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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Minor correction in logging text and removed in_use from the playerbots_names table and added an additional index for the fallback
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@@ -100010,5 +100010,4 @@ INSERT INTO `playerbots_names` VALUES
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DELETE FROM `playerbots_names` WHERE LENGTH(`name`) > 12;
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DELETE FROM `playerbots_names` WHERE LENGTH(`name`) > 12;
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ALTER TABLE `playerbots_names` MODIFY `name` varchar(12);
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ALTER TABLE `playerbots_names` MODIFY `name` varchar(12);
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ALTER TABLE `playerbots_names` ADD UNIQUE INDEX name(name, gender);
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ALTER TABLE `playerbots_names` ADD in_use BIT default 0;
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@@ -412,7 +412,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
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std::vector<std::future<void>> account_creations;
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std::vector<std::future<void>> account_creations;
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int account_creation = 0;
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int account_creation = 0;
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LOG_INFO("playerbots", "Creating cache for names, gender and race.");
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LOG_INFO("playerbots", "Creating cache for names per gender and race.");
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QueryResult result = CharacterDatabase.Query("SELECT name, gender FROM playerbots_names");
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QueryResult result = CharacterDatabase.Query("SELECT name, gender FROM playerbots_names");
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if (!result)
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if (!result)
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{
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{
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