Correct alternative actions for weapon buffs

This commit is contained in:
Bobblybook
2024-07-17 19:00:20 +10:00
parent cc3b0dda7c
commit aaaa53b96f
2 changed files with 4 additions and 4 deletions

View File

@@ -35,7 +35,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
{
return new ActionNode ("flametongue weapon",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("flametongue weapon"), nullptr),
/*A*/ NextAction::array(0, new NextAction("rockbiter weapon"), nullptr),
/*C*/ nullptr);
}
@@ -43,7 +43,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
{
return new ActionNode ("frostbrand weapon",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("frostbrand weapon"), nullptr),
/*A*/ NextAction::array(0, new NextAction("flametongue weapon"), nullptr),
/*C*/ nullptr);
}
@@ -51,7 +51,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
{
return new ActionNode ("windfury weapon",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("windfury weapon"), nullptr),
/*A*/ NextAction::array(0, new NextAction("flametongue weapon"), nullptr),
/*C*/ nullptr);
}

View File

@@ -19,7 +19,7 @@ class HealShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
{
return new ActionNode ("earthliving weapon",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("earthliving weapon"), nullptr),
/*A*/ NextAction::array(0, new NextAction("flametongue weapon"), nullptr),
/*C*/ nullptr);
}