Clarify EnableNewRpgStrategy relation to RandomBotTeleLowerLevel and RandomBotTeleHigherLevel, and making them more intuitive (#1294)

* Make variable name more intuitive

* Make variable name more intuitive

* Make variable name more intuitive and clarify function

* Update playerbots.conf.dist

* Update playerbots.conf.dist

* Update playerbots.conf.dist

* Update playerbots.conf.dist

* Update playerbots.conf.dist
This commit is contained in:
NoxMax
2025-05-15 17:30:58 -06:00
committed by GitHub
parent 7901f5da19
commit aaad67f7b9
3 changed files with 14 additions and 14 deletions

View File

@@ -308,8 +308,8 @@ bool PlayerbotAIConfig::Initialize()
randomBotMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLevel", 1);
randomBotMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLevel", 80);
randomBotLoginAtStartup = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLoginAtStartup", true);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 3);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 1);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 1);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 3);
openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);