Clarify EnableNewRpgStrategy relation to RandomBotTeleLowerLevel and RandomBotTeleHigherLevel, and making them more intuitive (#1294)

* Make variable name more intuitive

* Make variable name more intuitive

* Make variable name more intuitive and clarify function

* Update playerbots.conf.dist

* Update playerbots.conf.dist

* Update playerbots.conf.dist

* Update playerbots.conf.dist

* Update playerbots.conf.dist
This commit is contained in:
NoxMax
2025-05-15 17:30:58 -06:00
committed by GitHub
parent 7901f5da19
commit aaad67f7b9
3 changed files with 14 additions and 14 deletions

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@@ -674,7 +674,7 @@ AiPlayerbot.HunterWolfPet = 0
#
#
# Specify percent of active bots
# The Default is 100% but will be automatically adjusted if botActiveAloneSmartScale
# The default is 100% but will be automatically adjusted if botActiveAloneSmartScale
# is enabled. Regardless, this value is only applied to inactive areas where no real players
# are detected. When real players are nearby, the value is always enforced to 100%
AiPlayerbot.BotActiveAlone = 100
@@ -687,7 +687,7 @@ AiPlayerbot.BotActiveAloneForceWhenIsFriend = 1
AiPlayerbot.BotActiveAloneForceWhenInGuild = 1
# SmartScale (automatic scaling of percentage of active bots based on latency)
# The Default is 1. When enabled (smart) scales the 'BotActiveAlone' value.
# The default is 1. When enabled (smart) scales the 'BotActiveAlone' value.
# (The scaling will be overruled by the BotActiveAloneForceWhen...rules)
#
# Limitfloor - when DIFF (latency) above floor, activity scaling is applied starting with 90%
@@ -765,7 +765,7 @@ AiPlayerbot.RandomBotSpellIds = "54197"
#
#
# Random bot Default strategies (applied after Defaults)
# Random bot default strategies (applied after defaults)
AiPlayerbot.RandomBotCombatStrategies = "+dps,+dps assist,-threat"
# AiPlayerbot.RandomBotNonCombatStrategies = "+grind,+loot,+rpg,+custom::say"
AiPlayerbot.RandomBotNonCombatStrategies = ""
@@ -792,15 +792,15 @@ AiPlayerbot.ProbTeleToBankers = 0.25
# How far randombots are teleported after death
AiPlayerbot.RandomBotTeleportDistance = 100
# Randombots will leave any zone in which their level is lower than the lowest-level creature in the zone by the below number
# How many levels below the lowest-level creature in a zone, can a bot be
# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
# Default: 3 (randombot will leave if they are more than 3 levels lower)
AiPlayerbot.RandomBotTeleLowerLevel = 3
# Default: 1 (randombot will leave if they are more than 1 level lower)
AiPlayerbot.RandomBotTeleLowerLevel = 1
# Randombots will leave any zone in which their level is higher than the highest-level creature in the zone by the below number
# How many levels above the highest-level creature in a zone, can a bot be
# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
# Default: 1 (randombot will leave if they are more than 1 level higher)
AiPlayerbot.RandomBotTeleHigherLevel = 1
# Default: 3 (randombot will leave if they are more than 3 levels higher)
AiPlayerbot.RandomBotTeleHigherLevel = 3
# Bots automatically teleport to another place for leveling on levelup
# Default: 1 (enabled)
@@ -841,7 +841,7 @@ AiPlayerbot.RandomBotAutoJoinBG = 0
# - Ensure there are enough eligible bots to meet the specified counts.
#
# Arena Considerations:
# - Rated arena brackets Default to level 80-84 (bracket 14).
# - Rated arena brackets default to level 80-84 (bracket 14).
# - Custom code changes are required for lower-level arena brackets to function properly.
#
# Battleground bracket range possibilities:

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@@ -308,8 +308,8 @@ bool PlayerbotAIConfig::Initialize()
randomBotMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLevel", 1);
randomBotMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLevel", 80);
randomBotLoginAtStartup = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLoginAtStartup", true);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 3);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 1);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 1);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 3);
openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);

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@@ -1627,8 +1627,8 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
uint32 level = (min_level + max_level + 1) / 2;
WorldLocation loc(mapId, x, y, z, 0);
collected_locs++;
for (int32 l = (int32)level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel;
l <= (int32)level + (int32)sPlayerbotAIConfig->randomBotTeleLowerLevel; l++)
for (int32 l = (int32)level - (int32)sPlayerbotAIConfig->randomBotTeleLowerLevel;
l <= (int32)level + (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel; l++)
{
if (l < 1 || l > maxLevel)
{