WorldPosition dest)
|
||||
float dis = bot->GetExactDist(dest);
|
||||
if (dis < pathFinderDis)
|
||||
{
|
||||
return MoveTo(dest.getMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false, false, true);
|
||||
return MoveTo(dest.getMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false,
|
||||
false, true);
|
||||
}
|
||||
|
||||
// performance optimization
|
||||
|
||||
Reference in New Issue
Block a user